34 Submissions
NEFX - Thresholds of Rite 1
Adminn_1 on Aug 9th 2017
"Thresholds of Rite" is a level built for Tempus Irae in the style of a Wolfenstein 3D level -- that is to say, no variation in floor or ceiling height (save for obstacles). It has slightly modified textures and physics, along with a new NEFX music track that plays in-game (if you have music turned on).
To get the track to run, just drag the Music folder into your Tempus Irae folder along with the map and it should run. If it doesn’t for whatever reason, say so in the comments. If nothing else, you can just listen to the music separately, loop it on a media player while you play, or simply go without.
Much thanks to Windbreaker for helping me with a lot of the technical hurdles, as well as playing through the level and offering a couple of good tips in design. You are a true comrade.
1596 downloads, 1 review, 0 screenshots, 5.0 rating
NEFX Netmaps 55
Adminn_1 on Mar 28th 2023

Happy 50-map landmark! Here's to more.
[2023-02-12 - Two new NEFX netmaps have been added over the past week: "Condemned to the Hardtrack of Spools" and "Seal of the Contradiction Wonderlands". These can be downloaded separately at the provided link directory or with the entire map pack itself if you don't already have it.]
You wanted it, you finally got it (and I've wanted it too): Height variation, differential shading, non-square based architecture, dynamic lighting, ambient sounds, textural variety, and random sounds. Initially this was based on the Kill Them All project in the sense of following the rule of having 100 polygons per level max, but over time it seems I could not stick to that necessarily. :3 However, I have made many of these maps from a 700-polygon template I made (you know, 700 because 7 because Marathon).
Notes for version 55:
[2023-03-27 - One new NEFX netmap has been added: "Jousters on the Frame Warp". This can be downloaded separately at the provided link directory or with the entire map pack itself if you don't already have it.]
1412 downloads, 4 reviews, 27 screenshots, 2.8 rating
Marathon: Shadervoid - The Labyrwraths of Growth 1.0
Adminn_1 on May 21st 2019

Disclaimer and Credits
Please note that this is a hybrid scenario. I take no credit for any of its custom content beyond level design, the opening text, and the title screen logo and subtext. All other credit goes to the creators of Project Conflict (for the enemies), Mararthon: Yuge (for textures), Female Bob Shapes, Marathon: Pathways Into Darkness (for scenery), Tempus Irae (for scenery), Rubicon (for scenery), Damage, Inc. (for scenery), Weland (for the menu screen), the logo in the title screen, Hardcore Sounds, Hardestcore Sounds, common use movie sounds, and some sounds I took off YouTube.
Also, this scenario is (arguably) best viewed in GL Shader graphics, mainly for the platforms.
Introduction
With a new cast of enemies based on edits of RadBurn’s Project Conflict mod, Marathon: Shadervoid is a brutalist, structuralist, and continuously-mapped-for take on Marathon gameplay that takes place in a strange other dimension and deals thematically with humans’ war with themselves. Released here with two levels (one an introduction) and meant to have many more individual levels made for it over time, it is intended as an ongoing exploration of the possibilities of a certain efficiency-based level design formula, and infused with a kind of uncanny Lynchian horror never before seen in Marathon.
Plot
“Humanity is currently living in deep strain under the horrid reign of the Tribecom regime and their Erosion Task Force enforcers. Somewhere and in spite of this, a secret grassroots research and development organization has formed called Inteflow Enterprises, specializing in dimensional travel technology. They eventually find and access a dimension for the first time — a strange one consisting entirely of oddly arranged colorless block units, which are distinguished by varying light shades and appear to be carved out of a great void that mixes with liftable “door-like” blocks, earning it the nickname The Shadervoid. Its exact nature, and the source of its constructions, remain unknown; yet it is technically habitable with no sign of other life, and IE hope at least to learn from it and use it as some kind of refuge spot. As such, a team of members begin setting up and testing machinery near teleportation spots in several different parts of The Shadervoid, all while keeping communication signals with other crewmembers in their original world. However, at one point, signals mysteriously start to become intercepted, and the environment within The Shadervoid reportedly begins to falter in some respects, making teleportation problematic. Eventually, all signals are abruptly cut off. You, a guerilla fighter in the precinct that IE is based out of, decide with some fellow fighters to grab some arms and teleport into The Shadervoid to check on the crewmembers “just in case”. Yet there’s some sort of malfunction, and you black out.
When you finally wake up, alone…”
1356 downloads, 1 review, 3 screenshots, 1.0 rating
NEFX Map Templates 3
Adminn_1 on Dec 23rd 2021

