Downloads

Latest Updates and Submissions

Victory Dance VI

RyokoTK on Aug 12th 2008

This is the result of the Summer 2008 mapmaking contest. It includes six maps. Winners include $lave, CryoS, and Treellama.

1178 downloads, 3 reviews, 0 screenshots, 3.3 rating


Weapon Enhancement Pack 1.4.1

Visciom on Aug 5th 2008

Picture-9

The Weapon Enhancement Pack replaces the weapon, ammo, blood, and explosion sprites with new HD ones.

NOTE: OpenGL must be enabled to use this pack

System Requirements:

  • OpenGL compatable video card (32MB of VRAM or higher recommended)
  • 22MB of HD space
  • Latest version of Aleph One recommended

Changes/Fixes

  • Added motion blur to shell casings
  • Added more detail to the Missile Launcher
  • Added F'lickta blood
  • Added impact sprites for drones, enforcers, and hunters
  • Improved the scope on Magnum Pistol
  • Other minor improvements
Notes for version 1.4.1:

1.4.1 resolves an issue with Windows Vista having problems extracting the files from the WEP zip archive.

17948 downloads, 9 reviews, 4 screenshots, 4.6 rating


MapDamager Lua .2 != .20

W'rkncacnter on Aug 1st 2008

Best with 3-5 players.

Notes for version .2 != .20:

Didn't I already put in a description?

1256 downloads, 29 reviews, 0 screenshots, 1.7 rating


VacBob War v1.1

chinkeeyong on Jul 17th 2008

A hilarious physics model which turns every monster into a VacBob while retaining friend/enemy data, from Ticks to Juggernauts. Works best on netmaps or novelty maps like the A1 map pack; I love testing this out on The Keep. Includes an optional MML script which turns the player into a VacBob as well as correct the motion sensor and overhead map to display every monster as a Bob.

Notes for version v1.1:

Set overhead map to display all monsters as Bobs.

1071 downloads, 2 reviews, 0 screenshots, 3.0 rating


Forceful Anthem 1.0.0

nameless on Jul 12th 2008

A Netmap that was built and almost abandoned because of lack of time , about a small - XS map.

953 downloads, 1 review, 0 screenshots, 3.0 rating


Jump Script 1.2

Megabyte on Jul 11th 2008

This script uses the microphone button to jump. It will only allow you to jump while on the ground so you can't go flying across the map.

Be sure to this host with microphones off.

Version 1.1: Now makes a grunt sound when you jump and has cleaner beginning text (uses overlay instead of print).

Version 1.2: Now the microphone wont interfere with the sound. This should be the final version.

1794 downloads, 4 reviews, 0 screenshots, 4.5 rating


The Warehouse 2.0

The Thug on Jul 8th 2008

Spaceport_alpha_1

After a year of chopped up progress working on this map pack and a recent 4 month break, I have managed to finish The Warehouse. Version 2.0 includes 7 netmaps. Older ones include Punk Plaza, Spaceport Alpha, Docking Bay 4, and Deserted Lobby, while the newer ones include Avoiding the Light, Imperial Uranus, and Waterloo Carnage which was completely redone!

Thanks to Sharkie Lino for helping on enhancing the sounds!

Comments and suggest are always welcome. Enjoy!

1341 downloads, 2 reviews, 3 screenshots, 3.5 rating


Territory 1.0

irons on Jun 30th 2008

Territory is a new game type for team play. Red and Blue teams fight for control of a level, with scores based on floor area. Fun and simple.

(See the Readme for greater detail.)

1079 downloads, 0 reviews, 0 screenshots, 0.0 rating


One Way 2 2.0

thermoplyae on Jun 29th 2008

Since we don't have the GLORIOUS original, I've created another map of the same spirit (if not the same style) as One Way. Here is an example review from its debut run on the metaserver: "Wrkncacnter: my only complaint is that was too awesome" So don't hesitate, download straight away! (ALSO THIS MAP WAS MADE WITH Smithy AND Lua Visual Mode!)

Best played with 6 or so people on King of the Hill or Last Man on the Hill, which is a netscript by Wrkncacnter available on this website. At some point I plan on allowing KTMWTB, but it's broken at the moment.

1058 downloads, 5 reviews, 0 screenshots, 2.5 rating


Marathon Map Splitter

SirBlastalot on Jun 29th 2008

This is a handy little OS 9 program that will un-merge a map file.

From the read-me:

Marathon Map Splitter takes a merged Marathon scenario file as produced by Forge and splits it into individual map, physics, and terminal text files for each level. It also extracts any resources into a "Terminal Picts" file. It is the exact opposite of the "Merge Levels" command in Forge. This lets you do things like peeking at other people's physics models (ever wondered how to make a potatoanus?), fixing the bugs in Blood Tides of Lh'owon, and converting old Pfhorte-generated scenarios.

736 downloads, 2 reviews, 0 screenshots, 3.0 rating