Reviews

Newest Reviews

  • Currently 1/5 Stars.

This should not exist. CARNAGE VILA 46! README

DADDY Z3RO on Feb 27th, 2011, Version 3.0

I find tons of joke uploads here, but they all have one thing that this one does not:

They are funny and aren't just text files containing random nonsense.

I like crappy maps more than this trash because at least those can provide minor entertainment value and serve some functionality.

this ought to be removed.

  • Currently 5/5 Stars.

Awesome Weapon Enhancement Pack plugin

iamanidiot123 on Feb 27th, 2011, Version v1.41

This pack is awesome. You can actually see what the weapons look like now. Takes too long to download, though, even using XFINITY. Thanx for your time!

  • Currently 5/5 Stars.

AWESOME Snowfrog

iamanidiot123 on Feb 27th, 2011, Version 1.0

THIS MAP PACK IS AWESOME!! LOTSA SNOW!!!!

THANKS FOR YOUR TIME!!!!!!!!!

  • Currently 1/5 Stars.

waste of time Cheats.lua Demo

iamanidiot123 on Feb 27th, 2011, Version 2.2

Why didn't you just post the full version instead of posting something like this? This script does nearly nothing, and the features it has aren't at all useful. You probably spent about 10 seconds making this, so I'm not going to say, "Thanks for your time dude!" Instead I will say don't post demos.

  • Currently 3/5 Stars.

Err... CARNAGE VILA 46! README

Destiny on Feb 26th, 2011, Version 3.0

Irons... Why is this only a readme?

Better yet, why does this have 507 downloads, for just a readme?!

@wrk: I wouldn't look at TBCRonline for the time being...

  • Currently 5/5 Stars.

Review for Read me and Version Notes CARNAGE VILA 46! README

Schwa on Feb 26th, 2011, Version 3.0

Ive got to admit, dat's funny as hell. also lee7

  • Currently 2/5 Stars.

Please stop. CARNAGE VILA 46! README

W'rkncacnter on Feb 26th, 2011, Version 3.0

Guys, PLEASE stop abusing the S7 rating system. Any time ANYONE posts something that isn't a real review, Simplici7y's credibility takes a hit. If you want to have a conversation somewhere, take it to the TBCROnline forums where it belongs.

  • Currently 3/5 Stars.

lol CARNAGE VILA 46! README

brilliant on Feb 26th, 2011, Version 3.0

YouLoveMe, your an idiot. RyokoTK has done some good maps, and scenarios, so he has done something of note. This game is not dead, and people still do care about it.

  • Currently 4/5 Stars.

there is a slight bug FloatingXHUD M1A1 (ultimate version)

iamanidiot123 on Feb 26th, 2011, Version 1.0

this floatingx script is COMPLETE AWESOMENESS!!! THANKS FOR YOUR TIME AND WORK!!!

however, there is a bug: in netplay, not all the players are shown. I tried to see what was wrong, but there didn't seem to be anything wrong. Can you please explain that in your description? if this bug wasn't there, it would be 5/5. Also, the cropping issue is not a big deal; i can hardly notice it. Nice work! *** edit*** I can't notice how the bars are misaligned. =D

  • Currently 5/5 Stars.

Ingenuous Bleeding Requisite

iamanidiot123 on Feb 26th, 2011, Version <3

Very ingenuous. As far as i know, this is the only valentine's day speacial 2011. It's also a cool map. Keep up the good work, thanks for your time!!!!!!!!!!!

  • Currently 1/5 Stars.

Try Real Fame and Fortune CARNAGE VILA 46! README

YouLoveMe on Feb 26th, 2011, Version 2.0

Jesus Mother of Christ. Is this what the Marathon community has dwindled to? Hero worship of an emotionally stunted young man by a pack of simpering, fawning others? I don't know who's worse: The fools following, or the Jim Jones wannabe himself. Guys, you do realize, don't you, that you have spent years enabling Alex to continue down the road of damaged personal development by your repulsive worship of his every stinking fart. As if he's ever actually done anything of note, anywhere. Get real! A few admittedly excellent maps for a long, long dead game? And alienating scores of people in the doing, because he never learned "people skills" of even the most pedestrian cut?! Nice work! God forbid this approval-starved kid you so love actually ever achieves something worthy of attention by more than the four whole people left here, on Simplici7y. he would be UNBEARABLE. And take heed: He has little competition here because---wait for it---nobody has given a damn about this game for at least a decade. Pretty easy to rule a kingdom of one, right?

