Adminn_1

24 Submissions

NEFX Mods 2024-01-01

Adminn_1 on 01/01/2024

Screenshot titled ""

Thank you for playing NEFX Marathon Modifications. Among these are scripts and physics either for multiplayer, single player, or both. More may be added over time in future versions, so look out. See below for datestamped logs of all the uploads, because even if you are up-to-date on a current update, there may be more you've missed. You don't want to miss these!

What do these do?

2024-01-01 uploads:

Yuge New Year! I added 10 new mods:

"Pyrrhic Panshaper Esoteric Warfare"

In this mod meant for either multiplayer or singleplayer, both firing modes for every weapon each spawn a different monster. To win in a netgame, just die from the monsters less than the others do.

"Hold to the Calling at the Collapse's Beckoning"

In this mod meant mainly for netplay, all polygon floors rise and fall at different time intervals. They don't act like platforms in the sense that they won't retract or crush you if they get you up to a ceiling, but they will make the match wild as you try to kill each other amidst all the rising and falling.

"Seekers of the Absurd Eschaton"

This mod, meant mainly for netplay and requiring you to turn on Aliens for it to work, is based loosely on the map "Fith" from the original Unreal (or Unreal Gold). For one thing, 5 random polygons are marked (both in plain-view and in the overhead map) and numbered 1-5, and any time someone steps on that polygon, the corresponding number is printed to everyone's screen so they know roughly where to go to find an enemy (beyond the range of their motion sensor). However, the real catch of this mod is that there is always a lone green BOB wandering on the map; and if you kill him 7 times, you'll basically cause an armageddon event where explosives go off everywhere in the map for a while, probably killing other players. You'll be told how many more BOBs you have left to kill too.

"A Grandiose Wielder's Ambition"

This mod, meant mainly for netplay, puts all items on the map in one random polygon that is marked in the overhead map as "the pile". Obviously you'll want to get and hoard the supplies from everyone else in order to best ensure your chances of winning.

"Secret-Holder Within Wide Decline"

This mod, meant mainly for netplay, spawns different-level shield capsules in random polygons but makes it so that you take all the damage that you dish out. Obviously then you'll want to get to the capsules as much as you can to avoid killing yourself when you kill your enemies.

"The Maintainer of the Scarpter"

This mod, meant mainly for netplay, makes it so that you earn points for all damage you take, but lose them all if you die. So your best bet for winning is to get damaged as much as possible without dying and manage to stay away from further harm during the last few seconds of the game, making sure to pick off any remaining competition along the way.

"Rubiconic Order-Carver"

This mod, meant mainly for netplay, makes it so that each polygon in the map has a chip, all walls in the map are chip slots, and you earn points by installing the most chips. Keep in mind that if you use one of the wall panels with or without a chip, it will turn into a regular wall and won't be usable anymore, so be careful about when and where you use them. Not all panels will work, but many will. Sometimes chips will spawn well enough off the ground that you'll have to find ledges to jump from onto them or explosives-hop yourself up to reach them.

"Mapplan Hardharvest"

This mod, meant mainly for netplay, makes it so that one marked polygon (in plain-view and in the overhead map as "the pile") spawns an infinite number of chips, all walls in the map are chip slots, and you earn points by installing the most chips. Keep in mind that if you use one of the wall panels with or without a chip, it will turn into a regular wall and won't be usable anymore, so be careful about when and where you use them. Not all panels will work, but many will. Sometimes the chip pile will spawn well enough off the ground that you'll have to find ledges to jump from onto it or explosives-hop yourself up to reach it.

"The Circumstantial Hotspots of World-As-Known Decision"

This mod, meant mainly for netplay, makes it so that each polygon in the map has a chip, all walls in the map are chip slots, and you earn points by installing the most chips. Unlike "Rubiconic Order-Carver", slots will not disappear after being used, so you can install chips in the same one as much as you want. Not all panels will work, but many will. Sometimes chips will spawn well enough off the ground that you'll have to find ledges to jump from onto them or explosives-hop yourself up to reach them.

"Retriever for the Sepulchral Mountain"

This mod, meant mainly for netplay, makes it so that each polygon in the map has a chip, only one wall on the map has a chip slot (which is limitless), and you earn points by installing the most chips. Sometimes chips will spawn well enough off the ground that you'll have to find ledges to jump from onto them or explosives-hop yourself up to reach them.

2023-12-25 uploads:

"Controlplot Overwreak"

Here's a Yugemas gift for the people, a netgame script meant mainly for standard red-blue team games but that can be played all-against-all too. It functions much like the Domination game mode in Unreal Tournament. Four different random polygons in a level are each assigned a control point that is indicated both in plain-view (with a marking and static floor) and in the overhead map view. Your task is to run over these polygons to "capture" them, which will cause you to earn points even after you've stepped on them and even after you die -- that is, until one of your opponents steps on them and captures them for themselves. So capture as many of these as possible for as long as possible in order to win.

