Downloads

Tagged 'Scenario'

Aleph One: Pathways Into Darkness 1.1.1

W'rkncacnter on Mar 11th 2019

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This is a full port of the 1993 mac game "Pathways Into Darkness" by Bungie to the Aleph One engine. Therefore, Pathways into Darkness is now available on Windows, Linux, and Mac.

Note: You must use the latest beta version of Aleph One for this to work correctly. It is currently version 1.3b2 and can be found here: https://github.com/Aleph-One-Marathon/alephone/releases

This is a little different from a typical marathon scenario, as it features:

  • Levels that can be re-visited multiple times with their state preserved.
  • Advanced inventory for carrying and using many items.
  • Resting to heal.
  • Use of crystals to use special powers, along with conventional weapons.
  • RPG elements.
  • An ending score based on how you do while playing the game.
  • Talking to the dead.

Make sure to read the readme for important information about controls. There are some non-obvious things you need to be aware of when playing the game. If you get stuck, there is a link to some Youtube videos in the readme that can be used as a guide.

Notes for version 1.1.1:

Changes for 1.1.1:

Fix issue with people that started a game on v1.0, upgraded to 1.1 and continued their saved games. They were not able to arm the bomb.

Changes for 1.1:

Many bug fixes and other improvements/quality of life changes.

The readme has a full list of changes in 1.1.

If you are currently playing through the game, you can keep using your existing saved game. Just click OK when it says the map has changed, and the next time you transition between levels, you'll get the new changes.

744 downloads, 5 reviews, 9 screenshots, 5.0 rating


Mararthon: Yuge 1.2

W'rkncacnter on Dec 21st 2018

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Mararthon: Yuge is a 30 level scenario, plus 225 secret levels for many extra hours of gameplay.

Yuge is a community project that was created in 2017 with procedural level generation using rooms that were mapped by hand. Mappers contributed rooms of various design and size, which were then fed into the level generator, which created the overall level layouts, texturing, monster placements, items, and sounds. Therefore, you will see some of the same rooms multiple times while playing through the scenario, but each will likely have a different set of monsters in slightly different locations, different textures, and you will likely have different weapons.

The level generator was created by W'rkncacnter, and 353 unique mapped out areas were contributed by several mappers: Windbreaker, RyokoTK, Sankara, W'rkncacnter, President People, $lave, General Tacticus, Glamdring, and Adminn_1.

Yuge has 2 new weapons, 2 new boss monsters, new wall textures, new scenery objects, maps with precipitation, and a new liquid type. Along with the procedurally generated levels, the final level of the main scenario, "enter the DOUCHE", is a custom map created by Windbreaker.

Like HD textures? Check out the Yuge Definition Textures plugins: http://simplici7y.com/items/yuge-definition-textures.

Keep and eye out for a URL within the secret levels where you can download even more bonus maps.

Notes for version 1.2:

Version 1.2 (December 2018): fixed terminals to work with newer versions of Aleph One, added fog to several levels in the original campaign, made minor adjustments to several levels in the original campaign.

Version 1.1 (August 2017): made levels work properly with co-op, added amazing icons, fixed an issue with the stats plugin.

Version 1.0 (July 2017): initial release.

1637 downloads, 10 reviews, 10 screenshots, 5.0 rating


Eupfhoria - Marathon Soundtrack Remake 1

Zuranthus on Nov 18th 2018

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Eupfhoria - Marathon Soundtrack Remake

Eupfhoria is a fully re-instrumented and re-scored soundtrack mod for the first Marathon. This replacement tries to remaster the original soundtrack while retaining the original feel. It IS the tracks you know and love, as it's based off the original MIDI files. Most tracks should fuller and more atmospheric, hopefully a bit like Marathon's younger brother, Halo.

To see if this is for you without downloading, you can stream it all here: Eupfhoria - Full Album Stream

Installation is simple, just replace your Music folder found in the Marathon directory. Backup your original folder if you want to go back to the originals.

NOTE: Don't use this for your first playthrough. Really. This is for people who've played through it before and want a new experience. Updating those pesky textures is one thing, but save this for your second playthrough.

Notes for version 1:

First release.

330 downloads, 2 reviews, 1 screenshot, 3.5 rating


Marathon 1 Redux 0.0.12-alpha

liacrow on Oct 1st 2018

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Latest releases now on Github: https://github.com/ravenshining/M1R

A project to give Marathon 1 a facelift, incorporating the new features of Aleph One to flesh out and add realism to the Marathon's architecture. Eventually, to include a branching storyline- possibly even missions on the colony moon.

Featuring Marathon 1 with liquids, ambient sound, new weapons, more scenery, improved sprites, expanded architecture, new terms & terminal art, the latest HD plugins. Also including Craig Hardgrove's soundtrack, you can visit his page over at themarathonmusic.com !

