Items by Fewest Reviews
seanyx-chris on Jun 20th 2009
Okay so I've been messing with Anvil and come up with a few things
Fly by physics: Use with fly by wire LUA by Timothy.
Melee: You've been injected with roids, turning you into a lean green fighting machine. Your left hook is extra powerful, lunges, and is filled with roid rage. Also, the flamer has been reconfigured into a chainsaw.
1337 downloads, 0 reviews, 0 screenshots, 0.0 rating
Octomac on Nov 5th 2011
This is a simple modification to the LUA script included with the FloatingX HUD program. It adds an ammunition counter for the Alien Weapon. In keeping with the spirit of the FloatingX HUD, the ammo count jitters and flickers around with the static displayed in the HUD when using the Alien Weapon.
Download the FloatingX HUD from this site, back up the FloatingX.lua file inside, and replace it with this one to install.
Notes for version 1.0:
Simple code change to the FloatingX.lua file tested in Marathon 2 using latest Aleph One build.
1329 downloads, 0 reviews, 0 screenshots, 0.0 rating
Octomac on Nov 5th 2011
This simple modification to the FloatingX LUA script file adds an ammunition counter to the Alien Weapon using the M1A1 FloatingX HUD. In keeping with the style of the FloatingX HUD, the ammo counter jitters and flickers back and forth to mimic the static effect seen when the Alien Weapon is selected.
To install, download the M1A1 version of the FloatingX HUD plugin, back up the FloatingX.lua script file inside, and replace it with this one.
Notes for version 1.0:
Simple code change to the FloatingX.lua file included with the M1A1 FloatingX HUD.
1440 downloads, 0 reviews, 0 screenshots, 0.0 rating
Precipitation for Eternal 1.2 1.2.1-b4
liacrow on Jul 9th 2019
For those of you with proper video cards that do not have difficulty with precipitation scripts, here is a merged map of the scenario with both precipitation and the latest bugfixes.
Unfortunately, some quirk of a few people's machines - which I suspect were running integrated graphics - couldn't cope with precipitation, even after bugfixes were made, and so Pfhorrest ordered it cut from final release. Although the effect on most levels is subtle due to an A1 limitation on having 1024 objects, I thought it well worth the effort of maintaining. So, before I cut the lua from the main scenario, I created a branch to preserve it, and left the supporting alterations to the Shapes file in the main branch.
Naturally, you'll need to download Eternal 1.2, found here,, to use this map.
Then, download this map file, drop it in your Eternal directory, and select it in Environment preferences.
To test whether your machine can handle this, skip to level 13: A Friend in Need, and see if your framerate drops when you walk outside. My 12 year old rig gets 20 FPS with everything on, but some players have reported as little as 0.5 FPS with precipitation.
Since this is an altered map and not a plugin, it will not be compatible with save games from the official release or the previous 1.2.0 version of this enhanced map.
Co-op players, please ensure that everyone has the same version of the map.
Credits: Original rain and ember sprites by $lave and Windbreaker, respectively; Original precip code by Wrkncacnter, who borrowed heavily from Treelama; Eternal adaptation by Aaron Freed; Snow sprites and code fixes by Lia Gerty; Ashes are a palette swap of embers, fallout a palette swap of rain.
Notes for version 1.2.1-b4:
Made a number of things a lot easier
918 downloads, 0 reviews, 5 screenshots, 0.0 rating
ftg.death.rhino on Aug 14th 2013
This Aleph One plugin allows you to go under water calmly without having to look at those heinous faders. It works great for texturing liquid maps with Visual Mode by treellama, and is compatible with Marathon 2, Marathon Infinity and other plugins.
Notes for version 1.1:
Resolved some wording and parsing errors
1516 downloads, 0 reviews, 8 screenshots, 0.0 rating
Invidia Durandal 1.2
ftg.death.rhino on Aug 5th 2013
Kool Hwhip 1.1
AN1Guitarman on Aug 26th 2011
The Cool Guy on Nov 27th 2011
President People on Jan 18th 2012
This plugin replaces some textures with those found in the Marathon 2 Preview.
The Marathon 2 Preview was released before the Marathon 2 Demo, and contains different textures, weapons and sprites than in the full game, and in some cases, the demo.
I highly recommend that you use Marathon 2 Textures with this plugin. Aleph One 1.0 also recommended.
-- Special Thanks to Hopper for converting the M2 Preview Shapes to Aleph One Format
For more info on the M2 Preview, check out the Marathon Story Page:
Check out Hopper's converted M2 Preview Shapes on the Pfhorums:
Any questions or comments? You can contact me on the Pfhorums.
Notes for version 2.2:
v2.1 to 2.2
- Ugh, texture 010 was incorrectly named after the Preview, in which it was bitmap 23. Corrected.
v2.0 to 2.1
- I'd forgotten to convert the new textures to DDS format. They should work properly now.
v1.0 to v2.0
Completely replaced all bitmaps, using Hopper's converted M2 Preview Shapes (The screenshot method was worth it :))
Added textures 002, 003, 027, and 029