2023-12-04 uploads:

"A Downcast Curse of Heavystone"

This mod, meant mainly for netplay, puts a large cylinder scenery object in the center of every polygon in a map, creating a bunch of obstacles to run around and trap your enemies in. This is a more straight-ahead and consistent version of the cylinder-placing mods, since it actually uses Lua tables instead of using hacks with monster classes and physics models like some of the other obstacle-focused mods in this pack do.

"Daggerland of Secret Chiefs (N)"

This netplay mod makes all players constantly have double invisibility.

"Doom-Gambling Power-Learner Adventurism"

This mod, meant mainly for netplay, allows all players to teleport at will to a random polygon in the map by pressing the mic button. Sometimes you may wind up in a less-than-ideal spot, but you can always teleport again to get somewhere better. This way you can find creative new ways to escape from attackers and get the drop on them.

"Extreme Self-Cannon of Hardsight and Timing"

This mod, meant mainly for netplay, makes it so that you will die if you try to move, but you spawn with an unlimited rocket launcher that you're immune to, so you can move around purely by rocket jumping everywhere. As such, you can only kill each other while standing, although you'll obviously want to use something aside from rockets or grenades.

"Growing Strength of the Dimension Transector"

This netplay mod makes it so that you earn points by teleporting, so make sure to get on a teleporter more than everyone else in order to win.

"Hiveplunge Into Mass Viddiction"

This netplay mod makes it so that you earn points by toggling the automap, so make sure to hit that button more than everyone else in order to win. Definitely a sillier mod.

"Means-Seizer Dominitude"

This netplay mod makes it so that you earn points by collecting items AND can steal the points of whoever you kill. Hoard as much as you can and stay alive!

"Of A Hunger Once Unique to Phantasms of Yore"

This netplay mod alters standard deathmatch so that you steal the points of whoever you kill. Of course, if they have 0, you get nothing, and if they have negative points, you'll actually lose points. This can be awkward in two-player matches, but with more players it gets more interesting.

"Overflowing of Boundary-Crushing Glory"

This netplay mod makes it so that you earn points by keeping momentum. Specifically, you earn points the fastest when you keep running forward; so try to avoid any other movement or obstacles, kill your enemies on the run so that their momentum is interrupted, and avoid having yours interrupted too.

"Quests of Legitimate Power Seizure in the Cagecraft"

This mod, meant mainly for netplay, makes it so that players spawn solid "large cylinder" scenery objects on their exact position by pressing the mic button. You can hold down the button while running and even going off ledges, and it'll spawn those cylinders in the air. Of course, these cylinders block your path, so be careful not to get trapped in and try to trap in your enemies to kill them better.

"Spire Stakes of Clutch"

This netplay mod makes it so that you earn points by collecting items but will lose all your points if you're killed.

"The Patient Becoming of the Blood-Minded Disciple"

This mod, meant mainly for netplay, makes it so that you will die if you get too much momentum. Basically the only way to move without dying is by walking and not also sidestepping at the same time. See how the dynamic of combat changes when everyone has to be slower!

"The Sudden Terror of Fake Progress in Malfunction and Indomitable Nature"

This mod, meant mainly for netplay, makes it so that you die if you use a teleporter. I like to imagine that there's a malfunction in the teleportation system that leads to you being teleported in pieces, like in movies.

"To Maintain Its Ascendancy in Serial Death"

This netplay mod makes it so that you earn points by dying, so kill yourself more than everyone else in order to win.

"Tour By Astral Cast of Chaotic Fate"

This mod, meant mainly for netplay, makes it so that you constantly teleport at regular intervals to a random polygon in the level, no matter what.

"Wrester of the Rigidity in the Chance-Tides"

This mod, meant mainly for netplay, makes it so that all players will die if they move but can teleport at will to a random polygon in the level by pressing the microphone button. Naturally, you can only kill your enemies while still, so take advantage of whatever position you can teleport to at any moment.

2023-11-27

"Global Collision in the Invisible Flood"

This mod, meant mainly for netplay, makes it so that all players have a constant external velocity dragging them in one direction, as though every polygon had an invisible liquid conveyor belt on it.

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older uploads

"Aperture in Tank Myopia"

This means you cannot turn or look up or down, but are always facing straight ahead as you move. See how you kill each other with this ridiculous shared handicap!

