Fort Roque 1.0.1
Crater Creator on Feb 4th 2013
I played a Call of Duty map that had a stair/bridge combination I thought was interesting. I loosely mimicked that structure and just sort of built things out from there. At this point the resemblance is gone, but I kept the style of an urban setting with buildings and structures positioned at regular angles.
I tried to put function over aesthetics, leaving all texturing/lighting/scenery/sounds until I was satisfied with the flow. The hill was not the initial focal point of the map, but as a player I like the variety provided by specific objectives like in KOTH, so I'm glad a natural hill area emerged. It may feel somewhat limited with no platforms, teleporters, or powerups; but I didn't want to throw everything and the kitchen sink into the same level.
Notes for version 1.0.1:
- reduced the shield recharger to a 1x. This seemed to be the most egregious flaw to the level.
I hate to bump this to the front page for such a minor change, so I waited until I was going to release something new anyway.
1221 downloads, 3 reviews, 3 screenshots, 3.0 rating
Unlost Found v1.4
brilliant on Dec 31st 2012
Mark Smith on Mar 31st 2012
A net map taken from the upcoming mini-scenarion AAAdventures 2 ~ Kaspar. Enjoy.
1010 downloads, 1 review, 0 screenshots, 1.0 rating
President People on Jan 18th 2012
This plugin replaces some textures with those found in the Marathon 2 Preview.
The Marathon 2 Preview was released before the Marathon 2 Demo, and contains different textures, weapons and sprites than in the full game, and in some cases, the demo.
I highly recommend that you use Marathon 2 Textures with this plugin. Aleph One 1.0 also recommended.
-- Special Thanks to Hopper for converting the M2 Preview Shapes to Aleph One Format
For more info on the M2 Preview, check out the Marathon Story Page:
Check out Hopper's converted M2 Preview Shapes on the Pfhorums:
Any questions or comments? You can contact me on the Pfhorums.
Notes for version 2.2:
v2.1 to 2.2
- Ugh, texture 010 was incorrectly named after the Preview, in which it was bitmap 23. Corrected.
v2.0 to 2.1
- I'd forgotten to convert the new textures to DDS format. They should work properly now.
v1.0 to v2.0
Completely replaced all bitmaps, using Hopper's converted M2 Preview Shapes (The screenshot method was worth it :))
Added textures 002, 003, 027, and 029
1127 downloads, 0 reviews, 4 screenshots, 0.0 rating
thedoctor45 on Jan 5th 2012
This is a superplugin for AlephOne 1.0 that lets you easily enable all the hi-res sprites and textures from the XBLA version of Marathon: Durandal with one single click. All required graphics are inlcuded- just unzip the downloaded folder into your Marathon 2 plugins directory. In addition to that, some glow- and bumpmap textures have also been included to improve visual experience and take advantage of AOs new shader features. No custom shapes files are required for this to work. Separate plugins for monsters, wall textures and weapon sprites will be released by treellama.
Notes for version 1.1.1:
Please note that this plugin will NOT function properly with previous versions of AlephOne or Marathon Infinity.
WARNING! - there has been a problem with the previous download (player graphics were missing) - I strongly suggest to everybody who downloaded v1.1. to re-download fixed v1.1.1!
1504 downloads, 2 reviews, 7 screenshots, 5.0 rating
The Grab Bag 3.0
Nibenon on Jan 2nd 2012
A compilation of Ruben Rybnik's and my own maps, each with a specific gametype in mind. Remember, since both of us contributed, we can't review. I leave THAT to you. Really, REVIEW.
Notes for version 3.0:
I've added 6 more maps that were meant to be EMFH, etc. but were then expanded for survival. Ruben finally updated "Palace of Eru" and another map.
Reviews are always nice, even the occasional spite would be a change.
1471 downloads, 4 reviews, 17 screenshots, 3.5 rating
gortunit on Jan 1st 2012
12 Infinity Net Maps
?Nothing showed off scale, beyond the Nerve Compression hanging in the edge of Danger. But he could not worry about the Nerve-box. That always came through cranching."
- from Scanners Live in Vain by Cordwainer Smith, 1950
Notes for version 1.2:
Re-added three maps from v1.0. Renamed one of these maps: The First Effect, Tombo the Unicycling Gorilla (new name), and Cut from Desire and Pain. Added custom shapes to Tombo.
Added two new maps: Sister Mary Balrog and Televised Feedlot.
Adjusted some weapons, sounds, lighting, architecture and textures in maps from v1.1.