Pretty Good Pfhor Textures Remix
Sharkie Lino on Aug 6th 2012, Version 2.0
Though, the only thing that seems off with this update is the brightness of them. They seem a bit too bright compared to the older ones. Just a heads up.
Awesome Kill Them All IV
Sharkie Lino on Aug 1st 2012, Version 1.00
Had a 4-player round going last night. Lots of carnage and fun!
Yay Kill Them All IV
brilliant on Jul 31st 2012, Version 1.00
I am very happy to see this released! I am having a lot of fun playing it.
Re: Danish Style New Interface (MaraMag March '95)
Godot on Jul 23rd 2012, Version 1.0
Danish style indeed, you can see the Bang & Olufsen influences. ;)
I bet Ture never expected to see this piece from his University of Kansas student days unearthed after 17 years.
Great work on reanimating this one. :)
Danish style New Interface (MaraMag March '95)
Hopper on Jul 22nd 2012, Version 1.0
Research suggests that the artist is Ture Wibrand, who went on to a successful design career in Copenhagen. Here's to you, Ture!
W'rkncacnter on Jul 22nd 2012, Version 1.0
Any file that pushes Ryoko's crap down on the main page is a file worth uploading. I was getting worried no one was left to make this happen.
Good job! New Interface (MaraMag March '95)
RyokoTK on Jul 22nd 2012, Version 1.0
It's really important that every hideous rendition of the Marathon 1 HUD is its own separate file. That way, when I visit Simplici7y, half the front page is filled up with insignificant variations on the same awful HUD. Thank you!
Excellent Map Design Kill Them All IV
PerseusSpartacus on Jul 19th 2012, Version 1.00
Short, sweet, simple. That's all I need to say about these maps, aside from that they are carnage-filled and loads of fun even on lower difficulties.
Good Work Marathon Classic HUD
goran svensson on Jul 18th 2012, Version 1.0
Just as I remembered it from Marathon 1!
Nostalgia...growing... Marathon Classic HUD
Ares Ex Machina on Jul 11th 2012, Version 1.0
...HUD...also growing. Nicely done!
Nice Work Marathon Classic HUD
timothy on Jul 9th 2012, Version 1.0
This should be a mandatory part of the Marathon scenario download. (not a joke)
Pure Map-Making Talent Ein Heldenleben
PerseusSpartacus on Jul 8th 2012, Version 1.2
Anticitizen One is an awesome map. Plenty of ammo and weapons, nice open spaces, and easy to learn the ins and outs of. Zora's Domain is also pretty good. Again, plenty of weapons and ammo, open areas, and fairly easy to learn. Those two maps even by themselves warrant this pack five stars.
A Must-Have for Infinity TTEP 7 Marathon Infinity
PerseusSpartacus on Jul 8th 2012, Version 7.0
I almost never play Infinity without the TTEP. It really makes the textures pop out at you and gives the game detail it never had in it's original form. Truly, and without a doubt, an excellent plugin for Infinity.
infwaffle on Jun 15th 2012, Version 0.2
Very nice job here. The water looks great. However, there is a bug where sometimes it will instead of being water, it will rapidly change different random textures.
Hi gyffunk Minipax
Dis on Jun 1st 2012, Version Four
neglect to pop in once in a while why don't you *we understand **cool map pack dude
I could say... Marathon Phoenix
guyollerearnshaw on May 18th 2012, Version 1.2.0
I could say how refined and intricate it is. How the battles are so well conceived... But it's summed up in a word - Juicy! It really is something to get your teeth into. Excellent!
This just goes to show... Visual Mode
PerseusSpartacus on May 11th 2012, Version 2.1
...how useful a lua script can be. I use Weland to make maps, and it doesn't have a built-in Visual Mode like Forge does, so I have to use this. Granted, it has cons, but you barely even notice them. All in all, wonderful.
I suck at this :( Electric Sheep Tetris
The Man on Apr 23rd 2012, Version 1.0
It's probably my fault for not remapping the keys to something more logical whenever I play this, but still :(
Cool stuff, five stars.
Gorgeous Second Quest
The Man on Apr 23rd 2012, Version 2.0.0
I haven't actually gotten to play these in net mode yet but they are all significant aesthetic improvements over the originals, and for the most part they seem to flow better than the originals too. I was pretty shocked by how radical some of the rearrangements were (especially "Dead Fields") but I can definitely get used to them. My only complaint is that it would be nice to have an add-on that can throw in HD textures for the M2 levels.
