Tagged 'Emfh' by Monthly Downloads
RyokoTK on Apr 15th 2016
Marathoner325 on Aug 3rd 2011
This is the Marathon 2 special edition soundtrack in MP3 format. THIS IS NOT MY MUSIC
1550 downloads, 0 reviews, 0 screenshots, 0.0 rating
Windbreaker on Mar 21st 2017
13 multiplayer maps for Marathon Infinity. Third edition features 3 new maps.
Special thanks to W'rkncacnter for the embedded lua scripts on a few maps.
Notes for version 1.2:
- Features 3 new maps: "Mandala", "Flashpoint", and "Dead by Daybreak".
- Minor touch-ups on older maps.
718 downloads, 5 reviews, 13 screenshots, 4.8 rating
Paradise Lost XVI
RyokoTK on Feb 16th 2015
Infra Apogee 2.0.0
Windbreaker on Dec 30th 2015
The final edition of my third multiplayer mappack includes 20 maps for Marathon Infinity. This pack uses texture sets from all 3 games, with 5 Marathon 1 "themed" maps, 7 Durandal maps, and 8 standard Infinity maps.
Notes for version 2.0.0:
- Features 3 new maps: "The Emperor of Finite Space", "Objective Permanence", and "Tempus Fugit".
- Moves the hill on "The Cylindrical" to the highest ledge.
- Fixes Kill the Man with the Ball on "Doctor Jazz".
- Fixes various texturing errors on other maps.
1590 downloads, 5 reviews, 20 screenshots, 5.0 rating
Invidia Durandal 1.2
ftg.death.rhino on Aug 5th 2013
Second Quest 2.0.0
RyokoTK on Jan 8th 2008
Second Quest is a project designed to remake the original Infinity netmaps, as well as maps from other classic sources (Coriolis Loop and Marathon 2, currently). The end goal was to make them playable and enjoyable, and I believe we succeeded on all counts, with a total of 29 maps so far. It is a collaborative project, including efforts from myself (RyokoTK), screamingfool, Kinetic Turtle, Irons, and treellama.
2097 downloads, 10 reviews, 5 screenshots, 4.9 rating
The Great Pillar 2.0 (beta2.5)
Dan the Man on Jul 9th 2011
This is my first netpack. It features a giant pillar. You start inside the pillar and stay there. Its really big and nice, with minipillars inside. I'm very sorry that I couldn't include screenshots because my network is too slow.
:::IMPORTANT NOTE::: All my projects (and all of iamanidiotbad's projects) are temporarily DEAD. Copying my projects is allowed. Thank you for your time.
Notes for version 2.0 (beta2.5):
Fixed something where a wall goes up when you activate the platforms; the platforms now don't take up the entire space between the upper ledges. Also added some waterfall thingies, removed the death trap of river canyon ringing the middle, the map doesnt flood anymore (though you still walk in shallow watter). Also... changed item placements and counts. However I do not think this map is good for survival, there is a chance that monstars will appear outside the tower. I am not sure of this... Added a nice secret through the discovery of the usage of tags!
Some transparent lines textured, i was too lazy to remove the textures. Maybe in a week i'll fix it?
And i seemingly skipped beta1 because in beta1 i forgot to texture a side on a platform. now i textured it. hip hip horray.
Also added a hill for support of survival and koth.
Also added a ball for rugby, KTMWTB, and CTF support.