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Hi res Jjarro scenery replacement 1.0

General Tacticus on Aug 1st 2016

Deadfields_0000

This plugin replaces most of the original Jjarro props with 4x resolution rendered versions.

-The sun sprite is not replaced yet, but I have no idea where it shows up anyway.

-The broken light fixtures are not replaced either, as the game doesn't let you break Jjarro lights.

Notes for version 1.0:

The next version will probably include the star and unused broken lights

1152 downloads, 3 reviews, 3 screenshots, 5.0 rating


Hi-Res Critters And VacBobs 1.1

General Tacticus on Dec 13th 2016

Pooryorick_0000

This plugin updates the appearance of various Infinity specific monsters to fit in with the XBLA monster set.

Notes for version 1.1:

Fixes VacBob color table 03 to be more accurate to the original.

(It isn't used the the original maps, though)

1127 downloads, 1 review, 3 screenshots, 5.0 rating


5-D Intersections plugin for Weland 1.0

Hopper on Jan 25th 2016

Sshot

Ever wondered if a level used 5-D space, where two polygons overlap in 3-D space? This plugin for Weland reports any instances where polygons overlap in a realistically impossible way.

984 downloads, 1 review, 1 screenshot, 5.0 rating


Differential Shading Checker Plugin 1.0

W'rkncacnter on Feb 15th 2018

Prahblumfixed

An alephone plugin that can be used to help you determine if your map has enough differential shading. It will turn all of the floors, ceilings, and walls solid green. If you do not have enough differential shading, it will be difficult or impossible to look around and see the architecture of your map.

If after turning this plugin on, you can navigate your level easily and see all of the architecture, your map has adequate differential shading.

You will likely need to disable other texture plugins and any others that run lua like visual mode when using this plugin.

863 downloads, 1 review, 2 screenshots, 5.0 rating


Kill Bob LeVitus Marathon 1.0

eisnerguy1 on Apr 17th 2018

Waterloowaterpark_0022

At MacWorld 1996, Power Computing (a popular Macintosh clone manufacturer in the mid-1990’s) released a CD-ROM called “PowerComputing The Disc 2”.

This contained a special demo of Marathon 2. Instead of the normal sprites for Bob, there was instead special sprites of the Director of Evangelism of Power Computing, Bob LeVitus. Also included with the demo was a Shapes file that could be used with the full version of the game.

I was surprised that this wasn't already ported to Aleph One so, I've rectified that.

Questions, comments, bugs? Post on the Pfhorums: http://pfhorums.com/viewtopic.php?f=13&t=53549

Notes for version 1.0:

1.0: Initial release

831 downloads, 0 reviews, 5 screenshots, 0.0 rating


Fullscreen Corner HUD 1.0

Shappie on Jul 18th 2020

Merlinunplugged_0000

This is a slightly modified version of Hopper's M2 Default HUD. It moves the HUD to the lower left corner of the screen and allows for fullscreen mode without any black bar. This works for any non-M1 scenario.

Thanks to wrkncacnter for the additional scripting.

317 downloads, 4 reviews, 5 screenshots, 5.0 rating


Trojan Fullscreen Corner HUD 1.2

jamos05 on Sep 16th 2020

Arrival_0002

This is a version of the Fullscreen Corner HUD that is made to work with Trojan in Aleph One. It moves the HUD to the lower left corner of the screen and allows for fullscreen mode without any black bar.

The HUD graphics are from the M2 port of Trojan, which doesn't take up the full screen like the original does.

Notes for version 1.2:

Removed the alternative shapes file since the gap happens even without my fullscreen plugin.

317 downloads, 0 reviews, 4 screenshots, 0.0 rating


Community/Freeverse Plugin - Walls M2 1.0

herecomethej2000 on Jun 4th 2020

CFP is a complete set of high definition textures for Marathon Infinity and Durandal. Based on the original Freeverse Marathon 2 Durandal XBLA textures, these have been further enhanced by the Alephone community with glowmaps and made to support Marathon Infinity.

Contributors:

Freeverse, Hopper, Treellama, TheDoc45, General Tacticus, J2k, Spurious Interrupt, Tfear7, Zetren

This is Zetren's 1024x1024 XBLA walls for M2 Durandal integrated with the bloom effects from thedoctor45's XBLA SuperPlugin and made to be compatible with the CFP set.

Installation: The downloaded file must be decompressed and the sub zip files moved to the appropriate plugin folder. The reason the plugin is broken up is for improved performance while still having the benefit of being compressed.

Note: Alephone doesn't handle overly large compressed plugins very well, especially on OSX. This is because Alephone would have to decompress the entire wall texture set just to get at the relatively few sprites it needs for any given instance. By breaking the plugin up into multiple plugins for each wall set, it only has to decompress what it needs for an instance.

Other CFP Packages

CFP Monsters - http://simplici7y.com/items/community-freeverse-plugin-monsters

CFP Scenery - http://simplici7y.com/items/community-freeverse-plugin-scenery

CFP Weapons Inf - http://simplici7y.com/items/community-freeverse-plugin-weapons

CFP Weapons M2 - http://simplici7y.com/items/community-freeverse-plugin-weapons-m2

Notes for version 1.0:

Initial Release

303 downloads, 0 reviews, 0 screenshots, 0.0 rating


M1A1 Fullscreen Corner HUD 1.0

Shappie on Jul 27th 2020

Romanbathsofconflict_0000

This is a slightly modified version of Hopper's M1A1 HUD. It moves the HUD to the lower left corner of the screen and allows for fullscreen mode without any black bar. This should work for any Aleph One scenario, including M1.

I also made a few small edits to the HUD itself for aesthetics and transparency.

Thanks to wrkncacnter for the additional scripting.

298 downloads, 1 review, 4 screenshots, 5.0 rating


Marathon Infinity Upscaled Monsters 1.0

W'rkncacnter on Dec 24th 2020

2

HD monsters for alephone. These were generated with Topaz Gigapixel AI upscaling, with some automatic processing to correct colors and smooth the edges of the sprites. Also, a bit of manual editing was done to remove black outlines from a couple monsters that had thick black outlines. The Bob and marine faces end up looking very weird with gigapixel, so I've included the Bobs and marines from Treellama's ML Super Res Monsters plugin, so that this is a complete and usable plugin. The gigapixel monsters are scaled up 4x, while the Bobs and marines are 3x.

This plugin should be good enough to use as-is, but I'm sure there are opportunities to do more manual cleanup and tweaking to make them even better (particularly making fighter staves more consistent between frames). If the community is willing to help out, let me know in discord, and I can provide the png masters for editing: https://discord.gg/c7rEVgY.

Notes for version 1.0:

1.0:

  • Adds glow maps
  • Uses TL's ML Super Res Bobs and Marines, as gigapixel did not do a good job with them.
  • Manually removed some black borders in cases where they were very thick.

172 downloads, 0 reviews, 6 screenshots, 0.0 rating