Downloads

Tagged 'Scenario'

Frolic 0.0

Screamernail on Aug 26th 2018

Sk_rmavbild_2018-04-25_kl

So this is the files for Frolic. Not much to add but that this was unfinished.

Notes for version 0.0:

Added.

52 downloads, 0 reviews, 3 screenshots, 0.0 rating


Marathon 1 Redux 0.0.11-alpha

liacrow on Jul 10th 2018

Biggergunsnearby_0053

Latest releases now on Github: https://github.com/ravenshining/M1R

A project to give Marathon 1 a facelift, incorporating the new features of Aleph One to flesh out and add realism to the Marathon's architecture. Eventually, to include a branching storyline- possibly even missions on the colony moon.

Featuring Marathon 1 with liquids, ambient sound, new weapons, more scenery, improved sprites, expanded architecture, new terms & terminal art, the latest HD plugins. Also including Craig Hardgrove's soundtrack, you can visit his page over at themarathonmusic.com !

Although it is now a playable scenario, I still consider this an Alpha release for development and testing, but at this stage you may find it more entertaining than and almost as complete as M1A1. To contribute to this project, download it and read the "Help Wanted.txt" and/or TODO.txt," or head over to the Pfhorums where the lists and discussion are posted: http://pfhorums.com/viewtopic.php?f=13&t=53510

Notes for version 0.0.11-alpha:

At this point, M1R is playable through to the end in the canonical level sequence! There will undoubtedly be bugs along the way, the biggest of which is that M2/M? Rescue missions are nonfunctional. 0.0.12a will fix this by using M1 rescue missions.

Please note that if you command-option- or control-shift- begin new game, only (most of) levels 1-37 are playable. Levels 39-99 are redundancies for the planned branching storyline, and do not yet have physics, terminals, or MML.

Redux now features netmaps! Levels 101-119 include all of Bungie's M1 netmaps, M? Jjaro netmaps, and two M? lava netmaps I happen to have converted.

For the Simplici7y release, I've zipped the source folders for the map and images so you don't have a gigantic list of levels in your Environment preferences, and zipped up all the plugins to save space.

Now that this is a near-complete replacement for M1A1 that has grown to 245MB in size, I might be updating Simplici7y less often. You can still find the latest updates and releases on the GitHub site listed above.

Changelog: merge for 0.0.11a minor fixes to make playable rebasing now that the whole scenario is here. TODO crossing off misc, adding rescue issues cleanup for 0.0.11a TR, BBQ rescue missions are broken BQ teleporting fix clarifying legalese history quick update & merge original AA & NPR tracks more little fixes only orange/blue pfhor drop staves whoops bad move WARNING history rewrite! repo got too bloated alien weapon learning curve physics & rebellion version bump pfhor starscape & term fix merging scenario, netmaps, placeholders; physics fixes BoB fixes why not netmaps revamped Mirata & Arrival CS & better rampant tycho logon yay marking more things done blargh whole scenario schlepping DT tycho assimilation & BQ rebirth NBM tycho & durandal degredation demo 'fire' text as finished message logon logo alignment wider maze for coop, switch improvage beta skitter & sensor pulling in music while I've got unlimited internet pulling in Pfhor textures while I have unlimited internets pulling in CH's music to WAB

914 downloads, 1 review, 6 screenshots, 3.0 rating


Narcotics 0

drictelt on Feb 5th 2018

A two-level mini-scenario consisting of maps that were intended to become part of Marathon Syndicate, itself a project building on Marathon Rubicon.

Maps are by myself. Project Syndicate was by Cryos, Drictelt, effigy, Goran, Lhowon and John Doe; the maps rely on some textures and a terminal picture by others in the team.

391 downloads, 1 review, 0 screenshots, 5.0 rating


Winter 1: The Venom unburied.0

drictelt on Feb 5th 2018

Winter 1 is the first and only episode in the series of collaborative single-player projects that was supposed to succeed the Xmas trilogy. It consists of 7 levels.

Contributors: Drictelt, Shadowbreaker, $lave, Axle_Gear

Notes for version unburied.0:

Apparently this scenario had gone lost. This is what I found on my backup drive. I suspect it is the final version, but I'm not entirely sure.

381 downloads, 0 reviews, 0 screenshots, 0.0 rating


Xmas 1: Submarine 1.2

drictelt on Feb 5th 2018

Xmas 1 is the first in a series of collaborative single-player projects. It consists of 5 levels.

Contributors: Goran, RyokoTK, Drictelt, Zero

Notes for version 1.2:

I retrieved this scenario from fileball.whpress.com, unstuffed it, zipped it, and uploaded it here.

359 downloads, 0 reviews, 0 screenshots, 0.0 rating


Xmas 2: Icecave unburied.0

drictelt on Feb 5th 2018

Xmas 2 is the second in a series of collaborative single-player projects. It consists of 8 levels.