"Armagolem Hellspell Worldstakes"

This mod meant mainly for netplay makes all your weapons shoot out bouncing simulacrum BOBs that hone in on your target. Note that (1) the firing patterns of your weapons are the same, meaning that you can use your fists to summon simulacrums even if you're out of ammo, faster-firing weapons will yield simulacrums at a faster rate, shotguns will shoot them out in clusters, etc. Note also that these simulacrums will not function exactly like the normal ones and may explode sooner than wanted, but their bouncing means that you can get them across chasms depending on the location and angle that you shoot them at. It's your armies against your opponents'!

"As the Dream Seeps Into and Dissolves You"

This turns all textures into landscape ones.

"Betrothing to the Forgotten Root of Potentiate"

This means you are permanently equipped with only a single pistol with unlimited ammunition and no way to dual-wield. This can make for some very interesting net games as you all learn to make do with what is probably the least-used multiplayer fighting option in Marathon history, even below fists. You will become a better player this way and make laughs along the way.

"Binary Switch Runs of Destiny"

You start out with unlimited ammo for all weapons, but you can only use whatever weapon you run over.

"Bringing All Back to the Raw Cult"

This script "flattens" levels into something reminiscent of Wolfenstein 3D (albeit less blocky). Specifically, it makes all floor heights 0, all ceiling heights 1, and all platform heights 0. It also makes all liquids in the level into rapid floors conveyors like you've come to know in NEFX maps. This can make for a new, interesting, and funny multiplayer experience, but may render many singleplayer levels unbeatable, mainly due to issues with platforms.

"Cannontrackslip"

No one can turn, so you're stuck facing forward the whole time.

"Chains of Counteradaptation"

This mod is mainly meant for netplay and you will have to turn on Aliens for it to work. It turns all monster classes into identical large column scenery objects that move around. They can't hurt you and you can't hurt them, but they sure can get in the way of players, so watch out and use that to your advantage to trap your enemies.

"Chainsnipe Celebration Infinite Crafter"

This makes it so all your weapons shoot a different kind of scenery that flies across and sticks where it lands on the wall. Different firing modes shoot different scenery too. This can be good if you want to decorate a place, and especially if you want to have a more relaxing and funny game with other players.

"Collidescoop Summoner"

Meant mainly for multiplayer deathmatch, this turns every polygon into a teleporter. Teleporters in maps generally default to the same location, so this is a way to gather all players together into one spot to duke it out with each other in close quarters all at once. Try this in an 8-player game for total hilarity. Note that in some maps the teleporter will just take you out of the level.

"Current Prison & the Myriad Deceit"

All items are mines in this one, so the way to win is to avoid them and try to rack up points against your enemies with your fist or pistol. Good luck!

"Forcefielder Global Gambit"

This mod is mainly intended for netplay and you will need to turn on Aliens for it to work. It replaces all monster classes with identical large column scenery objects that don't move. You can't hurt them and they can't hurt you -- they can't even move -- but they sure can get in players' way, so be on the lookout and use that to your advantage to trap your enemies.

"Funneled Spatial Remembrance"

This kills and taunts you if you try to save, recharge, access a terminal, or activate the automap. This is the real "Adminn_1's Challenge" to help you train for maximum Vidmaster runs!

"Global Omnilode Onus - The Wire"

This is a multiplayer game mode in which whoever collects the most items wins. Each item you pick up gives you one point. An interesting thing about this is that items tend to respawn en masse after a player dies, meaning it further helps not only to kill others but also yourself!

"Motherlode Overquench"

Everyone gets all weapons and ammunition from the start. There's probably already a script like this out there, but I figured I'd put one with the other NEFX ones too.

"Obscura in the Celestial Gaze"

All players are always stuck looking up at a 30-degree angle, so you have to somehow get under your enemy to hit them.

"Play Pretexts to New Awareness"

This modifies the fists to drop infinite bouncing bombs that detonate upon settling, modifies grenades to be landmines, and modifies the rocket launcher to fire more explosives in a faster and honing fashion (albeit with one shot per clip).

"Precarious Keeping of the Sigil Code Keys"

You spawn with all weapons, but lose them every time you run over their ammo.

"Realization Through Ensnarement"

In tribute to known historical NEFX practice and reference thereof by many Marathon community members, this script-and-physics combo randomly generates columns that block your way in a level. You can easily adjust the number of columns you want (enemy players) to deal with in the script. The columns are actually Tiny Pfhor that were modded to look and behave like columns -- stationary, completely idle, and not damaged by anything.

"Shapers Transforming Placemeaning By Piece"

This makes it so all your weapons spawn a different kind of scenery right in front of you. Different firing modes shoot different scenery too. This can be good if you want to decorate a place, and especially if you want to have a more relaxing and funny game with other players.

