Tagged 'Plugin' by Most Reviews
Crater Creator on Aug 5th 2012
EasyShade contains functions for automating the lighting of Aleph One levels. It is intended to aid mapmakers in conjunction with their usual lighting techniques. EasyShade currently includes these functions (all parameters are optional):
sunlight(contrast, manual_sun_angle, cumulative) for simulating a directional light source that affects all surfaces and does not cast shadows
roomlight(brightness, floor_threshold, ceiling_threshold, radius) for assigning a brightness to an entire room at once
pointlight(brightness, max_radius) for simulating a point light source where the player is standing (calculations done in 2D)
darken() and lighten() for nudging the brightness of the room you're in up or down. These functions are tied to the previous and next weapon keys, so you can make an adjustment by pressing one key instead of typing out a function call.
pavelight(brightness) for applying a single brightness to all surfaces in the entire level
resetlights() for restoring a level to its original lighting levels
Notes for version 1.5:
Major update, now with wholly different types of automated lighting.
1283 downloads, 1 review, 2 screenshots, 5.0 rating
XBLA Survival 2.0
Hopper on Jul 7th 2014
Play the Survival solo gameplay mode from Durandal XBLA. Rack up carnage points as you face off against hordes of increasingly difficult enemies.
Play on the four Survival maps built by Freeverse for the port. Or use the plugin, pick any netmap, and try not to die.
For a similar co-op experience, see Survival.lua.
Notes for version 2.0:
Adds four original maps from Freeverse.
2022 downloads, 1 review, 4 screenshots, 4.0 rating
Hopper on Jan 25th 2016
General Tacticus on Dec 13th 2016
W'rkncacnter on Feb 15th 2018
An alephone plugin that can be used to help you determine if your map has enough differential shading. It will turn all of the floors, ceilings, and walls solid green. If you do not have enough differential shading, it will be difficult or impossible to look around and see the architecture of your map.
If after turning this plugin on, you can navigate your level easily and see all of the architecture, your map has adequate differential shading.
You will likely need to disable other texture plugins and any others that run lua like visual mode when using this plugin.