Good translation Blauwe Vingers - English
Missedisland on Nov 17th 2013, Version 1.2 English
Great stuff! Thanks for doing this guys. The translation looks good and I'm happy that people can now actually follow the story and missions in English.
THAT IS A PRETTY CUTE PUMPKIN Seven Shades of Wraith
patrick on Nov 14th 2013, Version
ACT AGAINST YOUR BETTER JUDGMENT
Was that your face? Seven Shades of Wraith
MoppyPuppy on Nov 12th 2013, Version
It was a 2. Then I figured out the TOZT & VISR mechanics.
Wonderful scenario for its unique features.
However, its not a 4 because this scenario is not scary at all.
Marathon Evil's Devlin encounter, Marathon Apotheosis Assassin enounter, heck even Marathon Eternal scared me more with the first Wraith encounter.
Also the level itself will get you hung up on just about everything.
I take a little back. While the scenario itself isn't scary, if you forget to turn off the scripting your other scenarios will literally be haunted.
Ends too soon Susannah OSX
Hopper on Oct 22nd 2013, Version 1.0
Brilliant use of Aleph One -- the style perfectly plays to the engine's strengths. I can't recall a better use of fog. The pacing drifts from "deliberate" to "tedious" at times, and the abrupt ending lacked closure. Despite that and some minor student-project bugs (a few untextured sides and geometry issues), it's a fresh approach to Aleph One mods and a must-play for fans of art games.
Excellent means of seeing how clean your monitor is. Susannah Windows
MoppyPuppy on Oct 20th 2013, Version 1.0
That second level is a pain in the dick.
The rest are very atmospheric, and the blue pillar terminals require some dancing for them to work.
I beat it on Total Carnage. This experience was more Halo than Halo. Its very mysterious, I just wish there was more to it.
Blad3Zer0 on Oct 19th 2013, Version 1.2
The plugin appears to cause issues during multiplayer sessions. The player using the plugin tends to get out-of-sync during the match, usually during weapon reloading sequences.
Aside from that, this is a nifty addition that I'm glad you've shared with us.
A Decent Small Map The Goose & The Hog
Sharkie Lino on Sep 3rd 2013, Version 1.0
Worked pretty well for the 4-player game we had a few days ago. It's good that you fixed that "stuck" corner, reduced the platform delay times, and added more weapons to the lower areas, still a few things though. I would really consider removing the Jjaro textures, as they really don't fit well with sets other than its own. The short hallway with the dead end, across from the teleporter seems rather pointless and may only encourage camping, or be an annoying trap for others. I would also consider either moving the invisibility or make it spawn in more than just that ledge, since that may also encourage a possible camping point.
How? Visual Mode
Wazdakka on Sep 2nd 2013, Version 3.0.1
I have a big question - I'm using Weland 1.4.1 and I've downloaded this replacement for Visual Mode thanks to all the positive reviews. However, when I drag the file into my "Plugins" folder in Weland, nothing appears when I view my plugins dropdown menu in the actual application. Would somebody please help me out?
Where's the Walkthrough? Marathon Phoenix
theDoxologist on Aug 20th 2013, Version 1.2.1
I'm liking all of it so far... the action is quite fast, which is a nice change just coming from Marathon EVIL.
But I'm totally stuck on Enchanting New Mexico. Where's the walkthrough so I can move on?
Very Interesting Nature's Peace
Sharkie Lino on Aug 19th 2013, Version 1.0
It's actually kinda nice being able to check out some levels without worrying about any hits.
What the Hell is this? VISUAL MODE Plugin
Overwatch_C-17 on Aug 18th 2013, Version 1.0
When I click Visual Mode on the plugin menu, it just appear a weird image. How to use this plugin?
I like the script, but Visual Mode
W'rkncacnter on Jul 27th 2013, Version 3.0
Visual mode lua is released under the JUICE license, and one of the requirements of the JUICE license is it's not allowed to be hosted on Github. Better get a good lawyer.
It was used to make Invidia Durandal 1.1 Visual Mode
ftg.death.rhino on Jul 26th 2013, Version 3.0
That's got to be a reason to use it, right?
Better than VML. Nature's Peace
$lave on Jul 5th 2013, Version 1.0
For running through crappy solo levels. Thanks.