“Spectrallax of Dooming Possibility”

This makes all weapons work under liquid as they would above liquid and makes all monsters fly. This is good for net maps taking place mostly or entirely under liquid such as NEFX will later produce, where you can basically have “flying” deathmatches or survivalmatches, and thus helps to expand the combat possibilities of Marathon.

"Stalactice-Bound Freefinders"

Meant mainly for netplay, this makes every map entirely underwater and equips every player with an SMG with unlimited ammo. See how much more open-ended and freaky maps get when you can swim everywhere!

"The False Promise of Conditioned Currency"

Don't step on items or you'll lose points. It's up to you whether the points you'll get from killing your enemy with the supplies you pick up will offset the cost of picking up the supplies.

“The Full Rounding of Age-Old Collective Drives”

Since the pistols and fists don’t really find use in net games most of the time except for self-challenging purposes, this disables both and replaces them with a fusion pistol of unlimited shots (technically 12,241 per the seeming allowed maximum on ShapeFusion, but you’ll surely die before you run out) -- a "starting blaster" if you will, reminiscent of games like Quake II or Unreal I. See how threatening the invinciwimpsi are now!

"The New Paradigm When the Upper Crust is Removed"

You know how players in netgames usually go right to the shotguns and rocket launcher? Well, this script removes those exact weapons so that everyone has to rely on everything else to get their kills.

"Timeframes Decision Nodes"

This starts all players off with full 3-layer shields, but the shields go down at recharger speed until they reach 0 and you blow up. Make your time and resources count!

"Through the Oblvision"

Meant mainly for multiplayer deathmatch, this makes any map you launch completely underwater with a fairly strong current in one direction. Naturally you will incline towards this direction and move faster if you move with the current, whereas you will move slower if going against the current. See how this changes the way a map and deathmatch flows (heh).

"Victory of Absurdist Balance By Inwardness"

This starts you immediately with a never-ending shield charge, and you will die if you reach full triple-bar (purple) shields. This will make for an interesting net game as all players have to preoccupy themselves with finding ways based on their environment, position, equipment, etc, to die the least amount of times by constantly damaging themselves enough (without going too far). Keep in mind that you can still technically kill others, or at least incapacitate them in such a way that they can't damage themselves fast enough to avoid dying.

"Wargame Gamechanger Pinpoint Changes"

This mod is mainly meant for netplay and you will have to turn on Aliens for it to work. It turns all monster classes into identical large column scenery objects that rapidly teleport between nearby spots. They can't hurt you and you can't hurt them, but they sure can get in the way of players, so watch out and use that to your advantage to trap your enemies. In this one you might suddenly have one appear in front of you.

Thanks,

-Adminn_1 [NEFX]

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Notes for version 2024-01-01:

2024-01-01: Yuge New Year! I added 10 new mods:

"Pyrrhic Panshaper Esoteric Warfare"

In this mod meant for either multiplayer or singleplayer, both firing modes for every weapon each spawn a different monster. To win in a netgame, just die from the monsters less than the others do.

"Hold to the Calling at the Collapse's Beckoning"

In this mod meant mainly for netplay, all polygon floors rise and fall at different time intervals. They don't act like platforms in the sense that they won't retract or crush you if they get you up to a ceiling, but they will make the match wild as you try to kill each other amidst all the rising and falling.

"Seekers of the Absurd Eschaton"

This mod, meant mainly for netplay and requiring you to turn on Aliens for it to work, is based loosely on the map "Fith" from the original Unreal (or Unreal Gold). For one thing, 5 random polygons are marked (both in plain-view and in the overhead map) and numbered 1-5, and any time someone steps on that polygon, the corresponding number is printed to everyone's screen so they know roughly where to go to find an enemy (beyond the range of their motion sensor). However, the real catch of this mod is that there is always a lone green BOB wandering on the map; and if you kill him 7 times, you'll basically cause an armageddon event where explosives go off everywhere in the map for a while, probably killing other players. You'll be told how many more BOBs you have left to kill too.

"A Grandiose Wielder's Ambition"

This mod, meant mainly for netplay, puts all items on the map in one random polygon that is marked in the overhead map as "the pile". Obviously you'll want to get and hoard the supplies from everyone else in order to best ensure your chances of winning.

"Secret-Holder Within Wide Decline"

This mod, meant mainly for netplay, spawns different-level shield capsules in random polygons but makes it so that you take all the damage that you dish out. Obviously then you'll want to get to the capsules as much as you can to avoid killing yourself when you kill your enemies.

