Reviews

Newest Reviews

  • Currently 5/5 Stars.

Joust. Joust

$lave on Feb 7th, 2011, Version 5.0

(joust)

  • Currently 5/5 Stars.

Bump Maps! Bump Maps - Jjaro (100% Depth)

Gregstein on Jan 30th, 2011, Version 1.0

Finally something that pushes AO step towards AAA ;)

  • Currently 4/5 Stars.

GOOD JOB! TTEP Plugin (M2)

DADDY Z3RO on Jan 29th, 2011, Version v7.0

It might seem like a useless idea, but by making it a plugin , you no longer need to unzip anything, making installation easy, and taking up half as much HD space.

  • Currently 5/5 Stars.

A classic Kill Them All III: The Complete Masterworks

DaPissa on Jan 23rd, 2011, Version 1.10

Playing through this pack was (literally) one big-ass blast and is done just the way I like it: Totally vanilla without any add-ons, with clever level-design and plenty of carnage. Causes you to think on your feet, manuever with grace, and strategize on the spot. No one but a team of experienced elites could have crafted map packs as strong and as consistent as these. For the whole series to be compiled like this is the perfect way to experience sadism at the hands of seasoned Marathon veterans.

My one gripe is about the level Fury: There doesn't seem to be any way to get out of that one. Maybe it was just some glitch. Honestly, I killed every single enemy, hit every switch, explored every crevice, and smacked every wall, and I would not be teleported no matter where I stood. I figured since each level is a Rebellion level anyway, I'd just quit my current game and jump to the level after that.

Beyond that, however, it's definitely a classic in my book. It had me wanting to grind my teeth at a few parts it was so difficult, but it was still hooking enough to keep me from stopping right then. Besides, every level was a learning experience: I can safely say that, fun on one hand and difficult as it was on the other, I am irrefutably a better Marathon player now than I was when I started. I highly recommend it to anyone who wants a challenge and who doesn't think that storyline is what makes a good game.

  • Currently 5/5 Stars.

Much desired progress finally here! Bump Maps - Jjaro (100% Depth)

RAITHE on Jan 23rd, 2011, Version 1.0

nuff said :)

  • Currently 4/5 Stars.

good Where Angels Fear to Tread

infwaffle on Jan 16th, 2011, Version 1.1

this was good but i think that the levels were a bit to long and there werent enough save/health terms on the maps. Also the terms seemed to be useless in MOST information.

  • Currently 2/5 Stars.

problem Marathon Motherland-Public Alpha

infwaffle on Jan 16th, 2011, Version 0.1.1

whenever i download this it says its corrupted

  • Currently 4/5 Stars.

well come kataHUD

thermoplyae on Jan 11th, 2011, Version 2.1

This script is strong.

  • Currently 3/5 Stars.

Pretty Good kataHUD

President People on Jan 11th, 2011, Version 2.1

A neat combination of the classic HUD and floating X. The full netstats and ammuntion display is enough to make me switch from the classic HUD.

The Weapons Manifest is a bit messy in some spots, and I ask that you make the box displaying the player's name a bit longer, and make the radar more like the classic radar, or have it darken on the edges or something.

  • Currently 3/5 Stars.

Adequacy The Four Elements

timothy on Jan 10th, 2011, Version 1.0

I've realized it's unfair of me to review maps based solely on the screenshots, so I'll follow this to its logical conclusion and just review the screenshots.

You've included a nice variety here. Ten screenshots provide a good overview of the map. All of the pictures have unique labels, the HUD has been hidden, and there are no black borders surrounding the play area.

Unfortunately the screenshots show significant aliasing, and in several you can see the VML interface.

I recommend enabling 16x anti-aliasing and increasing the resolution to at least 1080i. You may also want to include a side-by-side comparison between the regular and simplified versions of the map.

  • Currently 2/5 Stars.

Promising The Four Elements

$lave on Jan 8th, 2011, Version 1.0

My biggest problem with this map is that it's pretty much entirely symmetrical, which is boring. Some of the more impressive details/architecture are overshadowed by how cluttered most of the geometry is, which is accented by the incohesive texturing. Even though the map is supposed to be divided into four entirely separate areas, the texturing within each area isn't strong enough to pull this off. The weapon placement was also very haphazard and distracting. The lighting on the other hand was done fairly well.

I think you could be a fairly promising mapper, but this map isn't really worth keeping. If you want to make a map around this sort of theme again, don't make it so symmetrical.

  • Currently 2/5 Stars.

for once i download something The Four Elements

thermoplyae on Jan 8th, 2011, Version 1.0

There is some technical prowess here, but mostly it serves as a gimmick and a means to make my decent computer run slowly. It certainly doesn't make up for the obscenely poor flow and how the design continually obstructs your view.

Not a map I'd play in public.

  • Currently 5/5 Stars.

Really hastur? The Four Elements

Nibenon on Jan 8th, 2011, Version 1.0

Why'd you give a two? Pfft. My turn.

Epic map in all the epic epicness. The ONE FLAW is the repetition of guns; regardless of where you spawn there's a rocket at a certain point, shotties at another. Mix it up a bit so people have to memorize where to find the jackpot...

