Latest Updates and Submissions
timothy on Feb 17th 2009
Superscalar is designed to level the playing field, giving inexperienced players an advantage while increasing the difficulty for regular players. No more will you have to hold back or intentionally miss when playing guests.
The script determines the difference in score between each player, and adjusts the amount of damage they inflict on each other accordingly. The player in the lead will do less damage per shot, while the other one does more.
The damage scale is calculated per player, so equally skilled players should generally do equal damage. Damage scales quickly as the point difference increases. This can be modified as needed by editing the scale numbers at the top of the script.
Host using one of the standard gametypes like Every Man for Himself or King of the Hill. Do not host using the Netscript gametype.
Bonus: I've included Host_Advantage.lua in the package. I attribute all of my success last year to this script, but now that I can't really host anymore there's no point in keeping all the fun to myself.
1185 downloads, 2 reviews, 3 screenshots, 4.5 rating
W'rkncacnter on Feb 16th 2009
This is a map with embedded shapes and lua. There are 7 "hills" on the map, and each player or team will get a point for every hill they have control of at the end of a round. The lua HUD makes it easy to tell how much time is left in the round.
This map should be played with the netscript gametype as it has embedded lua.
1208 downloads, 2 reviews, 0 screenshots, 4.5 rating
Vladtepes on Feb 9th 2009
This script adds a new network survival gametype that Marathon: the ghost hunt.
As an UESC Space Marine, you are sent to seek and kill an invisible and dangerous ghost escaped from the depth of Lh'owon. It is very quick and can jump from wall to wall and, worst of all, you are nearly out of ammo!
Notes for version 0.55:
1125 downloads, 2 reviews, 0 screenshots, 3.0 rating
Vladtepes on Feb 6th 2009
Team play made easy ! This simple lua script adds a lot of options and parameters to tune your team netplay experience. It was originaly design to help people playing team deathmatch (or any other team game) by showing the teams colors on players in a more obvious way. It's now stuffed with other options !
Notes for version 0.2:
Code clean up. The color change is now optional and can be turned off by configuration edit. Added friendly fire management.
1200 downloads, 4 reviews, 1 screenshot, 4.5 rating
Telephone Line 1.0
$lave on Jan 26th 2009
Ein Heldenleben 1.2
treellama on Jan 17th 2009
Ein Heldenleben is a pack of maps inspired by other 3D games I've played.
I will add to this pack at my usual slow pace of making maps.
Notes for version 1.2:
Zora's Domain: reset spawn points
Velora Pass: lit camper holes
Egyptian Temple: fixed ceiling textures
Arcadia: balanced weapons and ammo, added a lift to waterfall grotto
Added new map Anticitizen One
1746 downloads, 10 reviews, 5 screenshots, 4.4 rating
Deus Volt! Alpha 1.0
Synchronicity13 on Dec 25th 2008
A preliminary release of a single-player/co-op campaign I've been cooking up for some time. The first five levels are good to go; the other four (from "The Machine Rages On" onwards) are works in progress. Go ahead and give it a try... Suggestions, criticism, bug reports, etc., are much appreciated!
Notes for version 1.0:
Merry Christmas! Bugs/glitches will be fixed as they are brought to my attention.
1425 downloads, 2 reviews, 4 screenshots, 3.5 rating
Quantum of Lua 150.svn
timothy on Dec 22nd 2008
A small collection of Lua experiments you probably shouldn't host.
Notes for version 150.svn:
2 small bug fixes.
Spawn_Kamping.lua - Players respawn with 3x health and a rocket launcher. Kill them within 10 seconds to score bonus points. Each second after they spawn players lose 10% of their extra health and are worth one less point. Who should you target? You'll know by the color of their shirts.
Homing_Rockets.lua - Now it's even easier to home in on your enimies. Just aim in their general direction and wait for the sound that tells you it's time to fire. But be careful. It's hard to maintain a lock at a large distance and if you hear the juggernaut then find something to hide behind.
Fly-by-wire rockets can now be disabled by individuals.
Quantum Loched King of the Hill displays carnage report as time.
1260 downloads, 1 review, 0 screenshots, 4.0 rating
Cherry Pit 1.1
trisroxx on Dec 11th 2008
This is my first map ever. Its Coop or a solo map. I love it so far, idk how it works under coop, so just experiment with it. The map does have glitches. The glitches have been fixed and repaired.
Notes for version 1.1:
Version 1.1 Fixes Bugs found within the Map. Releases Traps player behind invisible wall once the player has fallen into a trap
1064 downloads, 1 review, 0 screenshots, 1.0 rating
$lave on Dec 8th 2008
A collection of levels for solo/coop play derived from the DOOMWAD project.
New maps can still be submitted, as this is an open ongoing project.
Notes for version 1.0:
Initial release, all maps created by me.