"The Maintainer of the Scarpter"

This mod, meant mainly for netplay, makes it so that you earn points for all damage you take, but lose them all if you die. So your best bet for winning is to get damaged as much as possible without dying and manage to stay away from further harm during the last few seconds of the game, making sure to pick off any remaining competition along the way.

"Rubiconic Order-Carver"

This mod, meant mainly for netplay, makes it so that each polygon in the map has a chip, all walls in the map are chip slots, and you earn points by installing the most chips. Keep in mind that if you use one of the wall panels with or without a chip, it will turn into a regular wall and won't be usable anymore, so be careful about when and where you use them. Not all panels will work, but many will. Sometimes chips will spawn well enough off the ground that you'll have to find ledges to jump from onto them or explosives-hop yourself up to reach them.

"Mapplan Hardharvest"

This mod, meant mainly for netplay, makes it so that one marked polygon (in plain-view and in the overhead map as "the pile") spawns an infinite number of chips, all walls in the map are chip slots, and you earn points by installing the most chips. Keep in mind that if you use one of the wall panels with or without a chip, it will turn into a regular wall and won't be usable anymore, so be careful about when and where you use them. Not all panels will work, but many will. Sometimes the chip pile will spawn well enough off the ground that you'll have to find ledges to jump from onto it or explosives-hop yourself up to reach it.

"The Circumstantial Hotspots of World-As-Known Decision"

This mod, meant mainly for netplay, makes it so that each polygon in the map has a chip, all walls in the map are chip slots, and you earn points by installing the most chips. Unlike "Rubiconic Order-Carver", slots will not disappear after being used, so you can install chips in the same one as much as you want. Not all panels will work, but many will. Sometimes chips will spawn well enough off the ground that you'll have to find ledges to jump from onto them or explosives-hop yourself up to reach them.

"Retriever for the Sepulchral Mountain"

This mod, meant mainly for netplay, makes it so that each polygon in the map has a chip, only one wall on the map has a chip slot (which is limitless), and you earn points by installing the most chips. Sometimes chips will spawn well enough off the ground that you'll have to find ledges to jump from onto them or explosives-hop yourself up to reach them.

1,405 downloads, 2 reviews, 1 screenshot, 4.0 rating

Screenshot titled ""

In this new NEFX scenario shell for Marathon Aleph One, travel around a corn maze to get to the exit without a map. If you try to use a map, you'll die, because that's cheating. So really use your navigational skills, prowess, memory, etc. You'll become a better person if you persevere through this.

Notes for version 2023-10-29:

Today I added one new map for Marathon: Corn Maze, "The Weight of Cumulative Collective Memory". This can be downloaded individually or with the scenario itself at the provided link.

376 downloads, 1 review, 1 screenshot, 5.0 rating

Screenshot titled "You're inside the DATABASE system!"

In this NEFX scenario shell, experience maximum terminal action as you read a bunch of strange but edifying terminals brought to you by interdimensional emissary Bad Take Jake.

Notes for version 2023-10-23:

Today I added one new map for Marathon: Encyclopedia, "Catechismic Parallax From the Bowels of the Blightgeist". This can be downloaded individually or with the scenario itself at the provided link.

288 downloads, 0 reviews, 3 screenshots

Screenshot titled "It's a long line to the NEFXpo event, and you have to yell and shove to get around it."

In this new NEFX scenario shell for Marathon Aleph One, you're a pedestrian trying to get past a crowd of other pedestrians to get to the exit, in part by yelling and shoving. But no one can die, so be patient, persevering, and careful about where, when, and how you shove and yell.

Notes for version 2023-10-16:

Today I added one new map for Marathon: BOBJam, "How Originary Understandings Get Re-Reached". This can be downloaded individually or with other maps or the scenario itself at the provided link.

392 downloads, 1 review, 1 screenshot, 5.0 rating

NEFX - Marathon: Sucks 2023-10-12

Adminn_1 on 10/13/2023

Screenshot titled ""

[Credit to Windbreaker for the title.] "Until they've searched thoroughly, one can never be clean." In this scenario, you get to spend a bunch of time cleaning up a space of its filth balls with your trusty Yucatan Suckaman™ vacuum cleaner. But watch where you step, and be sure to empty the bag often so the vacuum cleaner doesn't explode!

Notes for version 2023-10-12:

Today I added the 50th map made for Marathon: Sucks, "The Fracturing of the Husked Civilization Stations". This can be downloaded individually or with other maps or the scenario itself at the provided link.

738 downloads, 1 review, 5 screenshots, 5.0 rating

Screenshot titled ""

In this Aleph One Marathon scenario shell by NEFX, survive as long as you can and rack up as much time and score as you can fighting against intensifying waves of Pathways Into Darkness enemies with Pathways Into Darkness weapons. Like with Marathon: Machina, every level is open-ended, and there is nothing particularly won or lost except your competition with yourself and anyone else who dares to take on the Underrealm challenge and share their exploits. Good luck, endless fighter! There may well be more levels to come to be experienced in any order desired.

