President People on Dec 21st 2009
A map built from the Electric Sheep trilogy in Marathon Infinity.
It comes with it's own unmerged physics file. The Enforcer will ignore you unless you unless you make him berserk.
The aliens are really just for fun. After being tested in netplay, the ticks only got in the way.
*All lava floors teleport!
Notes for version 2.2:
Hopefully the last update?
Fixed a bug with the main platform on the right; It's minimum height was set higher than the max height by accident. It will now fall to the proper negative height.
1340 downloads, 4 reviews, 2 screenshots, 2.8 rating
Envy on Dec 2nd 2009
These are two maps, one for RAITHE's special gametype, and one with actual weapons for regular play. I have included Merged and un-merged files. There are a few places with weird smearing. Smile and look past them please. (=
Notes for version 1:
1316 downloads, 3 reviews, 0 screenshots, 2.7 rating
Envy on Sep 24th 2009
A map i only converted to the marathon engine. not my idea.
this is the Citadel, biggest map almost ever... uses all space possible... Careful of the crypt if you use the Physics that emulate the bob war...
Notes for version 1:
some bad lighting here and there, still needs fog, some teleporters need hooking up, edges need killzones, needs a readme... other than that, iz finished.
@President People thats what it is.
@timothy, this is going in my scenario, and the textures would therefore be customized to the map. and idk how to do fog, and the troops were just cause i was bored. nobody likes bots.
1487 downloads, 6 reviews, 0 screenshots, 3.2 rating
Perry Arena 1.0.2
jstea on Sep 20th 2009
Perry Arena is my first map released to the public. It's packed full of carnage and uses the sewage texture set. M2 compatible. There are aliens and bobs for solo fun.
Notes for version 1.0.2:
Changed some sounds and monster parameters to improve flow.
1544 downloads, 3 reviews, 2 screenshots, 1.7 rating
Envy on Sep 14th 2009
This is the first netmap i will release. you cant always get what you want... you cant always get what you want... you cant always get what you want... But if you try sometime, you just might find- there are some Height problems, but they are intentional. if you aren't dumb, you can get around them. there are also better guns, but they are hidden. good luck.
Notes for version .42:
first release. please tell me everything and anything you don't like about it.
1427 downloads, 4 reviews, 0 screenshots, 1.2 rating
wastedjamacan on Sep 6th 2009
A small netmap I made. Probably the best one yet. Hasn't been tested on the meta that I know of.
1382 downloads, 1 review, 0 screenshots, 5.0 rating
wastedjamacan on Aug 17th 2009
Elements 2 2 Beta
Dispatcher on Jun 16th 2009
Having adopted my own creation from the Orphanage, I submit "Elements 2 Beta". This netmap pack is hostable in the usual way and will also allow nethopping, which does seem to work. Since the map was made before A1 was around, I'd be curious as to how well the levels play using a PC; they do work on Macs. If playing A1 Infinity, all levels are playable. Note that "Speed Bump" has at least one platform which causes a player to be in constant motion; die there and you will not be able to respawn. Also note that the Jjarro level's central open area is easily accessible, yet there is no way out of it except for grenade or rocket hopping or dying. ;-O If playing A1 M2, the Jjarro level will crash the game. (The Goo level will also crash since there is an SMG hidden in the level :-) The levels were built for speed rather than looks (although most look and sound pretty good). Once the bugs are edited out, it may be released as "Elements 2". Enjoy!
Notes for version 2 Beta:
1678 downloads, 0 reviews, 2 screenshots, 0.0 rating
Mr Vain 1.1
goran svensson on Jun 15th 2009
A large netmap inspired by Quake 3 Arena.
Weapons and ammo are stacked. That's why you don't see much ammo. It's hidden under weapons.
Notes for version 1.1:
Mr Vain 1.1
-added more elevators
-made a few elevators more user friendly
-added an abundance of ammo in item parametres. The Map now spawns enough ammo and weapons to max 8 players out.
-a couple of weapon spawning points were added.
-A hill and ball were added