Items by Weekly Downloads
The Goose & The Hog 1.0
Crater Creator on Sep 1st 2013

Here's a new netmap supporting EMFH and KOTH. As is often the case, this is an exercise in flow as much as anything. The map is loosely divided into four chambers. It's entirely asymmetrical, with an open floor plan. I recommend it for 4 or fewer players.
Notes for version 1.0:
Initial release.
1612 downloads, 1 review, 3 screenshots, 3.0 rating
Ultimate Collection Map Pack
The Cool Guy on Nov 27th 2011
What is wrong with my Map? .0003
Envy on Aug 17th 2009
I have looked through just about everything on this map and nothing leads me to believe anything is wrong with it.
Notes for version .0003:
i now have Oasis and Fire in the Pfhorge Native format, and whatever the output of the pfhorge export is. if you download it, tell me what version of Aleph One you are running, and what platform you're on. thanks.
1355 downloads, 5 reviews, 0 screenshots, 5.0 rating
Forge Transparency Effect 1.0
goran svensson on Aug 12th 2009
A small novelity map showing off a transparency effect created in forge.
The map is unmerged. No scipts involved. 8 polygons.
1454 downloads, 0 reviews, 0 screenshots, 0.0 rating
Ray Gun and Minigun physics 1
Dan the Man on Apr 16th 2011

Yeah, just another crappy physics file. Made it a long time ago. Like all physics files, don't use on a merged map. CHANGES:shotgun shoots fusion bolts with blast radius, AR and SMG fires a larger burst (3 and 4 at a time) and shoot faster. AR bullets are powered up just a little. AR grenades have no changes; the AR just fires 5 at a time even though it might not look like it. Again, this is a PHYSICS MODEL, not a script. So don't use on a map with embedded physics. Also, FloatingX, TTEP and WEP not included. Get them in Simplici7y (except for the FloatingX; that's a 1-of-a-kind floatingx i made by modding Treellama's FloatingX. It's not posted anywhere to download.) Also, I made Super Magnum Physics ;) I just wanted to change my name. Also, the Ray Shotgun was not named after Ray. The idea of a "Ray Gun" was invented by H.G. Wells, a famous writer. "A very early example of a raygun is the Heat-Ray featured in H. G. Wells' novel The War of the Worlds (1898)." (Information page: bit.ly/eDTJ1l )
Notes for version 1:
OMG! ARNOLD'S DAMN MINIGUN!
1862 downloads, 4 reviews, 3 screenshots, 3.2 rating
Attempt 2.1
AN1Guitarman on Aug 26th 2011
Dynamic Water + Misc Lua 1.0
Zott on Oct 1st 2013
This is a collection of small single-purpose Lua scripts.
Feel free to include them in your own works or use them any way your like.
- DynamicWater V1.22.lua
Marathon's media 'flows' from high elevations to low dynamically. Please see the included 'Water Buckets.sceA' map as an example. [Punch the switches]
- ArcadeHudPrinting.lua
Minimal HUD design around the crosshair.
- TauntingScript.lua
Press the Microphone key (default: ~) to 'taunt' with assimilated BOB chatter. This attracts the focus of nearby active enemies (and allies).
- TeleportProjectiles.lua
Projectiles fired into a teleporter will be transported to the other side.
- Psychokinesis.lua
Enemies within the center crosshair will take crushing damage.
Notes for version 1.0:
1.0 Initial Release
1257 downloads, 0 reviews, 0 screenshots, 0.0 rating
m23redux Plugin v1.1
tim4i on Nov 15th 2010

3x extra sprites to tie in with Viscioms Weapon Enhancement Pack 1.4.1 (Works with both M2 & M3)
Includes Updated:
-Keycard
-Oxygen Tanks
-Defence Chip
-Fist GFX removed in this release.
NOTE: You need OpenGL to run this pack.
NOTE: Some sprites are courtesy of Tim Vogel. They are his original art, and are used in this MOD under agreement.
Notes for version v1.1:
Plugin Support Release.
-Please post comments / bugs on Pfhorums.
http://www.pfhorums.com/index.php?showtopic=4830
3976 downloads, 4 reviews, 1 screenshot, 4.8 rating
Super Cool Kill Zone goddddddddd
W'rkncacnter on Aug 30th 2009
Seven Stages of Megalopia 1.0
Crater Creator on Jun 9th 2011

Back in March, Irons re-discovered a contest for 7-polygon maps, also known as "Simplici7y" maps. I was intrigued by the concept, and drew some sketches that turned into these seven levels. Despite making Marathon maps for nearly the last fifteen years, this is the first Infinity map I've officially released. I chose to follow the restrictions imposed by the original contest.
Notes for version 1.0:
This is the first official release. All maps and gametypes have been tested for functionality and balance.