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Tagged 'Emfh' by Daily Downloads

Starlight IX

RyokoTK on Apr 15th 2016

Lstriketheearth_0000

40 multiplayer maps.

Six new maps: Quad Machine, Fishing Hamlet, Crucible, Explodatorium, Infernal Grasp, and Monument to All Your Sins.

There's also a few bug fixes.

2430 downloads, 5 reviews, 13 screenshots, 5.0 rating


Imperium 1.2

Windbreaker on Mar 21st 2017

Screen_shot_2016-08-21_at_3

13 multiplayer maps for Marathon Infinity. Third edition features 3 new maps.

Special thanks to W'rkncacnter for the embedded lua scripts on a few maps.

Notes for version 1.2:
  • Features 3 new maps: "Mandala", "Flashpoint", and "Dead by Daybreak".
  • Minor touch-ups on older maps.

300 downloads, 5 reviews, 13 screenshots, 4.8 rating


Elements 2 2 Beta

Dispatcher on Jun 16th 2009

Cold_hands

Having adopted my own creation from the Orphanage, I submit "Elements 2 Beta". This netmap pack is hostable in the usual way and will also allow nethopping, which does seem to work. Since the map was made before A1 was around, I'd be curious as to how well the levels play using a PC; they do work on Macs. If playing A1 Infinity, all levels are playable. Note that "Speed Bump" has at least one platform which causes a player to be in constant motion; die there and you will not be able to respawn. Also note that the Jjarro level's central open area is easily accessible, yet there is no way out of it except for grenade or rocket hopping or dying. ;-O If playing A1 M2, the Jjarro level will crash the game. (The Goo level will also crash since there is an SMG hidden in the level :-) The levels were built for speed rather than looks (although most look and sound pretty good). Once the bugs are edited out, it may be released as "Elements 2". Enjoy!

Notes for version 2 Beta:

See description.

1018 downloads, 0 reviews, 2 screenshots, 0.0 rating


You Better Move 1.2

LegacyTyphoon on Aug 18th 2007

Pic2

You Better Move v1.2 This is the first map I've ever created. I submitted it into Ryoko's Map Making Contest III, which I suprisingly got 7th place in...Hey, it was an achievement for me. This is a small map, it was initially built for four players and up, and I still play it as such, but it works well as a dueling map. Really though, if you like chaos...play it with six players...really, try it out...Its fun...I swear.

Suggested Players: 6 (...2+) Polygons: 170 Weapons: Fusion Pistol, Assault Rifle, SMG, Flamethrower

v1.2 Fixes from initial contest release: -Bouncy walls fixed -Weapon placement changed -Collectable weapons slightly changed up (I took out the Alien Shotgun and put in the TOTZ) -TOTZ respawn rate and locations changed for balance reasons -Teleporter added for some fun

1103 downloads, 1 review, 5 screenshots, 4.0 rating


Total Carnage ++ 1.4

LegacyTyphoon on Aug 18th 2007

WELCOME TO TC-plusplus v1.4

As with all the previous versions of TC ++, the main objective was to create something completely insane to add to the mayhem already associated with Marathon. All the weapon's have been changed, however, there are no flying BOBs, screaming Pfhor rockets, or anything like that. TC-plusplus is actually a fairly simple modification to the Marathon weapons. All the weapons have been modified so that they fire more, fire faster, and overall, fill the level with bullets, energy blasts, and high explosives. However, this isn't one of those increase everything to max and have a completely �¼ber SPNKR that makes the player who gets it first God. TC-plusplus is as balanced as I could get it. So, there are no ultimate weapons, the weapons are as close to their roots as I could keep them. The SPNKR is still the SPNKR, and the TOTZ is still the TOTZ. v1.4 is probably one of the more balanced versions of TC-plusplus. I've toned down some of the weapons, changed the rates of fire, and lowered the amount of damage done by some weapons.

So, if this is your first time playing TC-pluspluss, enjoy it! If you've played the previous versions, this is an update to have.

NOTE ABOUT TC-plusplus: The previous versions of TC-plusplus had problems sharing weapon physics. They seemed to like taking the SMG and pfhuxing it up in the Standard physics file. To fix this, you have to select the Standard Physics and then restart Aleph One.

And as always, send me feedback, comments, or whatever: theflamesofchaos@hotmail.com

1542 downloads, 1 review, 0 screenshots, 5.0 rating


Bits & Pieces 1.0

Pfhorsome on Sep 8th 2007

A fun map, semi-large, a few interesting rooms. It's fun, try it out!

920 downloads, 0 reviews, 0 screenshots, 0.0 rating


Carnage Pack v1.1 1.1

TweeterMan on Oct 18th 2007

These definitely aren't the BEST maps here, but I figured I'd share them with the few that are interested. These 2 maps of mine are almost a year old. I really plan on making more in the future, as soon as I can get Basilisk II to work under Windows Vista...

Enjoy these maps...as much as you can, anyway.

1039 downloads, 1 review, 0 screenshots, 5.0 rating


Flying physics V2

Phortiphy on Mar 9th 2008

This is a 2 physics pack that I made a while back. The first one is playable, if rather gimmicky. The second one IS NOT PLAYABLE AT ALL, EDIT and was included as an example of the variety of things you can do with this EDIT. They both involve pressing the walk key to "fly". Nofall2 is not playable because I set player gravity to a negative number when walking, but the problem is that if you're killed you just keep going up and up and up into the ceiling. Because of some unknown engine property, if you accelerate into the ceiling while dead at a constant rate, it sends you up through the ceiling, where everything looks untextured, then for about a minute of that you come up through the floor, continue upwards through the ceiling and repeat. Because your corpse is still moving, it is impossible to respawn.

There. Do what you will with this, but at least let people know what you are doing before hosting it. EDIT In response to Tim, here are some suggestions for getting the most out of this: 1) Certain maps, such as Intercontinental Divide, get the most out of this (I found quick six in general to be pretty good for it). 2) The setup of this is such that a person on the ground can usually trump a flying person. That's alright, because in my experience there's only one or two people spoiling like that. 3) You can control the rise and fall (and direction [you can build up mad speed]) by shooting in the opposite direction (preferably with a machine gun, rockets don't work as well).

All credit for concept goes to Count Roland. Other tweaks are credited to me. He has okayed this for distribution last time I saw him.

1258 downloads, 2 reviews, 0 screenshots, 2.0 rating


Underworld 666a9bed

irons on Sep 1st 2008

Uw1

My only good map pack.

Notes for version 666a9bed:

So Underworld isn't totally dead yet. I do make levels occasionally, and I've added two to this version: Parc and The Multiplex.

Parc was formerly known as Pillow, and has seen a few small-but-helpful improvements since its original appearance on Pfhorums. The Multiplex was my contest map for Ryoko's 2008 Summer mapmaking contest; it didn't even get into the Victory Dance VI pack, so I thought I'd release it here for posterity.

1636 downloads, 2 reviews, 4 screenshots, 5.0 rating


Hello Mother Earth 1.0

$lave on Jun 17th 2008

Picture_8

Hell Mother Earth v1.0

Hello Mother Earth is a remake of a map called Goodbye, Mother Earth originally made by irons, released (most recently) in the pack PRAHBLUM PEACK.

The map is best suited for around 3 to 5 people, but duels on it work fine.

941 downloads, 0 reviews, 2 screenshots, 0.0 rating