This is the resulting netpack of the third Netmap-making contest. The top seven mappers out of a total group of nine made it into this pack, which I can easily say is the best Victory Dance pack so far.
The winners include screamingfool, Treellama, and irons, though the pack has 7 maps from 7 different mappers in all.
These were maps originally going to be the netmaps for Marathon Gladiator, but when that project was abandoned The Thug decided to release his netmaps as a pack. Since he didn't feel like joining any online sites i have to post these for him. This contain some of his original maps along with some of his new ones.
This is the result of the fourth Mapmaking Contest. Out of 11 total competitors, 7 people made the final cut, leaving us with a solid pack of great maps.
Winners include Windbreaker, treellama, and Kinetic Turtle, though the final product has 7 maps from 7 mappers. A great showing!
You Better Move v1.2 This is the first map I've ever created. I submitted it into Ryoko's Map Making Contest III, which I suprisingly got 7th place in...Hey, it was an achievement for me. This is a small map, it was initially built for four players and up, and I still play it as such, but it works well as a dueling map. Really though, if you like chaos...play it with six players...really, try it out...Its fun...I swear.
Suggested Players: 6 (...2+) Polygons: 170 Weapons: Fusion Pistol, Assault Rifle, SMG, Flamethrower
v1.2 Fixes from initial contest release: -Bouncy walls fixed -Weapon placement changed -Collectable weapons slightly changed up (I took out the Alien Shotgun and put in the TOTZ) -TOTZ respawn rate and locations changed for balance reasons -Teleporter added for some fun
WELCOME TO TC++ v1.4
As with all the previous versions of TC++, the main objective was to create something completely insane to add to the mayhem already associated with Marathon. All the weapon's have been changed, however, there are no flying BOBs, screaming Pfhor rockets, or anything like that. TC++ is actually a fairly simple modification to the Marathon weapons. All the weapons have been modified so that they fire more, fire faster, and overall, fill the level with bullets, energy blasts, and high explosives. However, this isn't one of those increase everything to max and have a completely Uber SPNKR that makes the player who gets it first God. TC++ is as balanced as I could get it. So, there are no ultimate weapons, the weapons are as close to their roots as I could keep them. The SPNKR is still the SPNKR, and the TOTZ is still the TOTZ. v1.4 is probably one of the more balanced versions of TC++. I've toned down some of the weapons, changed the rates of fire, and lowered the amount of damage done by some weapons.
So, if this is your first time playing TC++, enjoy it! If you've played the previous versions, this is an update to have.
NOTE ABOUT TC++: The previous versions of TC++ had problems sharing weapon physics. They seemed to like taking the SMG and pfhuxing it up in the Standard physics file. To fix this, you have to select the Standard Physics and then restart Aleph One.
This is a collection of some of my most recent maps. Most of the maps here are in the medium and small category, so do not expect to have more than 5 people on each map.
I Hope you Enjoy the pack.
Gravity's Rainbow 1.21 includes two new maps added, " |3 A |< A" and "Oreta Awai Tsubasa." | F.A.M.A.S | is now fixed in this version also.
A fun map, semi-large, a few interesting rooms. It's fun, try it out!
These definitely aren't the BEST maps here, but I figured I'd share them with the few that are interested. These 2 maps of mine are almost a year old. I really plan on making more in the future, as soon as I can get Basilisk II to work under Windows Vista...
Enjoy these maps...as much as you can, anyway.
Tranquil Graves 2.0 is a very heavily modified version of my first net pack. It includes 14 maps:
Shrine High Hopes Zen of Wrath The Sheik of Araby Lobby L'hiver Black Wave King of the Underground Eclipse Ethanol My Body is a Cage Rapture Space Truckin' The Down Under Swoosh!
It also contains many bug fixes and some modifications to my earlier maps, see the read-me for more.
A Arena map
Please dont say redo it , i think it was alright.
Tested with bobs.
(Cant Forward Ports....Lost Password)
so please use constructive criticism.
-Nameless
Version 1.1.4 Fixes
-Added in a passage -added some spawn points -added some weapons -fixed an untextured poly -added in more teleporters -added a juggernaut
M1A1 Netpack Version 1.0
The M1A1 netpack version 1.0 has finally been released coming just short of the goal of 10 maps, it features 8. All maps work with EMFH, while a couple also work for KOTH or KTMWTB. All maps are merged with M1 physics and are ready to be played. Here are the maps:
A Claymaud Patina - KingKidTofu
Scape Goat - KingKidTofu
Bio Mechanical - $lave
Bogyphobia - $lave
Kashmire - $lave
Sit On My Face - $lave
Fatal Attraction - $lave
Flaming Chisels - The Thug
You can check the read me for more details.
Thanks to The Thug and KingKidTofu for contributing maps, and I'd love to see more people contributing in future, enjoy the pack!
My new map, play tested , MY PRESENT TO THE COMMUNITY, alot of people on the meta liked it.
WITHOUT FURTHER ADU I BRING TO U,
This is the final round of the Mayhem 3 tournament. There was a point, at around 3-4 minutes where I just gave up, as I was not entirely happy with the map choice, but oh well. Congrats to Megabyte for a stunning decapitation of my self-confidence! :D
EDIT: This map requires The Warehouse to run.
Second Quest is a project designed to remake the original Infinity netmaps, as well as maps from other classic sources (Coriolis Loop and Marathon 2, currently). The end goal was to make them playable and enjoyable, and I believe we succeeded on all counts, with a total of 29 maps so far. It is a collaborative project, including efforts from myself (RyokoTK), screamingfool, Kinetic Turtle, Irons, and treellama.
Sovereignty is my first netpack now containing 8 maps. I first released this netpack in April, 2007. I am pleased with the outcome and quality; even for the older maps.
In this final update (v1.2), I have added 1 new map, and fixed a blatant ambient sound error in The King of Infinite Space. I also managed to fix a terrible error in 50% of the maps, where the players would only spawn in one or two places throughout an entire game.
NOTE: For best results, don't use the hi-res textures.