330 downloads, 0 reviews, 2 screenshots

Screenshot titled ""

In this NEFX scenario shell, trawl through insane winding structures fighting humanoid enemies using the same weapons as you in order to retrieve chips.

394 downloads, 0 reviews, 1 screenshot

Screenshot titled ""

In this latest NEFX shell to be added to map-wise over time, you accidentally teleport into a messy, long-abandoned, and now-infested storage complex run by an AI who has gotten imaginative in isolation but who is thwarted in progress and needs someone to retrieve missing keys amidst a great mess in order to both grow unabated and help you escape. All maps in this scenario shall be Retrieval missions.

Notes for version 2023-08-16:

I added a new map, "NEFX - Dawned Age First Sight and Strike". You can download it and other maps either individually or together at the provided link.

819 downloads, 0 reviews, 4 screenshots

NEFX - Marathon: Pathsifter - The Facing of the Legion Within -- newest map addition 2023-07-25

Adminn_1 on 07/26/2023

Screenshot titled "Seeing Pathways enemies from above as well as across?! It's easier to see when you're DEAD!"

In this NEFX shell based on Pathways Into Darkness, you've probed too deeply into matters unknown and found yourself in the forbidden zone, at the mercy of a once-dormant deity ordering your retrieval of diamonds to escape.

Notes for version -- newest map addition 2023-07-25:

I added a separate Pathsifter map called "The Abrasion at the Horizon Boundary". You can get this map and others along with the scenario folder itself at the provided link.

625 downloads, 1 review, 5 screenshots, 5.0 rating

NEFX - Marathon: Machina - The Alien Machine Mind -- newest map addition 2023-07-25

Adminn_1 on 07/26/2023

Screenshot titled ""

[PLEASE READ BELOW]

In the latest multimedia dispatch from NEFX, spend time stuck in a mad one's dimension trying to attain the most amount of glory in the most amount of time before the current iteration of your condemned (blessed?) soul is snuffed. In the cracks, drink of all the details of the strange essence you've stumbled into. More levels and optional files (i.e textures) may be added across updates (note also the extra maps folder with one map in it).

IMPORTANT NOTE: You will need to toggle the included (and modded) Survival script to play this scenario. I got Hopper's permission for its use -- just ask him. Thanks, Hopper!

New sounds come from Hollywood, sundry YouTube, SWB Audio Capture, and Cythera by Ambrosia Software.

Notes for version -- newest map addition 2023-07-25:

I added a separate map called "Permachthon Autocraft - Eternal Passage" in April.

1,036 downloads, 3 reviews, 1 screenshot, 5.0 rating

NEFX Netmaps 62

Adminn_1 on 04/02/2023

Screenshot titled ""Navigate the Blitz""

Happy 50-map landmark! Here's to more.

[2023-04-01 - The following have been added over the past week:

"Classical Contraption Contemplation"

"Drive of Constant Flux Maintenance"

"Initiatory Perspectival Pathsetting"

"Jousters on the Frame Warp"

"Shared Fray-Urge Unconscious"

"At the Underground Mesmer"

"Confinement Contemplations Weaponized"

"The Untapped Bond Point Come to Life".]

You wanted it, you finally got it (and I've wanted it too): Height variation, differential shading, non-square based architecture, dynamic lighting, ambient sounds, textural variety, and random sounds. Initially this was based on the Kill Them All project in the sense of following the rule of having 100 polygons per level max, but over time it seems I could not stick to that necessarily. :3 However, I have made many of these maps from a 700-polygon template I made (you know, 700 because 7 because Marathon).

Notes for version 62:

[2023-04-01 - The following have been added over the past week:

"Classical Contraption Contemplation"

"Drive of Constant Flux Maintenance"

"Initiatory Perspectival Pathsetting"

"Jousters on the Frame Warp"

"Shared Fray-Urge Unconscious"

"At the Underground Mesmer"

"Confinement Contemplations Weaponized"

"The Untapped Bond Point Come to Life"

1,836 downloads, 4 reviews, 27 screenshots, 3.0 rating

Screenshot titled ""

In this latest Marathon content shell from NEFX, a once-promising new sector of Nampa, Idaho has gone to shit along with its possibly clone-based citizenry, and you're caught in it. Escape?

