This plugin will replace all of the standard Infinity weapon items, ammo boxes and powerups with proper 3D equivalents. A demo map featuring all of the new models has been included.
v1.1:
v1.2:
v1.2.1:
v1.3 (final release):
On the 2 year anniversary of YugePax, a version specifically designed for Mararthon: Yuge is now available. You can finally bombard your friends and enemies alike with shitsticks.
This is the first netmap i will release. you cant always get what you want... you cant always get what you want... you cant always get what you want... But if you try sometime, you just might find- there are some Height problems, but they are intentional. if you aren't dumb, you can get around them. there are also better guns, but they are hidden. good luck.
first release. please tell me everything and anything you don't like about it.
The perfect HUD for those of you who like to stare at balls while you play.
This mod drastically changes the gameplay of Marathon!
Combat is much more fierce. This is like Marathon on steroids. Experience it for yourself.
*This mod establishes a new oxygen system: - You start with 2 minutes worth of oxygen (average human breath time.) -When you go into an environment in which you cannot breathe, you will start holding your breath. Be careful you don't black out! Holding your breath for too long makes you delirious, you know. - Luckily, if you make it to air in time, you can catch your breath and get those 2 minutes of air back. - Oxygen tanks now add tank oxygen to your total air capacity. When your tanks run out, you start holding your breath.
It is also possible to become delirious from being in a near death state.
Monsters and weapons are now more accurate and lethal, and travel at high speeds much closer to reality.
Physics are changed, especially gravity, which is more realistically amplified from the low-grav Marathon stock physics. NOTE: this may make some jumping puzzles unsolvable. Gravity has been changed to closely match that of Earth (on standard gravity maps).
This can certainly be improved upon, but for now, it's stable and it works.
This is a 30 level scenario that truly deserves official sequel status to the original Marathon trilogy. We're so confident about that, that we're calling it Marathon 4. There are too many people that helped with this project that it's impossible to name everyone. Thank you all fans of marathon!
This scenario is truly groundbreaking in that every time you play the game, your experience will be different. No two players will ever have the same experience playing through this game. The replayability is endless!
HD graphics replacements for Aleph One: Pathways Into Darkness
AOPID can be found here: http://simplici7y.com/items/aleph-one-pathways-into-darkness
Significantly improved weapons in hand and monsters using an updated model and better processing.
Wow, I learned a lot in Weland with this second map. BTW, Terra Pfhor was scrapped from the get go.
It's Just the map if you don't know how to install maps I think you should go to the pfhorums.
Physics model, the last of many I've made. Here are the changes: --Pistol: No change (although a little buggy with the shapes) --shotgun: Now shoots flame rounds --Fusion: bolts look different, but function basically the same. --AR: shoots orange drone bolts, grenades bounce and have bigger, blue explosions. --SMG: shoots persistent/virulent bolts that act like grenades. Looks really cool, my favorite weapon. --Flamer: shoots a beam of fire that looks like the alien weapon from M2/Inf. --Rocket: Wave Motion Cannon. Persistent and virulent, looks like a giant fusion bolt and has a huge blast radius.
Also comes with Kimblee_Shapes, the shapes file needed to run it properly, otherwise you'll just get wierdly colored sprites.
Versions 1-14 i kept to myself, but it is still a work in progress and as such any suggestions are welcome. I have some older physics models i made, and if anyone wants them i will upload those too.
This'll be my first thing ever posted online. 9 level demo no pictures yet or chapter art. All made with old Marathon tools. Please rate and comment and tell me what else should be in it. btw this is for M1A1 for people who don't want their computers to crash!
Fixes some errors. Adds enforcers to alien level. Addes a 9th level.
This is the result of the fifth Mapmaking Contest. All five entrants are included. Congratulations to treellama, irons, and $lave for securing the top three positions.
This is hopefully a "fixed" version of my maps. I works on OSX and OS9, but I don't have a PC or UNIX computer to test the other versions of A1.
There's only one terminal picture (which is a placeholder) so if you lose the resource fork on a PC, don't sweat it.
Here it is as requested. Sanctioned CLIQUE upload.
J. Kristopher Huddy was spawned in a test tube at a military laboratory just outside of Fresno, California. He was the product of a top secret government effort to clone superhuman killing machines. However, just months after the creation of "ZSC-08390" (as Huddy was then referred to), the project was scrapped after military brass concluded the fusing together of DNA from Don Knots and that guy who played Klinger on MASH could serve no real purpose against the Solviet threat. Huddy was debriefed and sent on his way with only a suit, a wristwatch and $20 to his name. After blowing the $20 on bogus lottery tickets and pawning the watch for another $20 which was quickly lost on still more lottery tickets, Huddy realized he had a problem... he need more money to throw away on lottery tickets. But instead, he checked himself into the famous Betty Ford Clinic in a desperate attempt to overcome his gambling addiction. One year later, Huddy was clean and sober, though his gambling problem persisted, mainly due to the fact he had unwittingly spent the last year in a substance abuse program. Nevertheless, Huddy had a new lease on life and was determined to make a name for himself. Immediately, he applied for unemployment and tirelessly began watching soap operas. Tragically, when Huddy's lifelong dream of hanging out and doing "whatever" proved fruitless, he decided to devote himself to his second love of designing video games. A year later, his 8-bit opus "Los Disneys," was complete. Though the game earned him no money and little recognition, it did succeed in placing his name high atop the list of people Disney was least likely to employ. He then began work on a new game, Ghetto Blaster. But it was the horrific events of September 11th that put the project on hold. After he was denied admittance into the army after becoming the first person in the history of the U.S. military to be legally declared a coward, Huddy found his patriotic calling in the form of creating a second video game. Originally titled "Sophomore Slump," the new game was later renamed "Blood of Bin Laden." Huddy has since settled down and is currently employed at Utah's third largest fish-hatchery and spends much of his time rewriting Tom Clancy novels in calligraphy, jazzercising and speaking in a thick, albeit fake southern accent.
This is the Marathon 2 special edition soundtrack in MP3 format. THIS IS NOT MY MUSIC
Ryoko asked me to re-create the "Arms Race" game type from Counterstrike in Aleph One. Here's my attempt.
From the man himself:
Basically it's an EMFH script where everyone starts with rockets, and after each kill you get demoted to a weaker weapon, and the winner is the first person to get a kill with fists.
Initial release.
Treellama asked for a curated list of maps from Starlight, so I picked a selection that should cover any player count and represents the full 10 years of maps in that pack.
This is a script demonstrating a simple turret AI using .lua and scenery objects. You can turn all lights, some other scenery (just look for something that could look anything at all like a turret) into turrets by pressing the action key next to them (don't worry how close you are to it in height.)