Reviews

Newest Reviews

  • Currently 3/5 Stars.

Conversations are broken? Aleph One: Pathways Into Darkness

MobyPiD on Jul 13th, 2021, Version 1.2

I started playing some days ago and I was excited to play it but there are some corpses that dont reply to anything I say. Not even Name or Death. Idk if thats a bug but if it is, it just breaks the game :/ Thanks for the game anyways

  • Currently 5/5 Stars.

Great Plugin BRUTAL MARATHON

Fallon on Jun 27th, 2021, Version 1.1

Thank you very much. But I noticed a strange bug (?). While playing I often get to hear a sound that reminds me of an electric guitar. I used the map "Duality" as singleplayer with a lot of monsters and a physics file with overpowered weapons. With normal physics, this sound is less frequent. EDIT: I solved the problem by commenting out the line p:play\_sound(139) in brutal\_marathon.lua.

  • Currently 3/5 Stars.

Broken on Aleph One v1.4 Enhanced HUD for Marathon Phoenix

Shockwave_S08 on May 26th, 2021, Version 1.0

The reason I'm giving it three stars is because the Shield/Oxygen bars don't work on the latest version of Aleph One. Everything else works though.

  • Currently 5/5 Stars.

dada Mararthon: Yuge

visage on Apr 20th, 2021, Version 1.2

This is familiar, as if it were from an old dream, but I can’t exactly remember...

  • Currently 5/5 Stars.

Magna Res BRUTAL MARATHON

helviusrufus on Apr 13th, 2021, Version 1.0

This is great. This is reason enough to start using AlephOne 1.4. Incipiat trucidatio.

A complete success!!! This is the perfect GUI plugin to get that old school Mac feeling. Excellent work :)

  • Currently 5/5 Stars.

So excited! Aleph One: Pathways Into Darkness

baconicsynergy on Apr 11th, 2021, Version 1.2

I've always known about PID but never played it. I'm really excited to dive into this game!

  • Currently 5/5 Stars.

Pretty darn amazing! Marathon OST 2021

eisnerguy1 on Apr 9th, 2021, Version 1.4

Sounds fantastic so far!

  • Currently 1/5 Stars.

It's Broken. (Update Above) Marathon TROJAN

Sharkie Lino on Apr 3rd, 2021, Version 1.0

Necessary mission-finishing switches on Have Gun, Will Travel, and the last level do not respond at all. Because of this, the levels cannot be completed. Very disappointing.

  • Currently 3/5 Stars.

Admittedly Entertaining. Global Warming Lua

Sharkie Lino on Apr 3rd, 2021, Version toolate

See, you can easily fix this problem if you would just stop accidentally leaving the water running! Then the maps wouldn't flood, and you'd use less water in general. Win/Win!

The round I tried this one wasn't all that bad. I'm not sure if I would host it myself, but if someone else was? Yeah I'd be willing to play a couple of rounds of it in one session.

  • Currently 4/5 Stars.

Interesting! MaraToon (Infinity and Durandal)

Sharkie Lino on Apr 2nd, 2021, Version 1.01

Might not be my favorite thing, but it deserves a high rating for the work you put into it.

Just ran solo through some of the stock network levels just to see what some things would look like, and it did certainly give me a chuckle. I will say, the landscapes certainly look pretty damn good.

  • Currently 5/5 Stars.

Exellent work! MaraToon (Infinity and Durandal)

herecomethej2000 on Mar 23rd, 2021, Version 1.01

Decades ago I did a joke project with someone where we tried to replace the monsters with stick figures. In doing so we found that this game really had potential for cell shaded style graphics for artists who actually knew what they were doing and weren't 12. It's fantastic to see someone went ahead and actually did it. Excellent work! I do hope you one day find the energy to do the player sprites, as it would be great to play multiplayer like this. This could easily be the best graphic set for the game.

  • Currently 5/5 Stars.

No Credit for Me MaraToon (Infinity and Durandal)

Meerjel01 on Mar 20th, 2021, Version 1.01

This is gonna make me actually finish Infinity. But first I must have Access To Arasaka music into it.

Some people might consider it sacrilege how much this reinvents the appearance of the game, but those people are wrong. (Yes, it’s an opinion, and opinions can’t be wrong. This one is still wrong.) This is clean, simple, elegant, and gorgeous… and may just bring these games to an entirely new audience. I’ve had several people express interest in screenshots and videos of this plugin that had never shown the slightest bit of interest in Marathon before. You need this plugin. Get it now.

  • Currently 5/5 Stars.

Shield capsules for thought Xtreme CRIST Tournament

Adminn_1 on Mar 15th, 2021, Version 2k310

Thank you for inspiring further thought about the potential of Marathon scripting and adding an extra layer of melancholy to the CRIST lore.

  • Currently 5/5 Stars.

Exelente Marathon M1A1 Latino

Maw-117 on Dec 13th, 2020, Version 0.3

Yo al igual que muchos jugadores de habla hispana han sido muchos años jugando Marathon con trabas cuando no dominas %100 el ingles. Y es increible poder jugarlo en español casi ya 15 años despues de la primera vez que tuve el juego.

No esperaba encontarlo tan "Completo". Eso es un punto bueno.