Thanks to Alex Scobell for those "Earth" textures! He made them like 20 years ago when he was 10 and they never really got used, but he offered me to make something with them, so I made this. :3

521 downloads, 0 reviews, 2 screenshots

Screenshot titled ""

An entire soundtracked 50-level pack by NEFX for the 1998 Marathon-engine-based game Wheels! by RJ Cooper. Much thanks to the original Wheels! creators and to W'rkncacnter/Douchetower for help with the bundling. To play:

  1. Copy the Wheels! files into the directory.

  2. Open the graphics/shapes file in ShapeFusion and apply the contained shapes patch to it.

  3. Put Aleph One in the directory and launch it.

  4. Stop.

  5. Bend.

  6. Lean.

  7. Kiss ass goodbye.

472 downloads, 1 review, 5 screenshots, 5.0 rating

This fixes the issues from the original 2019 upload, meaning it doesn't have anyone else's plugin or any version of Aleph One in it. This was a joke made in response to Meerjel01's proposed scenario Marathon: Green. It's an extermination level, so return to the starting platform after killing everything. In the meantime, deal with all the green.

Notes for version 2:

Doesn't have anyone else's plugin or any earlier version of Aleph One in it. I used a custom texture to create the green this time, and it's easier and better to navigate this way anyway.

492 downloads, 0 reviews, 0 screenshots

Screenshot titled ""

Collect 52 cards to win!

489 downloads, 0 reviews, 1 screenshot

Screenshot titled ""Don't cheat.""

What if terminals were the ultimate, and your success and passage depended on having the right answers? You can find out here.

[Note: More may be added over time, as I can already envision more.]

641 downloads, 1 review, 4 screenshots, 5.0 rating

Screenshot titled "Triangle one"

[12/23/21 update: One new template added that is triangle-based, specifically by taking all the 1-world-unit squares from the unfilled grid template and dividing them into four triangles.] I use pre-prepared templates to make a lot of NEFX maps and I felt it was time to pass them along for anyone else's use.

One of these is used to create many NEFX netmaps, and is a room of 700 1-WU square polygons with pre-textured walls, ceilings, and floors, differential shading, item spawns, and sounds.

Another one is similar but spanning the entire possible map, and may be used for solo maps. Of course, you may want to delete some of the squares.

The oldest one is the same as the second one except unfilled and not configured.

Notes for version 3:

One new template added: A triangle one with all 1-world-unit squares divided into four triangles.

1,585 downloads, 6 reviews, 6 screenshots, 3.0 rating

Screenshot titled ""

This is a solo Retrieval map for Marathon: Squadron (though it could probably work well in other scenarios too). Return to the starting polygon (marked by liquid) after collecting 8 keycards and an uplink chip.

825 downloads, 0 reviews, 2 screenshots

Screenshot titled ""

A somewhat epically-sized solo Retrieval "fortress siege" mission that takes Aleph One's possible situations, engine, and players to the LIMIT. Into the BREACH, I say!

865 downloads, 0 reviews, 6 screenshots

Screenshot titled ""Trial's Parallax [M]""

A small pack of medium Infinity netmaps in the Wolf3D style, to be updated continuously. The newest one (07/11/19) is "Secret Machine Life". The other two were previously released individually: "Through Havoc's Various Nodes" and "Trial's Parallax" (originally released for Yuge). Future netmaps made in this style will be packaged in updates of this upload, with update notices and individual download links included in the description for those who already downloaded a previous release. This way Simplici7y won't be "clogged" or "spammed".

1,376 downloads, 2 reviews, 3 screenshots, 5.0 rating

23 Reviews

Being able to rally however many players you want on-demand for any map you want to play on without the players saying "no" to it is a dream come true, and it's a good form of training at any rate that requires a different set of approaches and strategies to optimize your scores. It's enough to warrant competing with other humans for botmatch scores within different parameters, in addition to competing against people directly in netgames. There are of course some limits that we may overcome someday, such as not having different randomized color tables for the same weapon class, or the bots not being affected by liquid velocity. I've also done some personal modification to make bots drop their weapons upon death, since sometimes in netmaps (especially in the older netmaps) you can have an instance where there's only a little weaponry in a remote or hidden spot and you're forced to eat shit over and over because that causes bots to spawn already with that weaponry. Overall, however, this is a revolutionary invention for Marathon gaming that opens up many doors and allows an experience that even human deathmatch can't completely reach (though the same is also true in reverse). Take a look at the Lua script sometime, it's educational.

It's true.

  • Currently 1/5 Stars.

Negative, negative, no no no SnorkPak

Adminn_1 on Jun 15th, 2022, Version (1996)

I ha to rip off Wacky Jacks while meeting my negative review quota to make a point.

Despite what I said earlier about the gritty pixels, these are more poster-worthy.

  • Currently 5/5 Stars.

