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Power Drive 1.4.0

RyokoTK on 08/31/2010

Screenshot titled "Xanadu"

Power Drive is a map pack with an experimental concept: to take the focus away from the powerful weapons and put strength in the little guys. 14 maps in total.

Has embedded MML/Lua for Quake-style health kits.

Notes for version 1.4.0:

Adds two maps. Significantly alters how powerups work.

3,762 downloads, 3 reviews, 6 screenshots, 4.3 rating

Animates the water with a 24 frame animation.

Only for water set so far. It needs to be activated last, since the last activated plugin gets priority.

Notes for version 0.2:

0.2 Moved the animated water from my water set to this plugin.

3,756 downloads, 2 reviews, 0 screenshots, 4.5 rating

Screenshot titled ""

Marathon: Pathways into Darkness Version 0.5 now available!

I am sorry it took so long to get this beta out to the public. The reason was that the MPiD Images file was giving a lot of trouble and so I have decided to replace it with a regular Infinity Images file.

If you download the beta I would love to hear your opinions and/or suggestions. I will not appreciate ugly rants but any sort of constructive criticism is VERY welcome. Please post your thoughts here or email me at: nhoad at sunbeach.net

Now, there are several problems in this beta that I am already aware of. If you have a suggestion for how to best fix them I would be happy to hear it:

Most blue in the game is transparent: This is a problem caused because of the blues used in PiD. DeepThought is indirectly helping me fix this problem. Monsters get stuck in walls or don't attack immediately: This is a mapping problem which I intend to fix as I polish the levels. Any mapping tips are welcome! There is no resting: Bobwithkeycard is helping me implement resting, for the moment there are only a set number of health potions per level. Some items are undersize or oversized Levels seem really short. This is simply a fact of PiD levels, if you move at any sort of decent speed the levels become much shorter PLAY ON NORMAL DIFFICULTY! PiD was not designed for multiple difficulty levels and neither is MPiD! Monsters on Total Carnage WILL eat you alive! You cannot go back between levels: A1 doesn't like this feature and it would be incredibly hard to implement (and not really worth it in the end). So there will be no backtracking.

Those are the big problems and I hope to fix them all. I REALLY want to hear your recommendations, opinions or even encouragement! If there are any problems in the beta (such you cannot travel between level 3 and 4) let me know and I will upload a corrected map file for the beta.

What to expect in future versions:

A completely new Images file. New high-res textures, weapons and sprites by DeepThought New LUA by bobwithkeycard (LUA which will allow resting, talking to the dead PiD style, nuclear bombs and more) Chapter screens by Phobos-Romulus All of the original PiD levels

Thank you all very much for your support and I hope you enjoy this beta until the full version of MPiD is released! Note: There is no release date so don't bother asking.

Many of the MPiD team members have come and gone over the years and I believe that myself and Patrick White are the only remaining active members of the team listed below.

Beta Credits:

Raul Bonilla Nicholas Hoad Loren Petrich J�³hannes Gunnar Alexander Strange Tim Vogel Patrick White - Images Hugo Forss - Icons

Special Thanks: Bungie Forrest Cameranesi The Marathon Mape Making Guild Hamish Sinclair (for maintaining PiD at Bungie.org) The Aleph One Team James J Cousar Goran Svensson Claude Errera Gregory Smith (Treellama)

PS: The MPiD Team is in no way responsible for any damage caused to your computer by this beta.

PPS: I have a serious issue with crediting people, I MUST do it. If you notice anything in this beta you believe you were not credited for let me know immediately please!

Read more

3,745 downloads, 5 reviews, 1 screenshot, 4.8 rating

Screenshot titled "preview"

This plugin replaces all the textures in marathon infinity's water set with 512x512 versions. I have sought to stay true to the originals and I hope it shows. Version 2 includes major updates to all textures. Bump maps are now supported. Make sure to check that out!

Notes for version 2.2:

2.0 Updates to all textures and new bump maps.

2.01 Fixed missing light on switch

2.1 Added animated water. Replaced bitmap 07 with png to fix color issue.

2.2 Updated Read Me. Moved animated water to a separate plugin.

3,737 downloads, 0 reviews, 1 screenshot

Screenshot titled "door"

This is a plugin that replaces Infinity's sewage Set textures with 512x512 DDS textures.

Notes for version 1.1:

1.0 First release

1.1 Fixed glow maps

3,737 downloads, 3 reviews, 3 screenshots, 5.0 rating

Ein Heldenleben 1.2

treellama on 01/18/2009

Screenshot titled "Velora Pass"

Ein Heldenleben is a pack of maps inspired by other 3D games I've played.

