Works fine for me. What is wrong with my Map?
ray on Aug 9th 2009, Version .0002
nice map btw 5 stars
dem bones dem bones dem dry bones Patrick Core Image
ray on Aug 6th 2009, Version v6
now hear the word of THE LORD
baybee boi Patrick Core Image
irons on Aug 5th 2009, Version v6
Core Images: TRICKY CONCEPT
Verified Ray Core Image
thermoplyae on Aug 5th 2009, Version ALPHA 7
The only way this would get less than 5 stars is if it were fake. Having downloaded and verified that this is indeed the essence of Ray, I have no choice but to review.
excellent Visual Mode
goran svensson on Aug 3rd 2009, Version 2.0.4
It takes a while to get used to the controls, but it's time well spent. Visual lua is on par with forge's visual mode. Very handy if you want to texture a complicated area.
Way to think outside the box Marathon: Repercussions of Evil Netmaps
W'rkncacnter on Jul 30th 2009, Version Munitions Disposal is a great Lua script! You can find it on this website.
These maps aren't what I was expecting, they are much better.
seanyx-chris on Jul 29th 2009, Version Munitions Disposal is a great Lua script! You can find it on this website.
The last one was so bad, I felt I just had to waste another minute on this.
seanyx-chris on Jul 29th 2009, Version fix (\f n -> if n == 0 then 1 else n * f (n-1))
I want those two minutes of my life back.
Zip File Problem High-res Landscapes
weathervane on Jul 29th 2009, Version 1.1
The file "optional fog script\fog:landscapes.mml" is reported as an invalid file name. (The colon.)
hot sisters Ray Core Image
ray on Jul 24th 2009, Version ALPHA 7
Mon enfant, ma soeur, songe a la douceur D'aller la-bas vivre ensemble, Aimer a loisir, aimer et mourir Au pays qui te ressemble!
this is a review of ray Munitions Disposal.lua
wastedjamacan on Jul 17th 2009, Version 1.1
seriously, dont. Im gunna put 3 stars, not one. Dont be an asshole. simplici7y is not a chat room.
1.1 is much better Mr Vain
treellama on Jun 14th 2009, Version 1.1
Architecturally pretty decent, with good differential shading, and passable texturing, this map looks professional enough, if a little dull, and isn't an eyesore.
Flow is much improved in 1.1, although some of the lift elevations could be adjusted (they stick up from the ground a little bit, which often leads to them going up before you get on them if you approach from an angle). Also, there's one dead end, which could be fixed by making polygon 240 a lift.
Weapons and ammo are a bit light, but should sustain big games. You might have to use the weapon you have, not the weapon you want, which I think is the concept the mapmaker was going for.
I'm not sold on the idea of putting all the ammo together under weapons, though--it's hard to tell at a glance whether I just picked up 2 SMG clips or 8, so I have far less of a concept of how much ammo I'm carrying around than if the 8 clips were in a line. If I ran across a line of 8 clips I'd know I could go crazy with the SMG for a while.