Tagged 'Plugin' by Best Reviewed
W'rkncacnter on Feb 15th 2018
An alephone plugin that can be used to help you determine if your map has enough differential shading. It will turn all of the floors, ceilings, and walls solid green. If you do not have enough differential shading, it will be difficult or impossible to look around and see the architecture of your map.
If after turning this plugin on, you can navigate your level easily and see all of the architecture, your map has adequate differential shading.
You will likely need to disable other texture plugins and any others that run lua like visual mode when using this plugin.
1041 downloads, 1 review, 2 screenshots, 5.0 rating
Shappie on Jul 27th 2020
This is a slightly modified version of Hopper's M1A1 HUD. It moves the HUD to the lower left corner of the screen and allows for fullscreen mode without any black bar. This should work for any Aleph One scenario, including M1.
I also made a few small edits to the HUD itself for aesthetics and transparency.
Thanks to wrkncacnter for the additional scripting.
647 downloads, 1 review, 4 screenshots, 5.0 rating
W'rkncacnter on Dec 3rd 2020
treellama on Sep 2nd 2010
A zip file version of the old 3D Examples from the early days of Aleph One. Includes a plugin containing 3D models of columns and lights, and two maps for trying it out. Files originally created by "binhqx", and still available in .sit form here
1807 downloads, 5 reviews, 2 screenshots, 4.2 rating
President People on Aug 4th 2012
This plugin replaces all Pfhor textures with a combination of the Marathon 2 and Infinity versions into single textures. The result maintains Marathon 2's bright colors, and adds many details from the Infinity textures.
The plugin will work with either Marathon 2 or Marathon Infinity Shapes (or any scenario that leaves the Pfhor texture set unmodified).
Questions, comments, bugs? Post on the Pfhorums.
Notes for version 2.0:
Version 1.0: Initial Release
Version 2.0: Plugin expanded to replace the entire Pfhor texture set, various improvements throughout the pre-existing textures.
1950 downloads, 2 reviews, 0 screenshots, 4.5 rating
goran svensson on Feb 26th 2012
Animates the water with a 24 frame animation.
Only for water set so far. It needs to be activated last, since the last activated plugin gets priority.
Notes for version 0.2:
0.2 Moved the animated water from my water set to this plugin.
2209 downloads, 2 reviews, 0 screenshots, 4.5 rating
Chibi Usa Soundtrack Bonus Edition
ftg.death.rhino on Jun 5th 2013
Now you can hear the Original Marathon Soundtrack in the modern MIDI Instruments for Quicktime! Me sad though, no plugin, no MML script, just replace your Tracks folder with the new one... :'-(
Notes for version Bonus Edition:
It may not be a plugin, and it may not replace on its own, but it has some cool extra stuff, things for newcomers and things for Born on Boards!
2225 downloads, 2 reviews, 1 screenshot, 4.5 rating
liacrow on Sep 17th 2017
This 360° wrap-around starscape replacement shows the stars as they would appear in the Tau Ceti system on July 3, 2794 at 0839 UTC, as well as a few local objects likely to be visible.
The stars, colony, and positions of planets have been rendered by Celestia, the open-source universe explorer. Using data on the planets known to be orbiting Tau Ceti, I made a few tweaks within real parameters to make things more comfy for our Martian colonists.
Remember the pink-brown planet from the Pfhor chapter screen? It's now an ice giant around which the colony orbits. Or is it a water giant? Celestia says it's 40F up there. Whatever, it's like Uranus, execpt smaller, warmer, and not sideways.
The huge blue planet is the colony moon, 1300 km below. I tried to put the Marathon in as high an orbit as possible while still being close enough to be an easily reached space station.
You can easily find Sol in the screen shot from G4 Sunbathing. It's just above and to the left of the right gantryway, or just below and to the right of Arcturus, slightly brighter than the surrounding stars.
On Marathon levels, your point of view will be from the Marathon's surface. The Scoutship will be part of the backdrop, while the scenery item is replaced by the unused slave transport sprite. On Pfhor levels, you view from an alien ship surface, and the Marathon sprite has been enhanced.
Software used: 1 - Gravitation to find a stable orbit for the moon, 2 - Celestia to produce renders, 3 -Hugin to stitch them together into a panorama, 4 - GIMP for postprocessing and Marathon's surface texturing.
To install, please drop the zip file into your appropriate plugins folder. Also, make sure that in Preferences > Graphics > Rendering Options, that "Replacement Texture Quality" for Landscapes is set to "Unlimited."
Notes for version 3.0:
-New landscape for Pfhor levels -Corrected star orientation on Pfhor levels -Removed floating Marathon logo -Restored & enhanced Marathon sprite -Shortened plugin UI name -Fixed Windows compatibility (I hope)
1709 downloads, 2 reviews, 3 screenshots, 4.5 rating
fiddler_on_a_roof on Mar 16th 2013
This is a modification of Hopper's amazing XBLA HUD for Marathon 2 and Infinity, this time designed for Marathon Phoenix.
Note: Secret skull information is displayed when you take out your fists.
Notes for version 1.0:
Initial release. Includes support for secret skulls and keycards.
2116 downloads, 2 reviews, 5 screenshots, 4.0 rating
XBLA Survival 2.1
Hopper on Nov 1st 2020
Play the Survival solo gameplay mode from Durandal XBLA. Rack up carnage points as you face off against hordes of increasingly difficult enemies.
Play on the four Survival maps built by Freeverse for the port. Or use the plugin, pick any netmap, and try not to die.
For a similar co-op experience, see Survival.lua.
Notes for version 2.1:
Version 2.1 fixes a bug which caused films to go out-of-sync.