Downloads

Tagged 'Emfh' by Oldest Updates

Fort Roque 1.0.1

Crater Creator on 02/04/2013

Screenshot titled "screenshot 2"

I played a Call of Duty map that had a stair/bridge combination I thought was interesting. I loosely mimicked that structure and just sort of built things out from there. At this point the resemblance is gone, but I kept the style of an urban setting with buildings and structures positioned at regular angles.

I tried to put function over aesthetics, leaving all texturing/lighting/scenery/sounds until I was satisfied with the flow. The hill was not the initial focal point of the map, but as a player I like the variety provided by specific objectives like in KOTH, so I'm glad a natural hill area emerged. It may feel somewhat limited with no platforms, teleporters, or powerups; but I didn't want to throw everything and the kitchen sink into the same level.

Notes for version 1.0.1:
  • reduced the shield recharger to a 1x. This seemed to be the most egregious flaw to the level.

I hate to bump this to the front page for such a minor change, so I waited until I was going to release something new anyway.

2,392 downloads, 3 reviews, 3 screenshots, 3.0 rating

Screenshot titled "shot3"

This is a new, standalone release. The map is designed to support all gametypes: vanilla EMFH, KOTH, and KTMWTB; and CTF & Rugby via their respective netscripts. For the last two, download the appropriate script from right here on Simplici7y, select CTF or Rugby when gathering, and check the netscript checkbox and use the corresponding netscript as well. There is a small embedded lua script to deal with the multipurpose use of the ball, but that should all take care of itself behind the scenes.

This level is also the first release to utilize my EasyShade plugin for lighting. The screenshots for EasyShade were taken from this map.

Notes for version 1.0:

initial release

2,620 downloads, 2 reviews, 3 screenshots, 3.5 rating

Screenshot titled "Getting hit by the Alien Gun Secondary Trigger on Crater Creator's Fort Roque"

The original Marathon weapons were not really designed with people in mind. They were designed to be effective against slow and stupid aliens that could not dodge shots and could not operate their weaponry while they were being blasted by the player. Human players are a bit more intelligent, and faster than that.

Note that this is not designed with monsters in mind!

This physics model addresses those changes and has undergone thorough balance testing during its development. Weapon switching delay is now nearly non-existant and random damage has been taken out of the game. Weapons that would normally never see action in an otherwise SPNKR filled multiplayer match can now go up against a SPNKR armed player under the right conditions.

Enjoy MIMEP.

Jóhannes Gunnar Þorsteinsson
http://www.johannesg.com
johannesg@johannesg.com

Göran Svensson

Notes for version 1.5:

(more thorough changelog in readme) - Speed increase of all regular bullets up to 4096. - Alien Weapon is now a dual function with a regular primary trigger but secondary trigger set as chargeable long range high damage weapon - The good old automatic KKV-7 SMG is back. - Bug fix: Enforcers now use "unused 1" shot slot instead of Alien Weapon Blast so not to make them overpowered

2,684 downloads, 3 reviews, 1 screenshot, 3.0 rating

Screenshot titled "Okay, Who Want's Some?"

Are you tired of dying because you suck? Are you tired of dying because you were busy with your movement hand eating an ice cream cone? Are you tired of dying because the unskillful n00bs pwned you with h4xx0r weapons? Well fear no more! Professional Instagib is here to get rid of all of your complexity problems! Porfessional Instagib is not just any instagib mod, it has changes!!! From the creators of the MML music switch comes... Professional Instagib!

Notes for version 1.0:

PLEASE PLEASE PLEASE read the rules and setup guide! Just because you know how this works doesn't mean you know how this works! Version 1.0 will always be available when future versions come out.

2,588 downloads, 0 reviews, 1 screenshot

Screenshot titled ""

Here it is folks, my first Marathon map! Hope you enjoy!

Notes for version 1.0:

Comes with...

"I Envy The Trees.sceA"

"Read Me You Idiot!.html"

2,119 downloads, 0 reviews, 15 screenshots

Wow, I learned a lot in Weland with this second map. BTW, Terra Pfhor was scrapped from the get go.

Notes for version 1.0:

It's Just the map if you don't know how to install maps I think you should go to the pfhorums.

2,349 downloads, 0 reviews, 0 screenshots

Screenshot titled "The Pfhortress on the Horizon"

Well, first off, I'd like to note that this is my first Multiplayer map, and the first map I've made that I'm willing to share. The Pfhortress on the Horizon is one of the maps that I'm currently making as a net pack, but I thought I'd release it early to get criticism. 4-players, 2 assault rifles, 2 smg's, 2 shotguns, 2 alien weapons, 2 fusion pistols, 1 launcher, and many health power ups. Enjoy the carnage, as you play in deathmatch, or every man for himself. (Please not, there will most likely be bugs. Please comment ANY issues you have, be it lighting, weapon placement, spawns, anything! I want it to be as good as I can get it! Any other feedback is also appreciated.)

Notes for version 1.1:

1.1 - Slight texture/lighting adjustments, Doors removed

2,131 downloads, 1 review, 3 screenshots, 2.0 rating

Envy Armory Platform Public Delta

ftg.death.rhino on 06/27/2013

The Third Generation of envy is here! This is my fourth map, and I have learned a lot since the creation of cloaca dome and IETT, hope you enjoy.

Notes for version Public Delta:

Enemies, Shotguns and Rocket Launchers have been added.

2,417 downloads, 0 reviews, 0 screenshots

Screenshot titled ""

The next trilogy in the Envy map series is here: The Invidia Series. Download to your die!!!

