Latest Updates and Submissions
Pfhorge source code 0.95
Cathunter on Mar 27th 2008
I promised to upload this over a year ago, to accompany the Pfhorge application & manual.
1636 downloads, 0 reviews, 0 screenshots, 0.0 rating
Cathunter on Mar 27th 2008
I don't know if anybody still wants to use Cranberry but I noticed it no longer seems to be available on-line. This is the application v3.0.b5 which would handle Lua & MML; the package includes various scripts people had left on Mike Benonis's site.
1709 downloads, 0 reviews, 0 screenshots, 0.0 rating
Azure Dreams 2.0
irons on Mar 19th 2008
Old maps. They're going up here for a few reasons: nostalgia, laughs, and in the event that someone has films that run on these levels. If you want something different (and maybe not in a good way), take a look in here. At least it has an extensive history of the life and times of the map pack. Oh man, I'm laughing so hard.
1752 downloads, 0 reviews, 0 screenshots, 0.0 rating
RyokoTK on Mar 9th 2008
This is the result of the fifth Mapmaking Contest. All five entrants are included. Congratulations to treellama, irons, and $lave for securing the top three positions.
1780 downloads, 1 review, 0 screenshots, 4.0 rating
Phortiphy on Mar 9th 2008
This is a 2 physics pack that I made a while back. The first one is playable, if rather gimmicky. The second one IS NOT PLAYABLE AT ALL, EDIT and was included as an example of the variety of things you can do with this EDIT. They both involve pressing the walk key to "fly". Nofall2 is not playable because I set player gravity to a negative number when walking, but the problem is that if you're killed you just keep going up and up and up into the ceiling. Because of some unknown engine property, if you accelerate into the ceiling while dead at a constant rate, it sends you up through the ceiling, where everything looks untextured, then for about a minute of that you come up through the floor, continue upwards through the ceiling and repeat. Because your corpse is still moving, it is impossible to respawn.
There. Do what you will with this, but at least let people know what you are doing before hosting it. EDIT In response to Tim, here are some suggestions for getting the most out of this: 1) Certain maps, such as Intercontinental Divide, get the most out of this (I found quick six in general to be pretty good for it). 2) The setup of this is such that a person on the ground can usually trump a flying person. That's alright, because in my experience there's only one or two people spoiling like that. 3) You can control the rise and fall (and direction [you can build up mad speed]) by shooting in the opposite direction (preferably with a machine gun, rockets don't work as well).
All credit for concept goes to Count Roland. Other tweaks are credited to me. He has okayed this for distribution last time I saw him.
1809 downloads, 2 reviews, 0 screenshots, 2.0 rating
Tim Vogel on Mar 9th 2008
High-res Landscapes for use with Aleph One for both Marathon 2: Durandal and Marathon Infinity.
New in 1.1:
Some of the landscapes, didn't loop properly, now they do.
Some minor visual improvements to the actual landscapes. And some graphical flaws have been removed.
Landscapes are now .DDS instead of .JPG, increasing their in-game performance and quality.
The landscapes can now be scaled down in the graphics options in Aleph One if they happen to slow your system a lot. (Also thanks to .DDS format).
An optional script file has been included to keep the landscapes in place when OpenGL Fog is turned on.
15228 downloads, 3 reviews, 1 screenshot, 1.0 rating
Crimson Skies 3.0
$lave on Feb 29th 2008
*Crimson Skies 3.0*
Crimson Skies 3.0 is the fourth edition of my second map pack, it contains eight maps now, they are:
Confessions of a Carrot
Thoughts of Rain
Pigs on Fire
I hope you enjoy the pack, consult the read-me for more information.
1871 downloads, 0 reviews, 5 screenshots, 0.0 rating
Windbreaker on Jan 27th 2008
Sovereignty is my netpack now containing eight maps. I first released this netpack in April, 2007. I am pleased with the outcome and quality; even for the older maps.
In this final update (v1.2), I have added one new map, and fixed a blatant ambient sound error in The King of Infinite Space. I also managed to fix a terrible error in 50% of the maps, where the players would only spawn in one or two places throughout an entire game.
NOTE: For best results, don't use the hi-res textures.
2116 downloads, 3 reviews, 7 screenshots, 4.3 rating
Second Quest 2.0.0
RyokoTK on Jan 8th 2008
Second Quest is a project designed to remake the original Infinity netmaps, as well as maps from other classic sources (Coriolis Loop and Marathon 2, currently). The end goal was to make them playable and enjoyable, and I believe we succeeded on all counts, with a total of 29 maps so far. It is a collaborative project, including efforts from myself (RyokoTK), screamingfool, Kinetic Turtle, Irons, and treellama.
2770 downloads, 10 reviews, 5 screenshots, 4.9 rating
Final round of Mayhem 3 First tourney/final round
Phortiphy on Dec 25th 2007
This is the final round of the Mayhem 3 tournament. There was a point, at around 3-4 minutes where I just gave up, as I was not entirely happy with the map choice, but oh well. Congrats to Megabyte for a stunning decapitation of my self-confidence! :D
EDIT: This map requires The Warehouse to run.