It would also be really cool to have someone redo "Aye Mak Sicur" as a net map in this style (it was originally built as a net map to begin with, after all), although that's probably a pipe dream.
Pretty close to being a perfect scenario. Marathon Phoenix
The Man on Apr 23rd 2012, Version 1.2.0
This is definitely in the top five Infinity/Aleph One scenarios I've ever played (the others are, in no particular order, Tempus, Rubicon, Eternal, and Pfh'Joueur, in case you're wondering), and large portions of this scenario should serve as a model for future map-makers.
- Too frakking difficult. Not always in a "This is a challenge" way, but in a "If you stand in the wrong place for a second you will die" way, which is fine the first time but gets a bit frustrating after awhile. This probably wouldn't be a problem if not for the $**$ing fire speed of some of the enemies (I'm looking particularly at red defenders, blue hunters, the retooled Mothers of All Cyborgs and the like). This isn't helped by the fact that Defenders fire on the left while pretty much everything else fires on the right, which makes the strafe-while-circling-enemies tactic I use in almost every other scenario almost impossible (although this isn't really Ryoko's fault since he wasn't the one who designed them. I guess he could have flipped them and just hand waved it as the A'khr being different though). I recently beat Marathon 2 on Major Damage without all that much frustration. I couldn't even hack this on Normal.
- Some of the secrets are probably impossible to find without the guide.
- Apart from the Guide Dang It secrets, the puzzles are uniformly superb. Almost everything in the game that isn't a secret can be puzzled out without consulting a guide, but in some cases you're going to have to think about it for awhile.
- Possibly the most gorgeous map design I have ever seen in a scenario - even eclipsing the best levels of scenarios like Tempus Irae, Rubicon, and Eternal. Every single map is a beauty.
- Apart from the insane difficulty, the gameplay is for the most part solid. I did find myself missing the shotgun though; the crossbow is an effective replacement, but you can't carry nearly enough ammo for it except on TC :(
- The story is kind of simplistic, but it gets the job done. The writing is effective and the terminals are fun to read without ever going on too long like certain other scenarios occasionally do (cough Eternal).
- Some of the graphics were taken from other scenarios. Seriously, find something better to worry about. They're all used beautifully and all fit nicely with one another.
It would be nice to have an HD version of this at some point, though.
Notice to players: Every single level has at least one secret. The "Nearby Skulls" count tells you how many secrets are on the level. I don't remember any single level having more than seven.
My favourite levels were probably "Stone Temple Pilates", "Into Sandy's City", "Escape Two Thousand", "Sanctum Sanctorum", "Dark Pfhorces", and "Roquefortress".
RyokoTK on Apr 21st 2012, Version 1.0
This isn't a message board. Also the physics file sucks and is stupid and you are stupid too, Teemuk.
someone tell switch to add a "like" feature to this site Minipax
Unclenate on Apr 21st 2012, Version Four
excelling maps indeed. though i did notice something about many of these maps... they're layout style seems fairly different from your CC maps. more flat and spread out...
anyway... glad to see there all still new maps to be brought in to this community...
Unclenate Rules skull in signle player!
Teemuk on Apr 15th 2012, Version 1.0
I laughed my ass off at Unclenate's review. Wow. In tears, here.
Exceptional Gorans Lava Set
Teemuk on Apr 15th 2012, Version 2.05
Great work from a Marathon legend. Integrates very well.
Hopper Flubbed all friend phisic model
Teemuk on Apr 15th 2012, Version 1.0
Hopper, you seem like a decent guy, and I really like some of the stuff you've done. I use Platinum all the time, for example. What, then, is up with your review of this PM? Okay, the guy's "reason" for posting this PM is, shall we say, specious. I'll agree. But I actually love this PM, because it allows a clean, simple method for walk-throughs on the (admittedly few) maps that have no PM embedded, or on maps I'm messing around with/tweaking myself. I find it extremely useful as a "tool" or "utility". I will say, though, that it is indeed completely useless in normal gameplay, unless you like chasing down peaceful villagers. ;)
better The Grab Bag
Unclenate on Apr 9th 2012, Version 3.0
emfh maps still need help with weapon layout and lifts need speed to balance out the map...
palace of eru is better now...
i love the added survival castle-like maps, they are definitely your stronghold
wow... skull in signle player!
Unclenate on Apr 5th 2012, Version 1.0
all aliens are friends AND everyone gets their own SKULL!
the marathon world is a better place because of you...
brilliant on Apr 3rd 2012, Version 1.0
This is genius and really cool! I am amazed at what scripting can do. Great work!