Although it is now a playable scenario, I still consider this an Alpha release for development and testing, but at this stage you may find it more entertaining than, and in some respects more faithful than M1A1. To contribute to this project, download it and read the "Help Wanted.txt" and/or TODO.txt," or head over to the Pfhorums where the lists and discussion are posted: http://pfhorums.com/viewtopic.php?f=13&t=53510

Notes for version 0.0.12-alpha:

M1-style Rescue missions now work! We don't have the branching storyline yet, but you WILL get different terminal messages on The Rose and Bob-B-Q if you succeed or fail to save 50% of the BoBs. A big thanks to Treelama for patiently explaining how this works and releasing a new version of Weland to eliminate the need for hex editing!

M1-style activation triggers! Every level has been gone over to restore Glue activation mechanics for all non-teleporting monsters. Not only does this make M1R replicate M1 activation, but BoBs may freely roam the levels (provided you don't kill them) instead of being confined and/or glitching behind zone borders as in M1A1. A yuge thank-you to Wrkncacnter for writing a Weland plugin that streamlined this process!

The ridiculously-slow-on-early-levels shock staff mechanic has been scaled way back as it was not fun. Instead, early levels have you hitting monsters with the staff as a fragile but highly effective melee weapon - complete with it's own HD animation - until exposition is delivered via terminal on how to operate it properly.

As with 0.0.11, please note that if you command-option- or control-shift- begin new game, only levels 1-37 are playable. Levels 38-99 are redundancies for the planned branching storyline, and do not yet have physics, terminals, or MML. Levels 101-119 are multiplayer carnage.

The flamethrower now obscures your vision as it should when using the HD weapons plugin.

Architectural updates to seven levels (Never Burn Money, The Rose, Blaspheme Quarantine, Shake Before Using, Pfhor Your Eyes Only, Unpfhorgiven, & Try Again).

Lava and Goo should be generally shallower (more like M1) and emits noise to eliminate abrupt sonic transitions.

Welcome level removed and replaced with a placeholder, the goal being to have a populated spaceport and functional Mirata for 0.0.13.

More terminal exposition

Less ammo

touched up Arrival chapter screen

various physics tweaks

1435 downloads, 1 review, 6 screenshots, 3.0 rating


Frolic 0.0

Screamernail on Aug 26th 2018

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So this is the files for Frolic. Not much to add but that this was unfinished.

Notes for version 0.0:

Added.

417 downloads, 1 review, 3 screenshots, 4.0 rating


Narcotics 0

drictelt on Feb 5th 2018

A two-level mini-scenario consisting of maps that were intended to become part of Marathon Syndicate, itself a project building on Marathon Rubicon.

Maps are by myself. Project Syndicate was by Cryos, Drictelt, effigy, Goran, Lhowon and John Doe; the maps rely on some textures and a terminal picture by others in the team.

614 downloads, 1 review, 0 screenshots, 5.0 rating


Winter 1: The Venom unburied.0

drictelt on Feb 5th 2018

Winter 1 is the first and only episode in the series of collaborative single-player projects that was supposed to succeed the Xmas trilogy. It consists of 7 levels.

Contributors: Drictelt, Shadowbreaker, $lave, Axle_Gear

Notes for version unburied.0:

Apparently this scenario had gone lost. This is what I found on my backup drive. I suspect it is the final version, but I'm not entirely sure.

600 downloads, 0 reviews, 0 screenshots, 0.0 rating


Xmas 1: Submarine 1.2

drictelt on Feb 5th 2018

Xmas 1 is the first in a series of collaborative single-player projects. It consists of 5 levels.

Contributors: Goran, RyokoTK, Drictelt, Zero

Notes for version 1.2:

I retrieved this scenario from fileball.whpress.com, unstuffed it, zipped it, and uploaded it here.

584 downloads, 1 review, 0 screenshots, 5.0 rating


Xmas 2: Icecave unburied.0

drictelt on Feb 5th 2018

Xmas 2 is the second in a series of collaborative single-player projects. It consists of 8 levels.

Contributors: Goran, Simon, RyokoTK, Sinjid, Drictelt, Shadowbreaker, Phobos Romulus

Notes for version unburied.0:

Apparently this scenario had gone lost. This is what I found on my backup drive. I suspect it is the final version, but I'm not entirely sure.

565 downloads, 0 reviews, 0 screenshots, 0.0 rating


Colony Mod 1.3.1

skraeling on Dec 27th 2015

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This is 1 single player map. It was supposed to be part of a 3 map intro to an 11 map campaign that started a year ago. I'm hoping to get the next two maps added over the next month. Doubt I'll ever find the time to create the full campaign.

New physics file, new shapes file, and the merged map file are included in the download.

Physics of monsters has been modified so they act a little different.

The behavior of every gun has been modified. No assault rifle.

No new art.

If you're getting frustrated or just want to goof around, there's a secret door right at the start which leads to a Cheat Room containing all the guns and a recharger.

Notes for version 1.3.1:

-Added 3rd level

-Changed shotgun behavior

-Added terminal explaining new pistol behavior to 1st level, also added ammo

-Added sounds to 2nd level

-Included physics and shapes file, along with infinity's original music and sound files

-12/28/15: made a change so that you actually transport to level 3 after level 2

1464 downloads, 3 reviews, 6 screenshots, 4.0 rating