A simple test of seeing how Divine Twilight's weapons (as they will be in Chapter 2) fares in a netplay environment. The player sprites and a few other things are currently unchanged from Chapter 1/original marathon sprites. This has only one map, a modified version of Infinity's Delusions of Grandeur (Delusions of Divinity)
The files in question that should be used in the event that there are issues with it automatically choosing the right things Scenario: dtmpprototype.sceA physics: sketchynetplayphys.phyA shapes: sketchyshapesch2pbtest.shpa sounds: sketchysounds HUD: Nech Tech Hud (Make sure to select the version that comes with this scenario as Ch1's is out of date)