[12/23/21 update: One new template added that is triangle-based, specifically by taking all the 1-world-unit squares from the unfilled grid template and dividing them into four triangles.] I use pre-prepared templates to make a lot of NEFX maps and I felt it was time to pass them along for anyone else's use.
One of these is used to create many NEFX netmaps, and is a room of 700 1-WU square polygons with pre-textured walls, ceilings, and floors, differential shading, item spawns, and sounds.
Another one is similar but spanning the entire possible map, and may be used for solo maps. Of course, you may want to delete some of the squares.
The oldest one is the same as the second one except unfilled and not configured.
Notes for version 3:
One new template added: A triangle one with all 1-world-unit squares divided into four triangles.
1320 downloads, 6 reviews, 6 screenshots, 2.0 rating
NEFX - Recombinant Showdowns of Ascension
Adminn_1 on Jun 9th 2018

NEFX is proud to present the first ever custom-made map for Pathways Into Darkness...Or at least Marathon: Pathways Into Darkness. This is an extermination level, so return to your starting platform to exit after killing everything.
This level is highly action-oriented and full of edifying trials and variety like never before experienced in the game.
1271 downloads, 1 review, 3 screenshots, 1.0 rating
The Phantom Potential of Convention
Adminn_1 on Jun 20th 2019
Dreamgrids of Endless Fight - a netmap series 1.0
Adminn_1 on Jul 11th 2019

A small pack of medium Infinity netmaps in the Wolf3D style, to be updated continuously. The newest one (07/11/19) is "Secret Machine Life". The other two were previously released individually: "Through Havoc's Various Nodes" and "Trial's Parallax" (originally released for Yuge). Future netmaps made in this style will be packaged in updates of this upload, with update notices and individual download links included in the description for those who already downloaded a previous release. This way Simplici7y won't be "clogged" or "spammed".
1093 downloads, 2 reviews, 3 screenshots, 5.0 rating
NEFX Mods 4
Adminn_1 on Dec 22nd 2022