Good just in concept Google Translated Bob and VacBob Lines

Adminn_1 on Jun 15th, 2022, Version 1.0

Make things make no sense.

  • Currently 3/5 Stars.

Gotta be purist HD AOPID Graphics

Adminn_1 on Jun 15th, 2022, Version 1.1

It's good, but nothing beats gritty cult pixels.

  • Currently 5/5 Stars.

Nice idea Fullscreen Corner HUD

Adminn_1 on May 24th, 2022, Version 1.0

Keep things out of the way. Thanks!

  • Currently 1/5 Stars.

Oh come on Gladiator Netmap Pack

Adminn_1 on May 24th, 2022, Version 1.0

It might be good, but do you think I'm going to admit that NOW?!

  • Currently 5/5 Stars.

Good because it annoys Douchetower MPiD Beta

Adminn_1 on May 24th, 2022, Version

Nelson laugh

  • Currently 3/5 Stars.

Nice screenshot Map Viewer One wxWidgets version for Windows

Adminn_1 on May 24th, 2022, Version 0.51

It's true.

  • Currently 1/5 Stars.

Oh well HD Scenery for M1A1

Adminn_1 on May 24th, 2022, Version 1.0

It's probably good but I'm leaving a bad review because I have to balance things out and I'm a purist. Booooo!

  • Currently 5/5 Stars.

Good for the whole family Family Style

Adminn_1 on May 24th, 2022, Version 2.0

That must be true because it's in the name.

  • Currently 5/5 Stars.

It's good Marathon 4

Adminn_1 on May 24th, 2022, Version 1.0

It's good.

  • Currently 5/5 Stars.

You can always trust The Man Loch Sprites for Marathon Infinity

Adminn_1 on May 24th, 2022, Version 1.0

This person deigned to remaster the entire 2+ hours of an NEFX album, so I know this is good. Besides, anything that makes things ridiculously more difficult is worth making, just to be a jerk.

  • Currently 5/5 Stars.

About time cool maps

Adminn_1 on May 24th, 2022, Version 1

This map pack is so generous it gives you a kitty cat to play with and a Kleenex box for when things get so moving. Plus there's the Lh'owon Lanes for all those geriatrics out there, since they're the ones who still play Marathon (aside from me, for now).

  • Currently 5/5 Stars.

True visionaries CARNAGE VILA 46! README

Adminn_1 on May 24th, 2022, Version 3.0

This is Adminn_1 ov NEFX giving this the stamp of approval. It's legendary and that's why it's stickied by community luminaries.

  • Currently 5/5 Stars.

Shield capsules for thought Xtreme CRIST Tournament

Adminn_1 on Mar 15th, 2021, Version 2k310

Thank you for inspiring further thought about the potential of Marathon scripting and adding an extra layer of melancholy to the CRIST lore.

  • Currently 5/5 Stars.

A dream come true Marathon Conflict

Adminn_1 on Feb 7th, 2020, Version 0.23.2

All that's left is figuring out how to script so that you can respawn mid-game like in regular netplay. I'm looking into this myself.

  • Currently 1/5 Stars.

Bilge Dave demo

Adminn_1 on Nov 22nd, 2017, Version v0.2

It'd be great if I could get a job in my field soon. Instead I have to look at this.

  • Currently 5/5 Stars.

A newer era Mararthon: Yuge

Adminn_1 on Aug 1st, 2017, Version 1.0

It'd be great to find a way to turn these into a hired private masseuse to be sent directly to Adminn_1's house for a month and release it as Marathon: Yuger.

  • Currently 5/5 Stars.

Huh... YugePax

Adminn_1 on Jul 20th, 2017, Version 3.20.20.20

Well, bless my giant proverbial mouth on this page, eh? When you wish upon a Marathon scenario-reviewing comments section, your dreams come true.

  • Currently 5/5 Stars.

A new era YugePax

Adminn_1 on Apr 3rd, 2017, Version 3.20.20.20

It'd be great to find a way to turn these into Kill Them All-style solo maps and release them as Marathon: Yuge.

  • Currently 1/5 Stars.

Dear future Adminn, The Phantom Potential of Convention

Adminn_1 on Feb 13th, 1995, Version

I desperately hope this message finds you before you make the mistake of uploading this file. Well, not just this file but before you get sucked into Marathon at all. We can do so much better than this. Our future is bright. Marathon will ruin our lives. When you see this message, please for both of our sakes, find a different path in life, or you'll be uploading things like this.

If this message fails to get to you in time, at least it can help you prevent an even worse fate. One day you will be tempted to leave Boise. DO NOT DO THIS! This is not a mistake you will be able to recover from.

Best of luck to both of us in the future.