Tagged 'Scenario' by Fewest Reviews
Marathon 1 Redux 0.0.1 alpha
liacrow on Jan 8th 2018
A project to give Marathon 1 a facelift, incorporating the new features of Aleph One to flesh out and add realism to the Marathon's architecture. Eventually, to incorporate a branching storyline and HD plugins.
Featuring Marathon 1 with liquids, ambient sound, new weapons, more scenery, improved sprites, expanded architecture, new terms & terminal art.
Notes for version 0.0.1 alpha:
Premature release due to forum interest. Still requires M1A1 at this point to run.
Two levels playable, much more work done on the first. They are by no means how they will appear in the final version, this is just a concept demonstration.
Known issues: -Vacuum grenade sprite does not make sound and persists -Random extravision on G4 Sunbathing -Lots of scenery items need 1-10 twiddling and sizes MML'ed
64 downloads, 0 reviews, 3 screenshots, 0.0 rating
Susannah OSX 1.0
JohannesG on Oct 19th 2013
- Mac OSX version
- For Windows version, click here.
My first ever finished game, a final project during my art studies at VMA in 2008/2009.
An experiment in how far one can go by stripping the elements of a video game down to its bare essentials of mechanics, dynamics and aesthetics, while in the meantime, showcasing the importance and the purpose of audial elements in interactive entertainment.
Set in a bleak sterile world of white, where nothing exists except the disturbingly pure visuals, the game follows the avatar's journey through the bleak levels of the world, accompanied by a soundtrack, to migrate and merge to the unknown entity which called for him.
Susannah was showcased at the Þrír í Þriðja exhibition in Verksmiðjan, Hjalteyri (Iceland) in 2009.
- W, A, S, and D + Mouse for movement
- Space to interact with the blue data streams
946 downloads, 1 review, 3 screenshots, 4.0 rating
Marathon: Victum Demo Demo Beta v1
IonicPaul on Sep 13th 2008
This is the Marathon Victum Demo. Only the maps and shapes file are included. This is compatible with the hi-res shots, WEP pack and partially with the texture enhancement pack.
Because Victum uses Marathon 2's Water, Sewage, Lava, and Pfhor texture sets as well as the Marathon Infinity Jjaro set, it would not be logical to simply add the M2 or Marathon Infinity enhancement packs because they would make the game look wrong. What you need to do is get both the Infinity and Durandal enhancement packs, then use the Marathon infinity texture script and folders, but then copy over the four Marathon 2 sets in the marathon infinity texture folder, so the folder will be like so:
-Jjaro hi-res set -M2 water hi-res -M2 sewage hi-res -M2 pfhor hi-res -M2 lava hi-res -Marathon Infinity hi-res script
Backstory: Marathon Infinity was a dream of sorts, and Marathon 2 has just ended. You awake aboard a human-built ship.
It's sweet and simple because it will be explained in the first level.
Known bugs: The third level has no ambient or random sounds.
Report bugs to either email@example.com or firstname.lastname@example.org
Notes for version Demo Beta v1:
Known bugs: The third level has no ambient or random sounds.
1686 downloads, 2 reviews, 3 screenshots, 3.0 rating
CubicCircle on Mar 16th 2009
Stand-alone Marathon game. Windows version.
Notes for version .36:
Fixed the gamma bug.
1475 downloads, 2 reviews, 0 screenshots, 3.5 rating
Marathon: Repercussions of Evil fix (\f n -> if n == 0 then 1 else n * f (n-1))
ray on Jul 29th 2009
This long-awaited scenario tells the tragic story of security officer Blam Stalvern.
WARNING! This scenario contains mature content. Parental discretion is advised.
Notes for version fix (\f n -> if n == 0 then 1 else n * f (n-1)):
Again, please note that this scenario contains mature content.
1432 downloads, 2 reviews, 0 screenshots, 1.5 rating
Blauwe Vingers - English 1.2 English
Crater Creator on Nov 2nd 2013
This is an English translation of the Aleph One scenario "Blauwe Vingers", originally in Dutch. All due credit for the original scenario and game content belongs to Tim Vogel and Stage Game Studio. The translation was the combined effort of myself, Drictelt, and Google's translation service.
This is a translation of the map file only, which means only terminal text, map text, level names, and console text are translated. Everything else, like interface text, loading screen text, and audio, is unchanged at this time.
To install, move Kaart.sceA into the "Data" subfolder of your Blauwe Vingers installation. For more information, see the included read me file.
Notes for version 1.2 English:
This is the first release, compatible with Blauwe Vingers 1.2.
1040 downloads, 2 reviews, 1 screenshot, 5.0 rating
Zott on Nov 13th 2013
A one-level scenario where the player must seek out and punch the seven pumpkin beacons while avoiding Shades, Wraiths, and the occasional Pfhor.
Includes plugin that must be enabled for scenario to work properly.
Volume Warning: screamer.
Notes for version 1.01:
Minor adjustments to enemies.
906 downloads, 2 reviews, 2 screenshots, 3.0 rating
Xmas 3: Starship unburied.0
drictelt on Nov 17th 2013
Xmas 3 is the third in a series of collaborative single-player projects, in an episodic format.
Contributors: RyokoTK, Shadowbreaker, Cryos, Axle_Gear, Drictelt, Goran
Notes for version unburied.0:
Apparently this scenario had gone lost. This is what I found on my backup drive. I suspect it is the final version, but I'm not entirely sure.
1082 downloads, 2 reviews, 0 screenshots, 4.0 rating
Fart Or Die! 1.3.5
dustu on Sep 22nd 2015
NOTE: Many changes have gone into this game to address the two reviews. With over 900 downloads, I'd appreciate a review from someone else. Please? Many many updates to add pillars, stairs, transparency, different goals, etc. When this was originally reviewed, there were only 4 levels! Please review if you downloaded it.
Fart or Die! is a 9-level game that uses hidden areas, terminals, switches, teleports, and more!
As a beginner, I struggled to figure out how to create switches, terminals, platforms, stairs, circles (use circle plugin around a line), uplink chips, exits and terminal variants with multiple actions. I also could not figure out how to add motion or depth to water, lava, or sewage. All that works now and is included in this game.
I am not an expert map maker by any means (more a newb) but this map contains a lot of commonly used elements for map makers and may help some newbs.
NOTE: I am not a super mapping pro and my levels are much less complex than others on here…but it is that complexity that made it hard for me to learn by studying other maps. I hope this set of maps helps someone new on here. This is NOT an advanced mapping tutorial. It is meant to help you get over the hump.
Having said all that, it is also fun to play and I enjoyed making it. While the levels are not too complex, they are challenging and require you to follow game strategy to move from one level to another. :) If you play the game at the hardest level, you will find it difficult to complete. :)
Let me know if you like it. I'm in the pfhorums as dustu and on live games as dustu.
NOTE: I have addressed most, if not all, of the comments by reviewers on here and in the forums.
If you download this, please review it.
Notes for version 1.3.5:
Minor bug fixes.
1450 downloads, 2 reviews, 6 screenshots, 2.0 rating
Kill Them All! 1.02
RyokoTK on Jun 19th 2007
Kill Them All is a short but intense mini-scenario for Marathon Infinity. It is a collaborative project, wherein the goal for each mapper was to make complete, high-quality maps that had no more than 100 polygons.
KTA features 15 levels by myself, screamingfool, Kinetic Turtle, irons, and Shadowbreaker. It's a difficult but action-packed game -- very fun.