[2022-12-22 update: New script-and-physics combo added, "Realization Through Ensnarement". Another new Lua script was just added yesterday, "Bringing All Back to the Raw Cult".]
Thank you for playing NEFX Marathon Modifications. Among these are scripts and physics either for multiplayer, single player, or both. More may be added over time in future versions, so look out.
What do these do?
"Betrothing to the Forgotten Root of Potentiate"
This means you are permanently equipped with only a single pistol with unlimited ammunition and no way to dual-wield. This can make for some very interesting net games as you all learn to make do with what is probably the least-used multiplayer fighting option in Marathon history, even below fists. You will become a better player this way and make laughs along the way.
"Bringing All Back to the Raw Cult"
This script "flattens" levels into something reminiscent of Wolfenstein 3D (albeit less blocky). Specifically, it makes all floor heights 0, all ceiling heights 1, and all platform heights 0. It also makes all liquids in the level into rapid floors conveyors like you've come to know in NEFX maps. This may render many singleplayer levels unbeatable, mainly due to issues with platforms, but it can make for a new, interesting, and funny multiplayer experience.
"Funneled Spatial Remembrance"
This kills and taunts you if you try to save, recharge, access a terminal, or activate the automap. This is the real "Adminn_1's Challenge" to help you train for maximum Vidmaster runs!
"Global Omnilode Onus - The Wire"
This is a multiplayer game mode in which whoever collects the most items wins. Each item you pick up gives you one point. An interesting thing about this is that items tend to respawn en masse after a player dies, meaning it further helps not only to kill others but also yourself!
"Play Pretexts to New Awareness"
This modifies the fists to drop infinite bouncing bombs that detonate upon settling, modifies grenades to be landmines, and modifies the rocket launcher to fire more explosives in a faster and honing fashion (albeit with one shot per clip).
"Realization Through Ensnarement"
In tribute to known historical NEFX practice and reference thereof by many Marathon community members, this script-and-physics combo randomly generates columns that block your way in a level. You can easily adjust the number of columns you want (enemy players) to deal with in the script. The columns are actually Tiny Pfhor that were modded to look and behave like columns -- stationary, completely idle, and not damaged by anything.
“Spectrallax of Dooming Possibility”
This makes all weapons work under liquid as they would above liquid and makes all monsters fly. This is good for net maps taking place mostly or entirely under liquid such as NEFX will later produce, where you can basically have “flying” deathmatches or survivalmatches, and thus helps to expand the combat possibilities of Marathon.
“The Full Rounding of Age-Old Collective Drives”
Since the pistols and fists don’t really find use in net games most of the time except for self-challenging purposes, this disables both and replaces them with a fusion pistol of unlimited shots (technically 12,241 per the seeming allowed maximum on ShapeFusion, but you’ll surely die before you run out) -- a "starting blaster" if you will, reminiscent of games like Quake II or Unreal I. See how threatening the invinciwimpsi are now!
"Victory of Absurdist Balance By Inwardness"
This starts you immediately with a never-ending shield charge, and you will die if you reach full triple-bar (purple) shields. This will make for an interesting net game as all players have to preoccupy themselves with finding ways based on their environment, position, equipment, etc, to die the least amount of times by constantly damaging themselves enough (without going too far). Keep in mind that you can still technically kill others, or at least incapacitate them in such a way that they can't damage themselves fast enough to avoid dying.
Thanks,
-Adminn_1 [NEFX]
Notes for version 4:
2022-12-22 update: New script-and-physics combo added, "Realization Through Ensnarement". Another new Lua script was just added yesterday, "Bringing All Back to the Raw Cult".
804 downloads, 1 review, 1 screenshot, 4.0 rating
Marathon: Machina - The Alien Machine Mind 3
Adminn_1 on Nov 2nd 2022

[PLEASE READ BELOW]
[11/02/22: New map added, "Findings in the Endless Contemplation". It can be downloaded at the provided link either separately or along with the scenario itself if you don't already have it.]
In the latest multimedia dispatch from NEFX, spend time stuck in a mad one's dimension trying to attain the most amount of glory in the most amount of time before the current iteration of your condemned (blessed?) soul is snuffed. In the cracks, drink of all the details of the strange essence you've stumbled into. More levels and optional files (i.e textures) may be added across updates (note also the extra maps folder with one map in it).
IMPORTANT NOTE: You will need to toggle the included (and modded) Survival script to play this scenario. I got Hopper's permission for its use -- just ask him. Thanks, Hopper!
New sounds come from Hollywood, sundry YouTube, SWB Audio Capture, and Cythera by Ambrosia Software.
Notes for version 3:
11/02/22: New map added, "Findings in the Endless Contemplation". It can be downloaded at the provided link either separately or along with the scenario itself if you don't already have it.
570 downloads, 3 reviews, 1 screenshot, 5.0 rating
NEFX - Minotransformation 1
Adminn_1 on Oct 16th 2021
NEFX - Silent Words of the Spaces 1
Adminn_1 on Oct 24th 2021
Marathon: Revelation - The Brutal Path to Knowing 1
Adminn_1 on Feb 26th 2022
Marathon: Keyfinder - The Doomed Myth of Destiny's Halo 4
Adminn_1 on Nov 7th 2022