Notes for version 1.2:

Map, Music and Read Me Dammit!

2,596 downloads, 0 reviews, 16 screenshots

Screenshot titled "Screen 3"

Here's a new netmap supporting EMFH and KOTH. As is often the case, this is an exercise in flow as much as anything. The map is loosely divided into four chambers. It's entirely asymmetrical, with an open floor plan. I recommend it for 4 or fewer players.

Notes for version 1.0:

Initial release.

2,447 downloads, 1 review, 3 screenshots, 3.0 rating

Screenshot titled "Everything is goin down ta noth'n"

A collection of maps I made using old forge tools (0S9 old). It also includes most of the Atomic map pack I made a few years ago with a few fixes and tweaks.

Keep in mind that on both 'Puddle of Goo' and 'Back In My Day' there are two hills separated by goo and lava respectively.

Also, The Squared Circle is a boxing ring.

Yeah, I'm A7om95 too. Just couldn't remember my password for that account =)

2,442 downloads, 0 reviews, 3 screenshots

Paradise Lost XVI

RyokoTK on 02/16/2015

Screenshot titled "Biohazard"

Paradise Lost includes 36 maps, with a focus on high-quality aesthetic while maintaining good, enjoyable gameplay.

Version XVI no longer has embedded weapon/recharger MML.

6,120 downloads, 23 reviews, 16 screenshots, 4.7 rating

Arms Race 1.0

irons on 08/18/2015

Ryoko asked me to re-create the "Arms Race" game type from Counterstrike in Aleph One. Here's my attempt.

From the man himself:

Basically it's an EMFH script where everyone starts with rockets, and after each kill you get demoted to a weaker weapon, and the winner is the first person to get a kill with fists.

Notes for version 1.0:

Initial release.

2,325 downloads, 3 reviews, 0 screenshots, 4.7 rating

Screenshot titled "What you see is what you get."

Cataract Bowl is amateur effort by a first time mapper, intended more as a learning experience than as a truly great map. At this stage I am still learning shading, which is why it's so dark; and my premises are straightforward and individually tested, which is why it's so tiny.

Cataract Bowl [XS] is a round, bowl-shaped level, 13 WUs across, with exterior walls 1.3 WU above the deepest point in the center. The mild mancannons on the outer walls were designed to send anybody impacting on them flying straight back toward the center, but in practice the actual effect is that anybody running along the outer wall picks up a great deal of speed if they maintain the correct angle, and otherwise simply propel one safely to the opposite side of the bowl.

Open to criticism, or mention of any errors or bugs I have not noticed in my testing so far.

Notes for version 0.8:

Small changes to weapons and ammunition since testing in the meta.

1,990 downloads, 2 reviews, 1 screenshot, 4.5 rating

Infra Apogee 2.0.0

windbreaker on 12/30/2015

Screenshot titled "Monster Rain"

The final edition of my third multiplayer mappack includes 20 maps for Marathon Infinity. This pack uses texture sets from all 3 games, with 5 Marathon 1 "themed" maps, 7 Durandal maps, and 8 standard Infinity maps.

Notes for version 2.0.0:
  • Features 3 new maps: The Emperor of Finite Space, Objective Permanence, and Tempus Fugit.
  • Moves the hill on The Cylindrical to the highest ledge.
  • Fixes Kill the Man with the Ball on Doctor Jazz.
  • Fixes various texturing errors on other maps.

3,680 downloads, 6 reviews, 20 screenshots, 5.0 rating

Screenshot titled "Leo Zink"

A series of seven-polygon netmaps suitable for any size group and every classic competitive game type.

Notes for version 7.0:

Seven new maps, including one for CTF. Final release.

3,984 downloads, 6 reviews, 49 screenshots, 4.2 rating

Screenshot titled "Unofficial Spookymap"

3 netmaps I made this year. I mostly made these to play around with some crazy ideas I had.

If you aren't using OpenGL with fog turned on, you're doing it wrong.

2,347 downloads, 2 reviews, 3 screenshots, 5.0 rating

Screenshot titled ""

This is a small, symmetrical netmap supporting emfh, koth, ktmwtb and survival. It has been merged with Hopper's Aleph One Previous AI to prevent monsters from freezing up, so the plugin won't be necessary for this map. It's recommended for two-player sized netgames, but three might work aswell.

Notes for version 1.0:

First release.

1,589 downloads, 1 review, 1 screenshot, 5.0 rating

Netscript Pack 1

Aurora on 12/14/2019

Netscripts

A pack of netscripts for Infinity (I believe most of these should function in other Scenarios as well)

Includes

-Headhunter: Kill players, collect keys, and take the keys to the hill to score!

-Infection: Don't get infected!

-Kill Confirmed: Kill the enemy team and collect the dropped items to gain points

-Life Support: Your health is slowly draining, get kills to extend your life

-One in the Chamber: You have one shot. Make it count.

-Readme with more gametype info

Credits

-Created by: AnonFriction -Additional Help: Liacrow

Contact

-AnonFriction on the pfhorums, discord, and twitter

1,216 downloads, 2 reviews, 0 screenshots, 5.0 rating

lua script based on a quake mod named Rocket Arena where you get all weapons and ammo but no map items

The whole idea of this script is Surivive Longer = Less Ammo = Killing Gets Harder

Also Included: Rocket Arena where you only have rockets so that you can make someone pay

Note: This script has a side effect of being invulnerable to monster attacks

Notes for version v2:

Reworked self-damage conditions to give damage when the damage is environment-related

1,321 downloads, 0 reviews, 0 screenshots