Items by Monthly Downloads
Zott on Nov 13th 2013
A one-level scenario where the player must seek out and punch the seven pumpkin beacons while avoiding Shades, Wraiths, and the occasional Pfhor.
Includes plugin that must be enabled for scenario to work properly.
Volume Warning: screamer.
Notes for version 1.01:
Minor adjustments to enemies.
875 downloads, 2 reviews, 2 screenshots, 3.0 rating
Radiance Shapes 1.0
President People on Jun 29th 2011
These Shapes files are for use with Marathon 2: Durandal or Marathon Infinity, and are edited to make certain bitmaps glow. Muzzle flashes, explosions, projectiles, monsters, scenery lights, and liquid splashes will now glow. Both Shapes files will work with either Scenario. OpenGL (Shader) is required to experience the full effect.
Comes in both Infinity and M2 textures!
Place the Radiance Shapes folder within your Aleph One directory.
Select either Radiance Shapes file in your Environment Preferences.
Make sure you are using the OpenGL (Shader) Renderer, and that Bloom Effects are turned on in the Graphics Preferences.
Eventually, I'd like to make this into a Plugin.
Notes for version 1.0:
Initial Release. These were named the Extra Bloom Shapes at one time. Nothing's really changed about them except the name since then.
1011 downloads, 3 reviews, 0 screenshots, 4.0 rating
Rugby Lua 1.2
W'rkncacnter on Nov 9th 2009
This is a lua script that is meant to go with the Rugby gametype for alephone. Teams are red vs blue. The objective of rugby is to take the ball into the opponent's base.
This script mostly just helps let you know what is going on during the game. If you do not have the ball, the compass will point to it. If you have the ball it will point to the enemy's base.
The script also resets the ball if it lands on an "item impassable" polygon or if no one has touched the ball in 20 seconds. If you bring the ball to your own team's goal, the opposing team will get a point.
Notes for version 1.2:
Changes in v1.2:
- Fix a bug where the script will incorrectly determine that you scored a point on your own goal.
1143 downloads, 1 review, 0 screenshots, 5.0 rating
M1A1 Fixes 1.0
Hopper on Jul 18th 2011
M1A1 Fixes is a plugin that makes the scenario a little closer to the original Marathon.
Notes for version 1.0:
This first version has 3 fixes:
Remove the "Pathways into Darkness" opening
Restore the BoBs' soft-death sequences
Limit the player to a single fist (sadly not the left one)
The "No PiD" plugin is not necessary or compatible with this plugin, so please uninstall or disable it before trying M1A1 Fixes.
1215 downloads, 3 reviews, 1 screenshot, 5.0 rating
Hopper on Jan 24th 2016
Vasara is a Lua script and dedicated HUD for use in texturing maps in Aleph One. The HUD provides more explanation for new users compared to Visual Mode, and features a mouse-driven interface for choosing textures and options.
Notes for version 1.0.3:
This version works with Marathon 2 (as long as you ignore the 4th landscape slot).
1558 downloads, 7 reviews, 5 screenshots, 4.9 rating
fracai on Aug 3rd 2011
A collection of 28 ogg tracks created by Mark Sumner (Zipper Cat), Mike Gorczynski (The Punisher), The Cannibal Whore Feast(Iain McLaughlin), Julian Zielke (Mercenary), MuShoo.
Originally uploaded to Orbital Arm, I am not the author of this release.
Notes for version 1.5:
1024 No More.ogg
All Roads Lead to Carnage.ogg
Bob is Dead.ogg
Frogblast the Dance Floor.ogg
Haunter of the Darkness.ogg
Pyramids of Jjarro.ogg
See You Starside.ogg
They Are Coming.ogg
They Are Waiting.ogg
This Means War.ogg
Trapped In Space.ogg
1090 downloads, 0 reviews, 0 screenshots, 0.0 rating
Scuzbomb on Mar 31st 2015
9 levels. This may be the most difficult scenario you will ever play.
Here's a review from the only person I know that completed it.
I just finished Ra'thor (except for the hidden level, which I did not find the entry point for).
"I've been playing Marathon since late '95, and think I'm a pretty good player, but your scenario is hands down the most difficult I've ever played. In fact, I'd say it's pretty near impossible to beat on Total Carnage, especially the last 3 vacuum levels. I freely admit that I cheated constantly for oxygen and once or twice for ammo (especially on Igor Ra'thor), and occasionally used Forge. I do have a life, and I just didn't have the time (or desire) to play those levels over and over again to reach the level of perfection needed to complete them on the available oxygen or ammo (at least what I could find). I believe I never cheated for shields, but I may be mistaken. It took me a long time to get through the maps, so memory fades. You made free use of hidden switches that made things that much harder".
D. Supanich, North Hollywood, CA (March 2003)
Notes for version I:
This scenario was created back in 1998 and is based on Marathon EVIL. It's my original version and is meant to be almost impossible to complete. I'm working on an updated version that will be much easier and include 2 new levels...Version II coming soon!
870 downloads, 3 reviews, 3 screenshots, 1.3 rating
W'rkncacnter on Apr 1st 2015
The perfect HUD for those of you who like to stare at balls while you play.
873 downloads, 0 reviews, 0 screenshots, 0.0 rating
Glamdring on Oct 20th 2015
Cataract Bowl is amateur effort by a first time mapper, intended more as a learning experience than as a truly great map. At this stage I am still learning shading, which is why it's so dark; and my premises are straightforward and individually tested, which is why it's so tiny.
Cataract Bowl [XS] is a round, bowl-shaped level, 13 WUs across, with exterior walls 1.3 WU above the deepest point in the center. The mild mancannons on the outer walls were designed to send anybody impacting on them flying straight back toward the center, but in practice the actual effect is that anybody running along the outer wall picks up a great deal of speed if they maintain the correct angle, and otherwise simply propel one safely to the opposite side of the bowl.
Open to criticism, or mention of any errors or bugs I have not noticed in my testing so far.
Notes for version 0.8:
Small changes to weapons and ammunition since testing in the meta.