This is the Marathon Victum Demo. Only the maps and shapes file are included. This is compatible with the hi-res shots, WEP pack and partially with the texture enhancement pack.
Because Victum uses Marathon 2's Water, Sewage, Lava, and Pfhor texture sets as well as the Marathon Infinity Jjaro set, it would not be logical to simply add the M2 or Marathon Infinity enhancement packs because they would make the game look wrong. What you need to do is get both the Infinity and Durandal enhancement packs, then use the Marathon infinity texture script and folders, but then copy over the four Marathon 2 sets in the marathon infinity texture folder, so the folder will be like so:
-Jjaro hi-res set -M2 water hi-res -M2 sewage hi-res -M2 pfhor hi-res -M2 lava hi-res -Marathon Infinity hi-res script
Backstory: Marathon Infinity was a dream of sorts, and Marathon 2 has just ended. You awake aboard a human-built ship.
It's sweet and simple because it will be explained in the first level.
Known bugs: The third level has no ambient or random sounds.
Report bugs to ionicpaul@hotmail.com
Known bugs: The third level has no ambient or random sounds.
I hosted some KOTH games on a few of your maps, and I'm going for worst host in the history of marathon and only host the worst maps, and you can see where I'm going from here, so 1 star.
I'll admit that when I saw your description, my expectations were that the scenario would be mediocre at best, and perhaps I shouldn't state what it might be at worst. It lacks any new weapons or aliens (this isn't really a bad thing but I expected more from a partial conversion), it reuses M2 textures and terminal pictures, and so on. I was confident that I could kick this scenario out the door after playing it.
This scenario far exceeded my expectations. Texturing, architecture and flow are stellar, monster placement is pretty good, and terminal text is definitely beyond what I expected for a B-level scenario. The only things I could gripe about is that I was running around with naught but my pistol and fists for most of the second level (which included hunters and enforcers), and that I missed the instruction terminals the first time round, forcing me to run around and around looking for a mission. (It was fun, though.)
Marathon: Victum is certainly shaping up solidly, and I look forward to its completion. Kudos to the creators.