The physics are a perfect blend of the original Pathways physics with a little more of the fluid movement and agility of Marathon, making combat a lot more fun than it could be in Pathways, which felt sluggish. This allows the player to kill a lot more enemies, allowing the battles to be much larger.
The artwork, too, has been subtly shifted to the Marathon color palette in a way I appreciate.
The levels perfectly capture the Pathways structure and vibe.
I really liked this, great for its simplicity. I'm of half of a mind to create a bunch of Pathways style levels with this physics model.
An incomplete scenario that was the prequel to Marathon: Dave (mainly known as Dave demo).
Please read the text document that comes with.