Items by Fewest Reviews
President People on Jul 16th 2012
The default Infinity physics model, as seen in Treellama's ShapeFusion thread.
Don't leave home without it, and don't forget to make a copy before editing.
Notes for version 2.0:
No longer a "bootleg", but an authentic default physics model.
1459 downloads, 0 reviews, 1 screenshot, 0.0 rating
Azure Dreams 2.0
irons on Mar 19th 2008
Old maps. They're going up here for a few reasons: nostalgia, laughs, and in the event that someone has films that run on these levels. If you want something different (and maybe not in a good way), take a look in here. At least it has an extensive history of the life and times of the map pack. Oh man, I'm laughing so hard.
1821 downloads, 0 reviews, 0 screenshots, 0.0 rating
Trojan HUDs Pack 1.0
President People on Jul 20th 2012
Once again building off Hopper's Marathon Classic HUD, the Trojan HUDs Pack both brings the classic Trojan interface to M1A1 (Trojan HUD with M1 weapon graphics, colored radar blips), and provides the full vanilla Trojan interface in preparation for the eventual coming of M1 support. (Eventually. Though it currently works well with the Trojan Legacy Sampler!)
Who says Trojan is dead?
Notes for version 1.0:
1627 downloads, 0 reviews, 2 screenshots, 0.0 rating
Tfear on Mar 6th 2017
M1 Map Dude on Aug 30th 2010
You'll definitely need to read the enclosed "Read Me" on this one, but in the meantime...
NOTE: The following maps are truly the stand-outs which deserve your special attentions: Home Pfhor the Holidays, Milestones, Pfhor a Few Dollars More, and The Woolen Mill. While the rest are absolutely fun and great in their own rights (or they'd not be here), these mentioned four are the cream of the pack (in the opinion of the converter...your mileage may vary, of course).
The Vol. 2 maps are:
- Evilution by Biks
- Festung by ProleByte
- Gilligan's Island by Chris Ashton
- Home Pfhor the Holidays by Nick Roemer
- Milestones by Randall Shaw
- Pfhor a Few Dollars More by Sriranga Veeraraghavan
- Pillars Unto You by Bruce Hartzler
- The Green Hills of Death by Chris Johnson
- The Woolen Mill by Phil Harvey
- Two Small Flames We Saw by Sriranga Veeraraghavan
Enjoy your carnage.
1334 downloads, 0 reviews, 10 screenshots, 0.0 rating
Cathunter on Mar 27th 2008
I don't know if anybody still wants to use Cranberry but I noticed it no longer seems to be available on-line. This is the application v3.0.b5 which would handle Lua & MML; the package includes various scripts people had left on Mike Benonis's site.
1779 downloads, 0 reviews, 0 screenshots, 0.0 rating
aperturegrillz on Mar 19th 2017
Displays an in-game timer with millisecond precision, plus a timer which displays the total time of the last level completed. Useful for doing individual-level speedruns.
Notes for version 1.0:
Adapted from a simpler in-game timer written by W'rkncacnter.
922 downloads, 0 reviews, 1 screenshot, 0.0 rating
M1 Map Dude on Sep 1st 2010
From way back in November 1995 comes this high carnage, high energy, high DPM collection of four mostly well-designed, extremely fun netmaps, now fully converted for use with M1A1, only.
- Portals...What? (pure insanity, in every way)
- X Marks the Spot! (battles royale)
- Watch Your Top Side! (interesting ways to die)
- Hold On To Your Pants! (complete mayhem)
Original M1 maps by Chris Painter.
1273 downloads, 0 reviews, 8 screenshots, 0.0 rating
Pfhorge source code 0.95
Cathunter on Mar 27th 2008
I promised to upload this over a year ago, to accompany the Pfhorge application & manual.
1698 downloads, 0 reviews, 0 screenshots, 0.0 rating
M1 Map Dude on Sep 15th 2010
ATTENTION: Trying something slightly different this time and that is, adding brief descriptions of the individuals maps, with a purely subjective personal assessment included.
The Vol. 3 maps are:
"100% UESC Choice Carnage" by BrianV430 - April 1996: Very dark, very perilous map, especially in the (+A) mode. Great for three players, plus. Excellent if dangerous flow. Center chamber hole has the goodies, and is not easy to reach.
"Billy" by John Howard (aka, Rugburn) - April 1995: Repeatedly revered as one of the top 3rd-party netmaps ever made for M1, this feels more like something for M2 or Infinity. Great flow, cool but understated design, great times with three or more.
"Cannon Food v1.1" by Michael Reiske - July 1995: Simple, but a great time to be had by two players. Add more, and it's a regular riot.
"Carnage Haus" by Nick Roemer (aka, StompBox) - November 1995: This is not so good with less than three, but otherwise a fantastic layout for high-energy play. Personally, I think the design rocks, with the drop-down mezzanine, etc.
"Dark & Light" by Dan LaSota - May 1995: An excellent early example of interesting but simple lighting techniques. Gameplay ranges from so-so to quite fun. Really needs four or more.
"Dead Ringers" by Randall Scott - September 1995: The architecture is so-so, but the gameplay? Awesome. Confusing, crazy, cramped. Probably five, max, on this one, And that's pushing it.
"Dogfight" by Evan Vetere - September 1995: An example of a map from old that matches well with some of the newer standards. Perfect for CTF Lua experiences, or really any sort of "team"-oriented gameplay. However, it's great just as it is. Watch-out for the green river!
"Look At the Loser In the Middle" by Mike Salegui - February 1996: A different approach to the netmap: A center "cage" where you get invincibility...for a time. Meanwhile, everyone else tries to take you out while shifting around the room.
"Pfhor the World Is Hollow..." by Sriranga Veeraraghava - August 1995: Name obviously based on the old "Star Trek" episode. Interesting situation on this one: Which came first? The "World Wide Web" variants, or this? Difficult to tell, even with all the dates gathered. If you know the "WWW" sets, you know this. If not, play. It's also a vacuum level. Usually, that's bad. In this case, it's fun.
"Pfhree Pfhor All" v2.6.3 by Randall Shaw (aka, FrigidMan) - April 1995: A very early Pfhor incarnation. Lots of variation to the gameplay, very good flow and fantastic for four or more. The elevated "pads" in space are a great little side-trip on a pretty large map.