jonny on Jun 21st 2013
A circle drawing plugin for Weland.
Notes for version 1.2:
Added feature to connect points on circle to nearest inward point along radius (possibly center). Fixed parameters dialog to handle longer inputs. Reworked algorithm so that arc selection (#, length, or angle) is given priority when rounding values.
769 downloads, 3 reviews, 0 screenshots, 4.7 rating
HD Scenery 1.0
PerseusSpartacus on Jun 19th 2013
For those of you who want to spruce up the scenery without having to look at those heinous XBLA Monsters, here's a Plugin that will just change the look of the scenery items to be higher-resolution.
NOTE: This plugin should work with Infinity, but will not modify the Jjaro scenery.
Notes for version 1.0:
Replaces Water, Sewage, Lava, and Pfhor scenery items with higher-resolution versions.
964 downloads, 0 reviews, 2 screenshots, 0.0 rating
jonny on Jun 17th 2013
Intended as a replacement for Chisel's Merge extension, this plugin for Weland will copy most elements from one map to another. See README for installation and usage notes.
668 downloads, 3 reviews, 0 screenshots, 3.3 rating
Chibi Usa Soundtrack Bonus Edition
ftg.death.rhino on Jun 5th 2013
Now you can hear the Original Marathon Soundtrack in the modern MIDI Instruments for Quicktime! Me sad though, no plugin, no MML script, just replace your Tracks folder with the new one... :'-(
Notes for version Bonus Edition:
It may not be a plugin, and it may not replace on its own, but it has some cool extra stuff, things for newcomers and things for Born on Boards!
986 downloads, 2 reviews, 1 screenshot, 4.5 rating
Rotating Items 1.0
Crater Creator on May 15th 2013
Back when items were strictly 2D sprites, there was little reason to care about their facing angle. We now have plugins that replace items with 3D models, yet in nearly all existing maps all weapons and ammo face the same direction.
This plugin addresses this cosmetic oddity by making all items slowly rotate (yaw), as seen in other shooters like Quake and Unreal. The 2D sprites were easy to identify because you could see them in profile from any angle. This animation restores that property, and the movement also makes them stand out more. Unfortunately, because the script physically manipulates the items in the environment, it's only expected to work in single player.
I've been using this for myself ever since thedoctor45 released his excellent 3D items plugin in February 2012. However, it's very simple and should work with any 3D items, for any scenario. Anyone making a "3D items" or similar plugin is welcome to bundle this into their work; one look at the lua and you'll see how simple the effect is to create.
808 downloads, 2 reviews, 1 screenshot, 5.0 rating
General Tacticus on May 11th 2013
This is my first plugin uploaded to this site, it adds hi-res weapon in hand graphics to replace the original, low-res sprites with redone 3d rendered sprites.
Constructive criticism/tips are very welcome.
Notes for version 1.2:
revised the hands a bit more, added 3d weapon items.
1449 downloads, 7 reviews, 1 screenshot, 3.4 rating
fiddler_on_a_roof on Apr 6th 2013
fiddler_on_a_roof on Mar 16th 2013
This is a modification of Hopper's amazing XBLA HUD for Marathon 2 and Infinity, this time designed for Marathon Phoenix.
Note: Secret skull information is displayed when you take out your fists.
Notes for version 1.0:
Initial release. Includes support for secret skulls and keycards.
993 downloads, 1 review, 5 screenshots, 5.0 rating
Crater Creator on Aug 5th 2012
EasyShade contains functions for automating the lighting of Aleph One levels. It is intended to aid mapmakers in conjunction with their usual lighting techniques. EasyShade currently includes these functions (all parameters are optional):
sunlight(contrast, manual_sun_angle, cumulative) for simulating a directional light source that affects all surfaces and does not cast shadows
roomlight(brightness, floor_threshold, ceiling_threshold, radius) for assigning a brightness to an entire room at once
pointlight(brightness, max_radius) for simulating a point light source where the player is standing (calculations done in 2D)
darken() and lighten() for nudging the brightness of the room you're in up or down. These functions are tied to the previous and next weapon keys, so you can make an adjustment by pressing one key instead of typing out a function call.
pavelight(brightness) for applying a single brightness to all surfaces in the entire level
resetlights() for restoring a level to its original lighting levels
Notes for version 1.5:
Major update, now with wholly different types of automated lighting.
970 downloads, 1 review, 2 screenshots, 5.0 rating
President People on Aug 4th 2012
This plugin replaces all Pfhor textures with a combination of the Marathon 2 and Infinity versions into single textures. The result maintains Marathon 2's bright colors, and adds many details from the Infinity textures.
The plugin will work with either Marathon 2 or Marathon Infinity Shapes (or any scenario that leaves the Pfhor texture set unmodified).
Questions, comments, bugs? Post on the Pfhorums.
Notes for version 2.0:
Version 1.0: Initial Release
Version 2.0: Plugin expanded to replace the entire Pfhor texture set, various improvements throughout the pre-existing textures.