[2022-11-06 - New map added, "Dusk Questioning for the Glyphs". It can be downloaded separately at the provided link directory or with the scenario itself if you don't already have it.]
In this latest NEFX shell to be added to map-wise over time, you accidentally teleport into a messy, long-abandoned, and now-infested storage complex run by an AI who has gotten imaginative in isolation but who is thwarted in progress and needs someone to retrieve missing keys amidst a great mess in order to both grow unabated and help you escape. All maps in this scenario shall be Retrieval missions.
Notes for version 4:
2022-11-06 - New map added, "Dusk Questioning for the Glyphs". It can be downloaded separately at the provided link directory or with the scenario itself if you don't already have it.
331 downloads, 0 reviews, 4 screenshots, 0.0 rating
Marathon: Pathsifter - The Facing of the Legion Within 4
Adminn_1 on Nov 6th 2022

[2022-11-06 - One new map has been made: “In the Newly Discovered Contours of the Microcosm's Interior”. It can be downloaded separately at the provided link directory or with the scenario itself if you don't already have it.]
In this NEFX shell based on Pathways Into Darkness, you've probed too deeply into matters unknown and found yourself in the forbidden zone, at the mercy of a once-dormant deity ordering your retrieval of diamonds to escape.
Notes for version 4:
2022-11-06 - One new map has been made: “In the Newly Discovered Contours of the Microcosm's Interior”. It can be downloaded separately at the provided link directory or with the scenario itself if you don't already have it.
238 downloads, 1 review, 5 screenshots, 5.0 rating
NEFX - Brutal Wheels of Steel Forever 1
Adminn_1 on Sep 25th 2022

An entire soundtracked 50-level pack by NEFX for the 1998 Marathon-engine-based game Wheels! by RJ Cooper. Much thanks to the original Wheels! creators and to W'rkncacnter/Douchetower for help with the bundling. To play:
Copy the Wheels! files into the directory.
Open the graphics/shapes file in ShapeFusion and apply the contained shapes patch to it.
Put Aleph One in the directory and launch it.
Stop.
Bend.
Lean.
Kiss ass goodbye.
196 downloads, 1 review, 5 screenshots, 5.0 rating
Marathon: Nampa 1
Adminn_1 on Oct 1st 2022

In this latest Marathon content shell from NEFX, a once-promising new sector of Nampa, Idaho has gone to shit along with its possibly clone-based citizenry, and you're caught in it. Escape?
Thanks to Alex Scobell for those "Earth" textures! He made them like 20 years ago when he was 10 and they never really got used, but he offered me to make something with them, so I made this. :3
194 downloads, 0 reviews, 2 screenshots, 0.0 rating
Marathon: 52 Pickup 1
Adminn_1 on Sep 24th 2022
[Reuploaded from 2019] Marathon: Green (You Snooze, You Lose) 2
Adminn_1 on Sep 24th 2022
This fixes the issues from the original 2019 upload, meaning it doesn't have anyone else's plugin or any version of Aleph One in it. This was a joke made in response to Meerjel01's proposed scenario Marathon: Green. It's an extermination level, so return to the starting platform after killing everything. In the meantime, deal with all the green.
Notes for version 2:
Doesn't have anyone else's plugin or any earlier version of Aleph One in it. I used a custom texture to create the green this time, and it's easier and better to navigate this way anyway.
183 downloads, 0 reviews, 0 screenshots, 0.0 rating
Marathon: Sucks 2
Adminn_1 on Mar 20th 2023

[Credit to Windbreaker for the title.] "Until they've searched thoroughly, one can never be clean." In this scenario, you get to spend a bunch of time cleaning up a space of its filth balls with your trusty Yucatan Suckaman™ vacuum cleaner. But watch where you step, and be sure to empty the bag often so the vacuum cleaner doesn't explode!
Notes for version 2:
Embedded physics file in map too so as to guarantee the "monsters" and "weapons" do act and look different.