A Must-have for any Mapmaker Circle Plugin for Weland
PerseusSpartacus on Jun 22nd 2013, Version 1.2
This thing works like a charm, and with the latest updates in 1.1 and 1.2, you can fairly quickly construct vast circular areas that wouldn't be altogether out of place in a scenario like Rubicon. Anyone who uses Weland to make their maps (and if you're not, you seriously should) should download this and start messing with it.
Needs a Lot of Work The Pfhortress on the Horizon
PerseusSpartacus on Jun 20th 2013, Version 1.1
The texturing is the worst element of this map. Things are barely textured beyond a pave, and there is absolutely no light other than fully bright. Those need a lot of effort put into before they start working. Also, doors rarely work well in multiplayer, much less big ones that can easily be confused for a wall. Once you know they're doors, it comes natural, but until then, you'll be wandering around using up what little ammo and such is in that room looking for a way to get to the area in the screenshots... and probably not living. If those were just open all the way, all the time, you'd be in a much better position.
Nevertheless, for 2-3 players (4 would be too much, I think) I would assume Total Carnage to ensue. The small nature of the map means your chances of surviving the first few seconds are slim, but they are helped by the many 2x powerups around the map (along with the 3x powerups at the north and south ends of the map). So even if you get nailed in the rear with a SPNKr Rocket, you may just be able to nab that little yellow can of life just ahead of you.
All in all, an interesting concept, but it needs a lot more polish before you can consider it done.
Finally! Copy/Paste Plugin for Weland
craZboy557 on Jun 18th 2013, Version 1.0
Does its job well! Its great to have a way to shift my map so the side whenever autocenter is being an ass. Definitely recomend downloading it.
Listen to me clearly, folks. VISUAL MODE SOURCE CODE
ftg.death.rhino on Jun 15th 2013, Version 1.0
ALL OF THE FIVE STAR RATINGS ON THIS PRODUCT WERE MADE BY FAKE ACCOUNTS THAT WERE MADE JUST FOR THE OCCASION. IF YOU HAVE ANY KNOWLEDGE BY NOW, YOU SHOULD KNOW THAT W'RKNCACNTER IS AN EFFING BASTARD.
Yep, it works. Circle Plugin for Weland
craZboy557 on Jun 13th 2013, Version 1.0.1
It works well, though with just about any of the circles you'll have to divide it up to be able to fill it. That's only a small inconvenience though. If you're using weland there's not really any reason not to go for this.
Edit: So, woot! Now it automatically adds in the lines, and while I haven't tried them yet the new methods for setting centers and.... radi, I guess? Radiuses? Anyway, those sound great.
Fantastic Mr. Phoenix Marathon Phoenix
PerseusSpartacus on Jun 1st 2013, Version 1.2.1
Competes with Rubicon X for top place. The great thing about Phoenix is it's a reasonable length, not some tedious thing you have to spend a year playing on-and-off like Rubicon. The enemies are aggressive, and even Kindergarten is no cake-walk. The arsenal is innovative, intuitive, and fun to use. Truly amazing work.
All Time Favourite Carnage Pack v1.1
reetveter++ on May 29th 2013, Version 1.1
More than six years after release, countless hours (days maybe) of hosting netgames, many sessions of both agitation and euphoria, I simply can only conclude that this is one of the all time favourites.
Ideally suited to 2 - 4 players, guaranteed to leave most participants agitated. Which - in my opinion - is proof of a well designed map.
Love it Chibi Usa Soundtrack
Playerfound on May 25th 2013, Version 1.0
I don't care who made it they are all awesome... well some more than others.
PHX levels are good. Marathon Phoenix
Dispatcher on May 19th 2013, Version 1.2.1
As one who's made a few Infinity and 3rd party maps before, I've just come from playing the first level and the first part of the next. The level design and texturing looks good so far. I like how you put in secrets right from the start (won't spoil it).
Music is good. As for using existing assets; if the creators don't have a problem, I don't.
Glad you haven't thrown endless perpetually respawning Pfhor at the player; I tossed a scenario into the trash for doing that number on me.
Only suggestion so far is that the environment outdoor lighting (and shadowing) could be a little more detailed.
Its nice to play fun levels, and so far Phoenix has them!
Link doesn't work. Marathon 2 Map with Special Edition Soundtrack
craZboy557 on May 18th 2013, Version
Site linked to appears not to exist.