Tagged 'Scenario' by Fewest Reviews

Xmas 2: Icecave unburied.0

drictelt on Feb 5th 2018

Xmas 2 is the second in a series of collaborative single-player projects. It consists of 8 levels.

Contributors: Goran, Simon, RyokoTK, Sinjid, Drictelt, Shadowbreaker, Phobos Romulus

Notes for version unburied.0:

Apparently this scenario had gone lost. This is what I found on my backup drive. I suspect it is the final version, but I'm not entirely sure.

141 downloads, 0 reviews, 0 screenshots, 0.0 rating

Xmas 1: Submarine 1.2

drictelt on Feb 5th 2018

Xmas 1 is the first in a series of collaborative single-player projects. It consists of 5 levels.

Contributors: Goran, RyokoTK, Drictelt, Zero

Notes for version 1.2:

I retrieved this scenario from, unstuffed it, zipped it, and uploaded it here.

144 downloads, 0 reviews, 0 screenshots, 0.0 rating

Winter 1: The Venom unburied.0

drictelt on Feb 5th 2018

Winter 1 is the first and only episode in the series of collaborative single-player projects that was supposed to succeed the Xmas trilogy. It consists of 7 levels.

Contributors: Drictelt, Shadowbreaker, $lave, Axle_Gear

Notes for version unburied.0:

Apparently this scenario had gone lost. This is what I found on my backup drive. I suspect it is the final version, but I'm not entirely sure.

144 downloads, 0 reviews, 0 screenshots, 0.0 rating

Narcotics 0

drictelt on Feb 5th 2018

A two-level mini-scenario consisting of maps that were intended to become part of Marathon Syndicate, itself a project building on Marathon Rubicon.

Maps are by myself. Project Syndicate was by Cryos, Drictelt, effigy, Goran, Lhowon and John Doe; the maps rely on some textures and a terminal picture by others in the team.

143 downloads, 0 reviews, 0 screenshots, 0.0 rating

Susannah OSX 1.0

JohannesG on Oct 19th 2013

  • Mac OSX version
  • For Windows version, click here.

My first ever finished game, a final project during my art studies at VMA in 2008/2009.

An experiment in how far one can go by stripping the elements of a video game down to its bare essentials of mechanics, dynamics and aesthetics, while in the meantime, showcasing the importance and the purpose of audial elements in interactive entertainment.

Set in a bleak sterile world of white, where nothing exists except the disturbingly pure visuals, the game follows the avatar's journey through the bleak levels of the world, accompanied by a soundtrack, to migrate and merge to the unknown entity which called for him.

Susannah was showcased at the Þrír í Þriðja exhibition in Verksmiðjan, Hjalteyri (Iceland) in 2009.


  • W, A, S, and D + Mouse for movement
  • Space to interact with the blue data streams

Jóhannes G. Þorsteinsson

977 downloads, 1 review, 3 screenshots, 4.0 rating

Marathon 1 Redux 0.0.7-alpha

liacrow on Mar 16th 2018


Latest releases now on Github:

A project to give Marathon 1 a facelift, incorporating the new features of Aleph One to flesh out and add realism to the Marathon's architecture. Eventually, to include a branching storyline- possibly even missions on the colony moon.

Featuring Marathon 1 with liquids, ambient sound, new weapons, more scenery, improved sprites, expanded architecture, new terms & terminal art, the latest HD plugins. Also including Craig Hardgrove's soundtrack, you can visit his page over at !

This is an Alpha release for development purposes. To contribute to this project, download it and read the "Help Wanted.txt" or head over to the Pfhorums where the list and discussion is posted:

If you are wanting a playable scenario, you'll have to wait for the beta version 0.1.0.

Notes for version 0.0.7-alpha:

Changes from previous GitHub release:

  • added Radix's term art to G4
  • restored HD stuff missing from GitHub release
  • updated todo and help wanted

Changes from last Simplici7y upload:

  • attempted to reduce G4 crashes by swapping craig's swirls for the original landing.
  • To-do list now included
  • contributors listed in readme


  • fleshed out 2/4 control rooms
  • moved two pages of new terminal to a control room
  • made some ammo teleporting


  • recharge station and pattern buffer no longer work after tripping breaker
  • both doors to office work at start for better coop, jam later instead
  • telescoping platform
  • improvements to terminal text
  • put corpse by AR
  • secret balancing
  • atmospheric additions


  • fixed pistol reload sound
  • fixed fist throw
  • added trooper vacuum sounds
  • fixed a few scenery items


  • fixed trooper casings
  • slightly less ammo for shock staff melee


  • added credits to Philtron, Nathan92, Radix

369 downloads, 1 review, 6 screenshots, 3.0 rating

Marathon: Victum Demo Demo Beta v1

IonicPaul on Sep 13th 2008


This is the Marathon Victum Demo. Only the maps and shapes file are included. This is compatible with the hi-res shots, WEP pack and partially with the texture enhancement pack.

Because Victum uses Marathon 2's Water, Sewage, Lava, and Pfhor texture sets as well as the Marathon Infinity Jjaro set, it would not be logical to simply add the M2 or Marathon Infinity enhancement packs because they would make the game look wrong. What you need to do is get both the Infinity and Durandal enhancement packs, then use the Marathon infinity texture script and folders, but then copy over the four Marathon 2 sets in the marathon infinity texture folder, so the folder will be like so:

-Jjaro hi-res set -M2 water hi-res -M2 sewage hi-res -M2 pfhor hi-res -M2 lava hi-res -Marathon Infinity hi-res script

Backstory: Marathon Infinity was a dream of sorts, and Marathon 2 has just ended. You awake aboard a human-built ship.

It's sweet and simple because it will be explained in the first level.

Known bugs: The third level has no ambient or random sounds.

Report bugs to either or

Notes for version Demo Beta v1:

Known bugs: The third level has no ambient or random sounds.

1722 downloads, 2 reviews, 3 screenshots, 3.0 rating

Marathon : Freedom (Win) .36

CubicCircle on Mar 16th 2009

Stand-alone Marathon game. Windows version.

Notes for version .36:

Fixed the gamma bug.

1517 downloads, 2 reviews, 0 screenshots, 3.5 rating

Marathon: Repercussions of Evil fix (\f n -> if n == 0 then 1 else n * f (n-1))

ray on Jul 29th 2009

This long-awaited scenario tells the tragic story of security officer Blam Stalvern.

WARNING! This scenario contains mature content. Parental discretion is advised.

Notes for version fix (\f n -> if n == 0 then 1 else n * f (n-1)):

Again, please note that this scenario contains mature content.

1474 downloads, 2 reviews, 0 screenshots, 1.5 rating

Blauwe Vingers - English 1.2 English

Crater Creator on Nov 2nd 2013


This is an English translation of the Aleph One scenario "Blauwe Vingers", originally in Dutch. All due credit for the original scenario and game content belongs to Tim Vogel and Stage Game Studio. The translation was the combined effort of myself, Drictelt, and Google's translation service.

This is a translation of the map file only, which means only terminal text, map text, level names, and console text are translated. Everything else, like interface text, loading screen text, and audio, is unchanged at this time.

To install, move Kaart.sceA into the "Data" subfolder of your Blauwe Vingers installation. For more information, see the included read me file.


Notes for version 1.2 English:

This is the first release, compatible with Blauwe Vingers 1.2.

1081 downloads, 2 reviews, 1 screenshot, 5.0 rating