4.5, which just happens to round out to 5.

  • Currently 5/5 Stars.

Very Nice Cesspi7

brilliant on Jan 8th, 2011, Version 1.0

I really like this pack. My favorites are Peyo7e, Arc7ic, Spiroche7e, and SPEC7RUM. It's fun being out in the snow storm on Arc7ic, and it doesn't make the game have that much more lag. I really like the Ok, Who Wants Some? Bungie map, so I am happy to see you base Spiroche7e off of it. Gameplay is fun on SPEC7RUM, and what I like most is the textures. I always enjoy playing on maps with those color textures. Peyo7e is a fun map, and its nice to see some new scenery.

  • Currently 2/5 Stars.

Lackluster Within Reason Weight Watchers

Dis on Jan 4th, 2011, Version 1.0

The sewage map I must agree is pretty crappy. Bermuda Circle on the other hand was a genuinely good romp. It was definitely lacking aesthetically, but played quite well, and would score quite well on the RS scale in my opinion. Personally, I'd ditch the sewage map and focus on improving BC.

  • Currently 3/5 Stars.

Interesting. Weight Watchers

Dugit on Jan 3rd, 2011, Version 1.0

Although the architecture and texturing (especially in Bermuda Circle) are lacking somewhat, all the fundamentals are there. I suggest revamping the maps in VML, both are reasonably lackluster.

  • Currently 4/5 Stars.

Amy-Able Cranch Wire Sunday

Dis on Dec 29th, 2010, Version 1.1

After last time, I'll try to keep this one short. After a quick gloss over in solo-mode, I found the aesthetics rather lacking. There are some very inspired uses of detail here, but on the whole these maps aren't too pretty. Actually gameplay, however, more than makes up for the fact. There's a great variety in gameplay here, there's oldschool rocket carnage (Shower of Quanta) and some really modern feeling bullet play (Before the Beasts, Neural Reroute.). Before the Beasts in particular stood out because of how AR centric the gameplay was. Not even PD brought the weapon to the fore like this. Another cool thing the mapmaker did was limit certain types of ammo on the maps to balance out the differences in strength between weapons. A good example is Neural Reroute, where this is used to keep the shotgun from overshadowing the SMG and AR. Powerup use was generally good, though the 2X on Before The Beasts was unreachable, and there was an invincibility on Haberman Hoedown. Definitely worth downloading, Cranchwire is a Magnanimoussely Amy-able map pack.

  • Currently 4/5 Stars.

A Long Awaited Update Cranch Wire Sunday

$lave on Dec 27th, 2010, Version 1.1

Immediately after downloading the pack I played through the majority of the maps on the metaserver. I liked this pack when I first reviewed it, and I like it more now.

As far as I can tell all the issues with ammo/weapons were fixed, although the majority of the games I played were duels so I'm not sure if there is enough ammo for larger groups. The script you used to start each player with an AR and SMG, which helps.

None of the maps are overly detailed, but where they do use more detail they use it very well. Almost all the maps are able to maintain visual interest for me through the general geometry and good use of shading and texturing. The one map I still find relatively bland is Lotus Blossoms & Water Lilies, though there is also a specific section in Wildest Hour of Tragedy which is a bit of an eyesore. For the most part each of the texture sets was used just how it should be, though you are notably stronger with the jjaro set.

I have never encountered any problems with the flow, and enjoyed playing through each of the maps. Where detail is used it is kept out of the way of the player, and at no point did any of the maps feel cluttered.

My only problem with the pack now is that there isn't quite enough variation in the maps. Although some are stronger than others, many feel like variations of the same map.

Finally, I'd like to thank you for the update, it is appreciated.

  • Currently 3/5 Stars.

Amiable Cranch Wire Sunday

Dugit on Dec 27th, 2010, Version 1.1

All the prior reviews really capture most of what I have to say about this net pack. However, I do feel that the shapes patch on Haberman Hoedown is dangerously unnecessary. The recharger just doesn't look like a recharger, more a switch. I applaud you for using a shapes patch, though. Also, the two 1x rechargers on The Up-And-Out just seemed ridiculously unnecessary.

However, I would've given this pack a 3.5 (had I been able to) if not for the map Shower of Quanta. If one reading this review would take the time to play the Apotheosis netmap Call It Death? I mean, they do look awfully similar, now don't they? I guess the fact that you've revamped and added to it is a saving grace.

In short: good. Nice and classic (it seems that people like that sort of thing now, and I even tend to agree), but not good when it comes to plagiarism. The rest of the pack is amiable and I applaud you for putting such effort in.

  • Currently 5/5 Stars.

Thrilling Marathon Aeon

ODST 276 on Dec 23rd, 2010, Version pß 1.21c

I personally, think it is pretty amazing. The ammo and health packs were abundant, but the way the gameplay was, you needed most of it. I did find one HOM on "The Asphodel Meadows (III)" where one part of the water was not textured, but it is a Beta and there will be mistakes, glitches, etc. Overall, It is definitely something all Marathoners should play. The abundance in enemies and allies made it feel like a realistic, albeit chaotic battlefield. This scenario is something I am looking forward to.