  • Currently 4/5 Stars.

Nice Work FloatingXHUD M1A1 (ultimate version)

timothy on Feb 22nd, 2011, Version 1.0

I'm going to ignore the slight cropping issue and split texture in the screenshot and get serious for a moment. This looks good. If I ever play M1A1 again, this is the HUD I'll use.

  • Currently 2/5 Stars.

Different... The Pfhor of Us are Dying

Destiny on Feb 22nd, 2011, Version 1.0

Quiet different than most netmaps I've soloed through. It needs improvement in a lot of areas such as: more space to move around in, better texturing and lighting, and object placement.

Also there were no monsters for me to kill! :(

Though, either way, it was an alright start for a first file to be uploaded into the vast world of the Marathon community.

Space, the final frontier... -Star Trek

  • Currently 3/5 Stars.

An alright netmap My Pants Are on Fire

Destiny on Feb 22nd, 2011, Version

Suppose this is a good start. Though, I died a lot of times trying to do this in solo. Why I died: I had my difficulty set to Total Carnage.

  • Currently 3/5 Stars.

Maybe half-decent A Netpack

irons on Feb 21st, 2011, Version v1.0

Destiny and I are bitter enemies and I hate him forever and ever. That said, I was surprised with the quality of this pack. It has problems, but if Destiny keeps mapping, he might learn how to avoid mistakes like these in the future.

"Mr. Roger's battle world" is simple and symmetrical; therefore, it's also monotonous. The texturing, lighting, and sounds are adequate, and he's even done a good job with the notorious Pfhor texture set. There are plenty of weapons, but I have a problem with his inclusion of the invisibility powerup. A player who gets this and shotguns will probably have a very long run on this level, especially because there's a health recharger in the lower area.

"Playing, at night" is the labyrinth thermo and time chose to poke fun at, and with good reason. This level's competent texturing and sounds are overshadowed by the level's design. It's a senseless maze, definitely not something I'd want to throw a mere four players into. The lighting encourages everyone's favorite pastime, camping, but so does the structure. Destiny seems to get an OK idea for a room or two, and then goes on to replicate it over and over until it's the whole map. I did like the floating bones area.

"Battle at hill 21" is another symmetrical monster. Destiny also has a penchant for sharp corners in his levels, which is a good way to snag players and piss them off. The southern area of the map has tons of these. He also put so many shotguns and shells around the level I had to wonder why there was any other weapon, and I ran across an invincibility powerup. He needs to work on balance. The pedestals in some of the corner rooms were a bit too tall: if I ran over one of them, my head got snagged for a second on the skylight above. Players will die this way. I understand the general idea of the level, which is a big battle, and the main arena conveys this idea pretty well. It even has some trenches that add a nice touch, even if that touch is of questionable use. I expected the structure at the center to have a little more to it, or to be elevated at the very least.

"We're waiting for the boxes" is just a rectangle with some elevated areas and lots of irritating platforms and jumps. The Jjaro textures look bad, because I think he chose the wrong ones - Jjaro is a tricky set to use, but with the right (non-tan) colors, it can look nice. Anyway, probably the worst in the pack, but it's got stiff competition in the form of "Playing, at night."

If Destiny can get over his obsession with symmetry, repetition, and lack of variety in elevations, he might be able to make some good maps. Players might have fun on these, but not as much as on other levels.

  • Currently 3/5 Stars.

