Stuck on the Steps Dead City
Dis on Jul 16th 2011, Version 5.0
If you can point out a potentially game ruining bug you can fix it.
What's the point anymore? Kool Physics
Dis on Jul 16th 2011, Version 1.0
Timothy, you know me too well.
sadly... Shapes for the "Kool Physics" !!
Unclenate on Jul 15th 2011, Version 1.0
...people these days dont like using custom physics, they perfer simply going with the standard physics becuase they're used to it.
Lemon JUICE is good JUICE
Dan the Man on Jul 12th 2011, Version 1.1.1
Its very good, especially seeing that I have *no* access to a macintosh. Great app for download and usage, especially since its x-platform. (you already said that)
What! Red Spectrum
W'rkncacnter on Jul 12th 2011, Version 2.02
How does this file only have 6 reviews? This is the best map pack available.
Very Good! Seven Stages of Megalopia
Sharkie Lino on Jul 9th 2011, Version 1.0
Played only a few games on this map pack but has been very fun!
A couple of the maps though, particularly Lobes and Pfhishes, could use more ammo (unless that was done for a reason), but overall, definitely worth playing.
WHERE DID MY REVIEW GO???? ohyeah... Radiance Shapes
Dan the Man on Jul 9th 2011, Version 1.0
Looks awesome. I'm very sorry to say that I won't be using these (:C) because OGL Shader causes extreme lag on my computer :CCC. It looks really good though.
Great pack Caustic Dystopia
Switch on Jul 9th 2011, Version 1.0
We played through every map in this pack online today.
As the other reviewers wrote, these maps have great architecture, flow and lighting. They have good flow, and play very well online.
I would like to add that, although Big Map ( along with TTEP and 1080p ) was slowing me down in the main arena, I'm glad Windbreaker didn't let older machines keep him from pushing the limits of the engine. It's a great map that shows the kind of scale Aleph One is capable of in 2011.
Dan the Man on Jul 9th 2011, Version 1.0
PS NEW MISSION FOR ME: I've got to make flashes and motion blur for WEP (but not uploadit of course without permission from the original author) but still, like President People, I'm switching to these and ditching the WEP pack for now, until I can do the same thing to WEP.
relative improvement The Great Pillar
Unclenate on Jul 8th 2011, Version 1.1
good thing to add two slmall platforms rather than a large one that gets in the way, and a few more neat new things you put in. heres what i want you to do from here, first the platforms are too slow, you gotta make sure there faster getting you there in at least 3-4 seconds, another thing, the invisble wall isnt very easy to identify, put a low wall where the invisible wall is, and/or some thin pillars.
overall pretty nice fix up. keep at it!
good indeed Weapons In Hand - Muzzle Flash and Motion Blur
Unclenate on Jul 8th 2011, Version 1.0
im sad that two bobs had to die in the process of this demonstration though...
then again, it was worth it...
Most Excellent Weapons In Hand - Muzzle Flash and Motion Blur
President People on Jul 8th 2011, Version 1.0
I switched to these from the Weapon Enhancement Pack weapons. The change back to the pixellated sprites was a bit weird, but the superior muzzle flashes were worth it.
The screenshots pretty much say anything else that needs to be said. :P
I don't know.... Gorans Jjarro Set
Dan the Man on Jul 7th 2011, Version 1.5
Are these supposed to be better than the TTEP ones?
ok start My first map pack
Unclenate on Jul 5th 2011, Version
i liked your second map better. but il be honest and say you got alot of work to do. heres my suggestions...
texturing; your texturing is mostly hidious, especially the liquids on walls and stuff. its best to stick with one texture set. complex achitecture: this skill is mostly learned only by making more and more levels, and observing other good maps for guidance, keep at it, dont give up. go to pfhorums and find, checklist for mapmakking by RyokoTK. there you will get all the real info you need.
i dont mean to be harsh, you just need to practice by making more maps (if you want to improve), but dont give up, we could really use more good mappers. i hope this helps...
also any advice that people give you in a rude tone, or try to chew you out. ignore their oppressing comments.. yet at the same time consider what they are saying...
Nice, but Missing Something The Great Pillar
timothy on Jul 5th 2011, Version 1.1
I can't put my finger on it but there just seems to be something missing.
Try texturing that white column on the right side of the page with some screenshots and I'll review this again.
Noticed a pattern with @Dis, it seems almost all his reviews are one star. Don't feel bad, just ignore his comments. -at least my stuff is safe from his inane chatter.
Politely, Cordially, Genially and Christianitically The Great Pillar
Dis on Jul 5th 2011, Version 1.1
Mapping suggestions My first map pack
Switch on Jul 5th 2011, Version
I'm glad you got all the zipping and posting stuff figured out. I played through both maps for a minute or so, and thought up a few points of improvement:
Avoid dead ends like the tunnel in Tower. The map should flow, not require you to turn around when you hit a wall.
Avoid paper thin walls like the one in Upstairs
Learn to merge your individual maps into map packs, to make playing them easier. You should also name your levels in your level editor.
Upstairs could use some more cover. Aside from the paperthin wall, you are a little exposed. This is nice for some parts of the map, but even Thunderdome and Route 66 have quiet areas.
People will be more interested in your maps if your add screenshots.
I hope this review is helpful. Keep mapping and working on your technique.
Great maps Caustic Dystopia
cdc150 on Jul 4th 2011, Version 1.0
I'm speaking from a perspective of a solo player. Although I haven't seen these in action in any multiplayer games, I think the maps are built really well. They have great lighting and architecture. Big map looks fun to have 8 players in, and I can't wait to try any of them online!
It's Good Radiance Shapes
Schwa on Jul 3rd 2011, Version 1.0
Kinda laggy on my PC, but the glow is good.
Better Name Radiance Shapes
timothy on Jun 30th 2011, Version 1.0
...but not best. If you end up making a plugin, are you going to have to rename this to Radiance Plugins?
Screenshots would be nice to help illustrate the difference.
The Infinity shapes file contains the these wonderful characters in the filename -- [M?ê?]. I've had trouble using files like that in the past with Windows.
Wow MapDamager Lua
brilliant on Jun 28th 2011, Version .2 != .20
This is the greatest lua script ever!
Enjoyable Seven Stages of Megalopia
brilliant on Jun 27th 2011, Version 1.0
These maps are really fun to play on! I really have a blast playing King of the Hill on Mind the Gap. I also like Warp and Weft a lot, because it's so trippy! You definitely have made improvements since first testing these maps. Nice work!
brilliant on Jun 27th 2011, Version 666a9bed
A very fun netpack to play, with a variety of great different sized netmaps for different amounts of players. It has some nice 7-poly maps too! I definitely recommend downloading this pack!