GET BACK ON THE PFHORUMS
GODDAMN
That second level is a pain in the dick.
The rest are very atmospheric, and the blue pillar terminals require some dancing for them to work.
I beat it on Total Carnage. This experience was more Halo than Halo. Its very mysterious, I just wish there was more to it.
The plugin appears to cause issues during multiplayer sessions. The player using the plugin tends to get out-of-sync during the match, usually during weapon reloading sequences.
Aside from that, this is a nifty addition that I'm glad you've shared with us.
Worked pretty well for the 4-player game we had a few days ago. It's good that you fixed that "stuck" corner, reduced the platform delay times, and added more weapons to the lower areas, still a few things though. I would really consider removing the Jjaro textures, as they really don't fit well with sets other than its own. The short hallway with the dead end, across from the teleporter seems rather pointless and may only encourage camping, or be an annoying trap for others. I would also consider either moving the invisibility or make it spawn in more than just that ledge, since that may also encourage a possible camping point.
I have a big question - I'm using Weland 1.4.1 and I've downloaded this replacement for Visual Mode thanks to all the positive reviews. However, when I drag the file into my "Plugins" folder in Weland, nothing appears when I view my plugins dropdown menu in the actual application. Would somebody please help me out?
I'm liking all of it so far... the action is quite fast, which is a nice change just coming from Marathon EVIL.
But I'm totally stuck on Enchanting New Mexico. Where's the walkthrough so I can move on?
It's actually kinda nice being able to check out some levels without worrying about any hits.
When I click Visual Mode on the plugin menu, it just appear a weird image. How to use this plugin?
Visual mode lua is released under the JUICE license, and one of the requirements of the JUICE license is it's not allowed to be hosted on Github. Better get a good lawyer.
It's good though.
That's got to be a reason to use it, right?
For running through crappy solo levels. Thanks.
This thing works like a charm, and with the latest updates in 1.1 and 1.2, you can fairly quickly construct vast circular areas that wouldn't be altogether out of place in a scenario like Rubicon. Anyone who uses Weland to make their maps (and if you're not, you seriously should) should download this and start messing with it.
The texturing is the worst element of this map. Things are barely textured beyond a pave, and there is absolutely no light other than fully bright. Those need a lot of effort put into before they start working. Also, doors rarely work well in multiplayer, much less big ones that can easily be confused for a wall. Once you know they're doors, it comes natural, but until then, you'll be wandering around using up what little ammo and such is in that room looking for a way to get to the area in the screenshots... and probably not living. If those were just open all the way, all the time, you'd be in a much better position.
Nevertheless, for 2-3 players (4 would be too much, I think) I would assume Total Carnage to ensue. The small nature of the map means your chances of surviving the first few seconds are slim, but they are helped by the many 2x powerups around the map (along with the 3x powerups at the north and south ends of the map). So even if you get nailed in the rear with a SPNKr Rocket, you may just be able to nab that little yellow can of life just ahead of you.
All in all, an interesting concept, but it needs a lot more polish before you can consider it done.
Does its job well! Its great to have a way to shift my map so the side whenever autocenter is being an ass. Definitely recomend downloading it.
Welcome back, buddy!
ALL OF THE FIVE STAR RATINGS ON THIS PRODUCT WERE MADE BY FAKE ACCOUNTS THAT WERE MADE JUST FOR THE OCCASION. IF YOU HAVE ANY KNOWLEDGE BY NOW, YOU SHOULD KNOW THAT W'RKNCACNTER IS AN EFFING BASTARD.
It works well, though with just about any of the circles you'll have to divide it up to be able to fill it. That's only a small inconvenience though. If you're using weland there's not really any reason not to go for this.
Edit: So, woot! Now it automatically adds in the lines, and while I haven't tried them yet the new methods for setting centers and.... radi, I guess? Radiuses? Anyway, those sound great.
Competes with Rubicon X for top place. The great thing about Phoenix is it's a reasonable length, not some tedious thing you have to spend a year playing on-and-off like Rubicon. The enemies are aggressive, and even Kindergarten is no cake-walk. The arsenal is innovative, intuitive, and fun to use. Truly amazing work.
More than six years after release, countless hours (days maybe) of hosting netgames, many sessions of both agitation and euphoria, I simply can only conclude that this is one of the all time favourites.
Ideally suited to 2 - 4 players, guaranteed to leave most participants agitated. Which - in my opinion - is proof of a well designed map.
I don't care who made it they are all awesome... well some more than others.