NOTE: This September 1995 map has been converted to M1A1 as part of "The M1 Map Conversion Project" (see enclosed Read Me for details).
A nighttime Pfhor city scene. A solo adventure with no real goal aside from fun and exploration. Challenging; nice to look at.
Original M1 version by Stephen Ritchie.
Version 1.2 corrects lighting phase problem from M1A1 conversion (building searchlight now "rotates" properly) and adds merged M1A1 physics.
Initially, the atmosphere of the map is striking, but there is nothing really impressive about the combat or the scenery. I speak as someone who can't make very good maps either (yet). It's an interesting little relic for those who are so desperate to satisfy their M1 fetish (which apparently includes me), but I didn't get much from playing it. For better M1 scenarios available for M1A1, I recommend USS Raider and Athens Outpost. Hell, even the Two Dreary Maps challenge is kind of fun.
I guess that means it would have no end.
I ran around, killed everything, got the stuff, but I didn't find the end. Would of been nice if there was some type of goal and end. Liked the lighting affects. EDIT: My M1 demo is better than this. =P