President People on Sep 25th 2009, Version 1
Kind of reminds me of the Rhen Var Citadel map from Battlefront I.
Another Idea Oddessy
Envy on Sep 23rd 2009, Version
Make the map completely silent, and have it in vaccum, so you add another element to the game. gotta get oxygen if you're winning for a long time.
Good fun map Oddessy
jstea on Sep 22nd 2009, Version
Scenery and sounds are needed
I suggest: invisible compliers fusion pistol & ammo
cool level, good movement and flow
Cool map, very fun
Near Flawless. Oddessy
Envy on Sep 22nd 2009, Version
Good. now down to business, I hate your texturing. keep all sides of one area the same tex. show off your architecture with rounded texturing. like this: http://www.pfhorums.com/index.php?showtopic=4932&st=0#entry70092 also, where are the roving compilers and blinking lights? I DEMAND COMPILERS AND FLASHES! some of the platform blockers were just inlaid into the space... if you don't want to expand the bottom of the area, but have the platform stay the same, use a split poly. do it up to the height you like and then you know the drill. you get more space and more platform. try to use more than two guns, flamer would be nice, cause its good, but its short distance. put invisibility on this map! more long range guns, and less ammo for all. thank you, come again.
Pretty cool Oddessy
President People on Sep 22nd 2009, Version
An interesting map. Needs some sounds and maybe some details outside the playing area.
it dint work Perry Arena
wastedjamacan on Sep 19th 2009, Version 1.0.2
dont worry, it crashed aleph one for me too.
Sounds Perry Arena
President People on Sep 18th 2009, Version 1.0.2
The maps okay, but the sounds don't flow.
AntiCitizen One Ein Heldenleben
Envy on Sep 17th 2009, Version 1.2
Greatest map I've consciously played in the pack. it takes me back to the old battlefield style games i used to play. i own on this map... it was very good. keep it up.
Dude.... Perry Arena
Justice on Sep 17th 2009, Version 1.0
What the hell is wrong with this thing? I select it as my map, and when I go hit accept, it crashes Aleph One.
Worthy of simplici7y Elixir
W'rkncacnter on Sep 15th 2009, Version .42
This is a unbelievably ugly map with terrible flow. Not worth a download.
I'm sure I could list off many other things wrong with this map, but why bother.
I'm retiring from the S7 review circuit Elixir
ray on Sep 15th 2009, Version .42
I've run out of words for the flood of terrible maps coming down the pipe.
Fuck, you all
Almost Flawless Super Cool Kill Zone
Meta on Sep 12th 2009, Version goddddddddd
Great flow, great lighting, great architecture, great map overall. My only gripe is the complete lack of any fog whatsoever, and for that you lose a star.
simplici7y is bad NoCircles
ray on Sep 11th 2009, Version STFU ray
see http://cultofray.net/wrkreview.png for actual review
PS: DRONG is not a cat, but that does not affect this excellent map.
An example of excellence. Sewage Processing Plant
ray on Sep 6th 2009, Version 1
Move over RyokoTK, the new king of Marathon mapping has arrived.
INCREDIBLEEEE Super Cool Kill Zone
BOB on Sep 1st 2009, Version goddddddddd
I came on the computer to send an e-mail,saw this map on my homepage.....the rest is history. Let's see some Halo obsessed freak try to make a map like this!
Fate hasn't failed this time Height as Some Feature
W'rkncacnter on Sep 1st 2009, Version dirac delta function
Honestly, there's no surprise that RAY LABORATORIES has produced another high quality product. Yet again, ray has come up with exactly what we all wanted, without us even having to ask.
next version even better Height as Some Feature
irons on Sep 1st 2009, Version dirac delta function
i played next version today nd its great just take adice from ur old uncle irons heres 5 stars to power up next version nd get u pumpid!
fuuuuuuck Super Cool Kill Zone
irons on Aug 31st 2009, Version goddddddddd
played this again, gotta do 5 stars just bcuz
Results of extensive testing Super Cool Kill Zone
ray on Aug 31st 2009, Version goddddddddd
After performing extensive testing, RAY LABORATORIES has concluded that this map has a 100% compatibility rate with the revolutionary King of the Height netscript gametype. You have earned the prestigious RAY LABORATORIES STAMP OF APPROVAL to go alongside the equally prestigious W'RK STAMP OF APPROVAL that you have already recieved. Congratulations.
Truly An Innovation In Online Play. Height as Some Feature
Meta on Aug 30th 2009, Version dirac delta function
This script just adds so much to the game. Combine this and Ammunitions Disposal.lua and you have quite a net game sir!
i gotta go but Height as Some Feature
irons on Aug 29th 2009, Version dirac delta function
look this is great. played thru 32nd game today w/o stopping, loved it
could of ben a little beter, like add severl HUDS to it but other wise i have to leve b/c its time for more
cant wait for next adition
My Rod? Height as Some Feature
$lave on Aug 29th 2009, Version dirac delta function
This makes maps worth playing.
Nice m23redux Plugin
BOB on Aug 28th 2009, Version 1.0
Very nice job, but i was wondering- where is the keycard? You have an old and updated version of this "key card" and i don't think i've ever seen one in the game. Thanx.
Very nice! m23redux Plugin
herecomethej2000 on Aug 28th 2009, Version 1.0
Thank-you so much for your update. Looks great. I have but one small request. In the future could you have it so you must place the m23redux folder in the textures folder and edit the .mml accordingly. It keeps everything nice and neat.