Attractive, but flawed Bleeding Requisite

irons on Feb 21st, 2011, Version <3

The mapper clearly knows what he's doing aesthetically, but I have an issue with the map's layout. It is open enough that a player can spawn-kill just about everyone using time-honored tools like the shotgun and the rocket launcher. The curves introduced by those hearts also take a huge toll on my admittedly weak computer's framerate. It seems to me that a better map would come out of breaking this one up a bit, in order to fix both issues. However, since it's clearly a theme level, I'm not too bothered. I think the mapper has the potential to make more "serious" levels that I'd actually want to play. Nice HUD.

  • Currently 1/5 Stars.

Ugly on the outside, ugly on the inside The Pfhor of Us are Dying

irons on Feb 21st, 2011, Version 1.0

This level is unattractive for numerous reasons. It is split between a cramped maze with 5D touches and an inverted ziggurat "arena." Both areas look absolutely horrible, as the textures are some of the blandest in the Water set. The mapper chose to use the default (paved) floor texture, which almost always looks bad, but is even worse in the "arena." Lighting appears to be fullbright everywhere. The mapper seems to have given little or no thought to actual gameplay balance. He attempted admirable innovation in creating a dichotomy of fighting style, but he seems to have neglected tactics such as running to the arena, grabbing the shotguns, and then camping in the maze area. Other players might wait in the arena for people to teleport in, for the helpless teleporter has a very small chance of even seeing his attacker before it is too late. In a duel, I can see one player following one strategy while the other does the opposite, thus creating a game in which nothing happens. There is no fun in running around mazes, and 5D space is a novelty only to those who have not "enjoyed" its extensive use in real network play. While I'm sure the creator envisioned tense shootouts in this area of the level, the more likely case is camping and goose-chasing. The arena is similar to an arena level I once saw for the original Marathon, which used almost the exact structure seen here. This is not a compliment. Neither is the fact that the M1 version looked a whole lot better. The mapper would do well to make an extensive study of game balance in post-Infinity network levels, and to practice more attractive texturing and lighting practices. The time it took to review this is probably more than anyone would want to spend playing it, and that's not a long time at all.

  • Currently 2/5 Stars.

Unbalanced in all areas My Pants Are on Fire

irons on Feb 21st, 2011, Version

Only four spawn points, one in the ceiling: these are the least of this level's worries. The haphazard and very sparse placement of weapons and ammunition is only made worse by the frequent appearance of 1x and 2x cans, which essentially render useless all weapons but the TOZT and the WSTE. These weapons are useless in their own special ways: The TOZT is almost impossible to reach thanks to excrutiatingly slow elevators, and the WSTE ammunition never respawns. The eastern and western spawn points are next to pistols, sure to be a hit if anyone should start in this area. The alien weapons these players might seize do not come back, which means anyone who spawns in these places after about a minute is fucked. The hill, like the TOZT, is only accessible via the slow elevators, but whoever makes it up there is guaranteed to stay there. He'll have the flamethrower and up to four cans of ammo to fend off anyone who tries to come up. This lack of balance finds analogues in solo play. I seriously doubt the mapper tested this level in Total Carnage, where spawning from the ceiling almost always dooms the player to failure. If he can survive the first second or so he spends on the ground, he has to contend with choke points, thanks to the poorly-placed scenery objects. Of course, since there's no real goal if you play this as a solo level there's no need to play past the first 20 or so seconds. The overall design is bland: we have a symmetrical room split into four main sections, with a central area that mainly serves to break the room up. The only positive things I can say are that the texturing is more attractive than I expected, and the lighting is OK. This level is not worth downloading or playing for these features. This level is not fun for any of the game types it supports.

  • Currently 5/5 Stars.

Epic. Bleeding Requisite

RR, Zombie Master on Feb 15th, 2011, Version <3

Very fast paced with good weapon placement. Timothy, what's with the HUD review? Lol...

  • Currently 5/5 Stars.

signs and wonders Bleeding Requisite

thermoplyae on Feb 15th, 2011, Version <3

this automatically downloaded when i opened irons' review, without me having clicked on anything. fate has brought me together with Bleeding Requisite, and so i'm sure it's top notch