Contributors: Goran, Simon, RyokoTK, Sinjid, Drictelt, Shadowbreaker, Phobos Romulus

Notes for version unburied.0:

Apparently this scenario had gone lost. This is what I found on my backup drive. I suspect it is the final version, but I'm not entirely sure.

340 downloads, 0 reviews, 0 screenshots, 0.0 rating


Mararthon: Yuge 1.1

W'rkncacnter on Aug 25th 2017

08

Mararthon: Yuge is a 30 level scenario, plus 225 secret levels for many extra hours of gameplay.

Yuge is a community project that was created with procedural level generation using rooms that were mapped by hand. Mappers contribute varying sized rooms, which are then fed in to the level generator which is responsible for creating the overall level layout, texturing, placing monsters, items, and sounds. Therefore, you will see some of the same rooms multiple times while playing through the scenario, but each will likely have a different set of monsters in slightly different locations, different textures, and you will likely have different weapons.

The level generator was created by W'rkncacnter, and 353 unique mapped out areas were contributed by several mappers: Windbreaker, RyokoTK, Sankara, W'rkncacnter, President People, $lave, General Tacticus, Glamdring, and Adminn_1.

Yuge has 2 new weapons, 2 new boss monsters, new wall textures, new scenery objects, maps with precipitation, and a new liquid type. Along with the procedurally generated levels, the final level of the main scenario is a custom map created by Windbreaker.

Keep and eye out for a URL within the secret levels where you can download even more bonus maps.

Notes for version 1.1:
  • Made maps work properly with co-op.
  • Added amazing icons.
  • Fixed an issue with the stats plugin.

1104 downloads, 8 reviews, 10 screenshots, 5.0 rating


Colony Mod 1.3.1

skraeling on Dec 27th 2015

Fighter

This is 1 single player map. It was supposed to be part of a 3 map intro to an 11 map campaign that started a year ago. I'm hoping to get the next two maps added over the next month. Doubt I'll ever find the time to create the full campaign.

New physics file, new shapes file, and the merged map file are included in the download.

Physics of monsters has been modified so they act a little different.

The behavior of every gun has been modified. No assault rifle.

No new art.

If you're getting frustrated or just want to goof around, there's a secret door right at the start which leads to a Cheat Room containing all the guns and a recharger.

Notes for version 1.3.1:

-Added 3rd level

-Changed shotgun behavior

-Added terminal explaining new pistol behavior to 1st level, also added ammo

-Added sounds to 2nd level

-Included physics and shapes file, along with infinity's original music and sound files

-12/28/15: made a change so that you actually transport to level 3 after level 2

1269 downloads, 3 reviews, 6 screenshots, 4.0 rating


Fart Or Die! 1.3.5

dustu on Sep 22nd 2015

Floodzone

NOTE: Many changes have gone into this game to address the two reviews. With over 900 downloads, I'd appreciate a review from someone else. Please? Many many updates to add pillars, stairs, transparency, different goals, etc. When this was originally reviewed, there were only 4 levels! Please review if you downloaded it.

=========

Fart or Die! is a 9-level game that uses hidden areas, terminals, switches, teleports, and more!

As a beginner, I struggled to figure out how to create switches, terminals, platforms, stairs, circles (use circle plugin around a line), uplink chips, exits and terminal variants with multiple actions. I also could not figure out how to add motion or depth to water, lava, or sewage. All that works now and is included in this game.

I am not an expert map maker by any means (more a newb) but this map contains a lot of commonly used elements for map makers and may help some newbs.

NOTE: I am not a super mapping pro and my levels are much less complex than others on hereā€¦but it is that complexity that made it hard for me to learn by studying other maps. I hope this set of maps helps someone new on here. This is NOT an advanced mapping tutorial. It is meant to help you get over the hump.

Having said all that, it is also fun to play and I enjoyed making it. While the levels are not too complex, they are challenging and require you to follow game strategy to move from one level to another. :) If you play the game at the hardest level, you will find it difficult to complete. :)

Let me know if you like it. I'm in the pfhorums as dustu and on live games as dustu.

NOTE: I have addressed most, if not all, of the comments by reviewers on here and in the forums.

If you download this, please review it.

Enjoy!

Notes for version 1.3.5:

Minor bug fixes.

1697 downloads, 2 reviews, 6 screenshots, 2.0 rating


Marathon Phoenix 1.3

RyokoTK on Jun 27th 2015

10

A 35-level single player major conversion.

This scenario is difficult and action-packed; it features a full arsenal of new, powerful weapons, and more threatening enemies than you could ever want.

1.3 now has stats support for Lhowon.org's solo/coop leaderboards, and a few bonus levels from an unfinished project appended to the end of the campaign.

12339 downloads, 36 reviews, 21 screenshots, 4.4 rating