Tagged 'Scenario' by Most Reviews
Marathon Phoenix 1.3
RyokoTK on Jun 27th 2015
A 35-level single player major conversion.
This scenario is difficult and action-packed; it features a full arsenal of new, powerful weapons, and more threatening enemies than you could ever want.
1.3 now has stats support for Lhowon.org's solo/coop leaderboards, and a few bonus levels from an unfinished project appended to the end of the campaign.
12356 downloads, 36 reviews, 21 screenshots, 4.4 rating
Marathon Aeon 1.10
Dugit on Dec 24th 2011
This is the public beta of an ongoing solo scenario project. So far, seventeen levels have been made, containing twelve full solo levels and a net map. Enjoy.
Contained are all the scenario files, along with music. Included is the Total Weapon Enhancement Pack as standard, with altered alien weapon DDSs. Latest Aleph One is required. Operates stand-alone.
Please can you review it? This is a beta after all, and it'll be greatly appreciated for future reference. ß)
Notes for version 1.10:
I was going to save up all the new additions for the 2.0 release. But hey. It's Christmas. ;)
- XBLA HUD added
- Goran's Hi-Res Landscape Plugin added (modified)
- Terminal glitch on Words Which I Command and Jjaro Jjaro Evolution fixed
- Textural oversights on Lapsus Linguae, Vae Victis and Command fixed
- Two new full solo levels
- Gameplay enhancement on all main solo levels (generally more difficult rather than easier)
- 3x Canister DDS made blue rather than purple (oops)
- Expanded texture files
- Music files heartily expanded
- Loads of smaller fixes
- All teleportation errors fixed
3721 downloads, 15 reviews, 15 screenshots, 4.3 rating
treellama on Mar 31st 2010
A 25 level solo scenario, seven years in the making, Marathon: W'rkncacnter explores the player's future after the final level of Marathon Infinity.
Although it uses standard Marathon Infinity shapes, monsters, and weapons, Marathon W'rkncacnter features stunning architecture and use of the cutting edge persistent Lua feature of Aleph One.
Coming soon: the Marathon: W'rkncacnter net map pack.
WARNING: There are story spoilers in the reviews! Don't read them if you don't want to be spoiled.
Notes for version 1.0:
I didn't have anybody beta test this, so maybe you should consider this a beta release. ::shrug::
2168 downloads, 11 reviews, 6 screenshots, 3.6 rating
Mararthon: Yuge 1.1
W'rkncacnter on Aug 25th 2017
Mararthon: Yuge is a 30 level scenario, plus 225 secret levels for many extra hours of gameplay.
Yuge is a community project that was created with procedural level generation using rooms that were mapped by hand. Mappers contribute varying sized rooms, which are then fed in to the level generator which is responsible for creating the overall level layout, texturing, placing monsters, items, and sounds. Therefore, you will see some of the same rooms multiple times while playing through the scenario, but each will likely have a different set of monsters in slightly different locations, different textures, and you will likely have different weapons.
The level generator was created by W'rkncacnter, and 353 unique mapped out areas were contributed by several mappers: Windbreaker, RyokoTK, Sankara, W'rkncacnter, President People, $lave, General Tacticus, Glamdring, and Adminn_1.
Yuge has 2 new weapons, 2 new boss monsters, new wall textures, new scenery objects, maps with precipitation, and a new liquid type. Along with the procedurally generated levels, the final level of the main scenario is a custom map created by Windbreaker.
Keep and eye out for a URL within the secret levels where you can download even more bonus maps.
Notes for version 1.1:
- Made maps work properly with co-op.
- Added amazing icons.
- Fixed an issue with the stats plugin.
1111 downloads, 8 reviews, 10 screenshots, 5.0 rating
RyokoTK on Jan 15th 2010
KTA3: The Complete Masterworks is every Kill Them All map to date, as well as 12 new maps, in one massive 38-map mega-mini-scenario adventure.
If you want to play co-op, using Co-op.lua is nearly a requirement.
Notes for version 1.10:
Added two more maps and fixed a lot of bugs, mostly related to co-op.
2600 downloads, 6 reviews, 1 screenshot, 4.8 rating
Susannah Windows 1.0
JohannesG on Oct 19th 2013
- Windows version
- For Mac OSX version, click here.
My first ever finished game, a final project during my art studies at VMA in 2008/2009.
An experiment in how far one can go by stripping the elements of a video game down to its bare essentials of mechanics, dynamics and aesthetics, while in the meantime, showcasing the importance and the purpose of audial elements in interactive entertainment.
Set in a bleak sterile world of white, where nothing exists except the disturbingly pure visuals, the game follows the avatar's journey through the bleak levels of the world, accompanied by a soundtrack, to migrate and merge to the unknown entity which called for him.
Susannah was showcased at the Þrír í Þriðja exhibition in Verksmiðjan, Hjalteyri (Iceland) in 2009.
- W, A, S, and D + Mouse for movement
- Space to interact with the blue data streams
1187 downloads, 4 reviews, 3 screenshots, 4.5 rating
Kill Them All! 1.02
RyokoTK on Jun 19th 2007
Kill Them All is a short but intense mini-scenario for Marathon Infinity. It is a collaborative project, wherein the goal for each mapper was to make complete, high-quality maps that had no more than 100 polygons.
KTA features 15 levels by myself, screamingfool, Kinetic Turtle, irons, and Shadowbreaker. It's a difficult but action-packed game -- very fun.
2402 downloads, 3 reviews, 1 screenshot, 5.0 rating
CubicCircle on Mar 16th 2009
Notes for version .36:
Fixed gamma bug (nuclear) Bettered main menu text (LESS chance of cut-off, recommended setting is still 1024+)
1756 downloads, 3 reviews, 0 screenshots, 3.7 rating
Mazaro on Dec 6th 2014
Lost Lands is a 25 level conversion I created entirely myself.
I started working on it when I was roughly 12 years old and I now consider it finished and in reasonably playable shape now that I am 25, 13 years later. As you progress through the game, you can see my mapmaking grow gradually more complex, and the way I grew pre-occupied with experimental and surreal mapbuilding techniques.
The official soundtrack is available here -
Notes for version 1.11:
This version is an overhaul of the shapes file, replacing many embarrassing pixelated textures with more thematic, color coded and polished looking artwork.
I've also included the "Previous AI" plugin with the install to avoid issues with monsters failing to activate.
1457 downloads, 3 reviews, 8 screenshots, 2.7 rating
Scuzbomb on Mar 31st 2015
9 levels. This may be the most difficult scenario you will ever play.
Here's a review from the only person I know that completed it.
I just finished Ra'thor (except for the hidden level, which I did not find the entry point for).
"I've been playing Marathon since late '95, and think I'm a pretty good player, but your scenario is hands down the most difficult I've ever played. In fact, I'd say it's pretty near impossible to beat on Total Carnage, especially the last 3 vacuum levels. I freely admit that I cheated constantly for oxygen and once or twice for ammo (especially on Igor Ra'thor), and occasionally used Forge. I do have a life, and I just didn't have the time (or desire) to play those levels over and over again to reach the level of perfection needed to complete them on the available oxygen or ammo (at least what I could find). I believe I never cheated for shields, but I may be mistaken. It took me a long time to get through the maps, so memory fades. You made free use of hidden switches that made things that much harder".
D. Supanich, North Hollywood, CA (March 2003)
Notes for version I:
This scenario was created back in 1998 and is based on Marathon EVIL. It's my original version and is meant to be almost impossible to complete. I'm working on an updated version that will be much easier and include 2 new levels...Version II coming soon!