(Seria interesante incorporarlo a uno con pack HD de M1, ya que creo que no existe ninguno)

  • Ninguna queja :)
  • Currently 5/5 Stars.

New maps in 2020? And they're actually good? Imperium

The Man on Nov 14th, 2020, Version V

It’s a quarantine miracle!

Windbreaker seems to be the last net map creator standing since RyokoTK 4GOT again. If you don’t have this collection yet, there’s a good chance that you’ve been wasting your life. These maps are staples of modern net games, alongside Windbreaker’s previous few packs. They’re gorgeous, they flow incredibly well, and they’re even fun to explore and wander through. They also work well with Survival, since Windbreaker was even thoughtful enough to merge in scripts raising the monster activation limits.

Basically, if you’re still hosting Marathon net games in 2020 and aren’t hosting this pack for at least some of your games, you need to reëxamine your life choices. A set of net games without at least one Imperium map hosted is probably a subpar set of net games. I’d recommend this, Infra Apogee, Caustic Dystopia, Second Quest, Red Spectrum, Paradise Lost, and Starlight as a starter kit of packs for newcomers to learn (an admittedly very Windbreaker and RyokoTK-heavy kit, but their maps tend to be some of the most commonly hosted).

As for the maps here, they’re all great. I think “Yucatan Dive” is my favourite to wander through, though it’s rare to have enough players to make it worth hosting (so games where there are enough players are a treat). “End Times” and “Getaway UK” are very distinctive looking, memorable levels. “Hyacinth House” is also always a load of fun. I think “Inaugural Trams” is my favourite of the new levels – it feels like a cousin of “Tempus fugit” from Infra Apogee, not that I’m complaining. “TRON” is probably the most stylish, though.

If I do have a complaint, it’s that treellama made Visual Mode in Weland, and not one new map from Windbreaker since then. What gives? :V

tl;dr: It’s great that someone released new maps in 2020 and they’re actually good. Get this. If you already had an old version, get it again.

  • Currently 5/5 Stars.

i repent CARNAGE VILA 46! README

YouLoveMe on Nov 14th, 2020, Version 3.0

ryoko please im so sorry

i love this file and i love you don't do this to me

youloveme iloveyou

readmes are good

  • Currently 3/5 Stars.

Polished Amateur Scenario Portal of Sigma

treemantheo on Nov 13th, 2020, Version 1.1

It takes a lot of work to make a long-form Marathon scenario like this, so although I put this down somewhat quickly due to lack of interest, I want to give credit where it's due for the effort put in to give it the polish that the author was striving for. Most notably, apparently collaborating with various mapmakers from the community help build the maps, which all look visually stunning.

What I liked: * Visually appealing map design throughout. Looks better than a lot of TCs. * A lot of attention to detail in the terminals, texture sets, weapons, enemies, and items (also lol @ the DOOM armor pickup for shields). Though there is playful "reimagining" of existing images, nothing feels slapped on. * I never got lost or confused; the map flow is decent * Secret areas * Team effort * Cohesive presentation overall

Constructive critique: * This might not bother people who are just in it for the gameplay, but the writing is not strong, and personally I noticed it right away which is a poor first impression. If you're striving for something that has an impact on the player, you want to evoke a sense of mystery, build strong characters, and give the player a sense that they're on the map for a reason that feels like more than just a fetch quest, none of which I felt here. If you're collaborating again, consider bringing on one or more writers or editors for this. Hunt down some scifi or comics writers! I think having a strong story-first approach will also result in more interesting maps from a gameplay perspective. * Enemy encounters seem bland. Consider positioning that takes advantage of the enemies' strengths. Have them sneak up or have the high ground; Let them have the upper hand, and don't make them deaf. Surprise the player -- but not by having enemies teleport in right in your face, which happens several times in the first (actual) map. Also please don't teleport the player directly into a pack of hostiles, that's just rude. * Too many weapons introduced in the very first fighting map. This uses up all the excitement around weapon reveals almost all at once. * There's a bit of an ammo shortage. * (nit-pick) The first terminal that a compiler is sitting in front of doesn't look like a terminal, it looks like a wall. Then there's a ton of other walls that don't do anything which have the same texture. * I would have liked to see new enemy types since we got new weapons, but this doesn't affect my enjoyment that much. * Rebellion is a sucky map preference, especially when there's no pattern buffer immediately available. (your scenario is not the only one with this problem -- looking at you Rubicon X)

Soo I know I gave a lot of critique here, but I hope the author takes it in stride. Despite my criticisms as a player, I made a lot of maps and several longer scenarios for Marathon in my formative years and nothing came close to this, so I want to say nice work and I think anyone could enjoy this if they're just looking for a casual good time. Keep making stuff, and email me if you want an editor, playtester, or original music for future scenarios. ;) dreameter.music (at) gmail (dot) com

  • Currently 5/5 Stars.

Top 3 pic mods Fullscreen Corner HUD

Jacob on Oct 26th, 2020, Version 1.0

Took a little bit, but I found out what the top 3 pics are from.

1st - Marathon Squadron

2nd - Portal of Sigma

3rd - Excalibur Morgana's Revenge