I will add to this pack at my usual slow pace of making maps.

Notes for version 1.2:

Zora's Domain: reset spawn points

Velora Pass: lit camper holes

Egyptian Temple: fixed ceiling textures

Arcadia: balanced weapons and ammo, added a lift to waterfall grotto

Added new map Anticitizen One

3,733 downloads, 10 reviews, 5 screenshots, 4.4 rating

M2 Default HUD 1.2

Hopper on 06/03/2024

Screenshot titled ""

Are you working on a Lua HUD, and want to know how to draw inventory panels or weapons just like the built-in one? This plugin acts just like the hardcoded HUD from M2 and Infinity, so you can see how to duplicate any feature in Lua. It works with third-party scenarios too.

Notes for version 1.2:

Fixes errors in net games with a kill limit or time-based scoring.

3,712 downloads, 0 reviews, 1 screenshot

Polyplicity 0.21

Dugit on 05/08/2010

Screenshot titled "First Terminus #2"

This is my second map pack, this time veering away from maps based on natural environments; also using a custom shapes file. Be sure to use it.

Notes for version 0.21:

After a long hiatus, Red Dragonfly is finally finished. Enjoy everyone!

Please be sure to use the custom shapes file provided.

0.21: Wrong shapes file attached before. Fixed.

3,712 downloads, 2 reviews, 4 screenshots, 3.0 rating

Screenshot titled "wall"

This is a plugin that replaces Infinity's jjarro Set textures with 512x512 DDS textures.

Notes for version 1.5:

1.0 First release

1.5 Major update of ALL textures.

3,700 downloads, 4 reviews, 5 screenshots, 4.0 rating

For the first time in digital quality, you can hear Marathon's music as it first shipped in 1994.

The default M1A1 tracks use QuickTime 2.5, released in 1996, which changed some of the instruments. These files were recorded with QuickTime 2.0, which shipped with Marathon, to capture what it sounded like when Bungie first released the game.

3,699 downloads, 2 reviews, 0 screenshots, 5.0 rating

JUICE 1.1.1

irons on 10/20/2007

Screenshot titled ""

JUICE is a Java-based--and, therefore, cross-platform--utility for editing map files. It can't replace a dedicated editor like Forge, but it is capable of editing several aspects of map files, most of which are geared toward fixing and tweaking network maps. For example, you can edit existing and place new level objects; you can change monster and item parameters; you can do some things that no other editor will let you do. If you're a mapmaker who needs to edit these sorts of things, but without consistent access to a Macintosh, give JUICE a try.

A manual is included, both in HTML and PDF forms.

v1.1.1 adds the ability to embed shapes patches.

v1.1 includes the long-anticipated texture converter.

3,699 downloads, 4 reviews, 1 screenshot, 5.0 rating

Marathon: Trinity 0.2

Vice on 02/13/2016

Screenshot titled "The Devil's Playground II"

Marathon: Trinity is a brand new scenario/total conversion which explores the cyborg's future in a parallel timeline. Pfhor dominate the galaxy and Earth has been annihilated. Stuck on board the UESC Trinity with an AI named Lysander, you and your fellow colonists discover a habitable planet after over a century of exploring. However, a mysterious ship wreck drifts nearby, which can only mean the worst...

Pfhorums link: http://pfhorums.com/viewtopic.php?f=13&t=39242

Notes for version 0.2:

Version 0.2 of Marathon: Trinity. This scenario is still in early alpha. Update Notes: - Bug fixes - More health & ammo - Modified enemies - Fixed Monster Limits issue - Replaced 'The Devil's Playground' with 'The Devil's Playground II' - Added a 5th (unfinished) map. Just a teaser of what is to come.

3,694 downloads, 2 reviews, 7 screenshots, 4.0 rating

Screenshot titled ""

This plugin will replace all of the standard Infinity weapon items, ammo boxes and powerups with proper 3D equivalents. A demo map featuring all of the new models has been included.

Notes for version 1.3:

v1.1:

  • Fixed a script bug that would cause the SPNKR textures not to load on some setups.
  • Some very minor Texture fixes.

v1.2:

  • Exchanged the shield powerup models with more accurate ones created by Envy (thanks for providing them!)
  • Some more minor Texture fixes.

v1.2.1:

  • Even more minor texture fixes...

v1.3 (final release):

  • Fixed model normals for better lighting (Thanks to Hopper)

3,680 downloads, 3 reviews, 9 screenshots, 4.7 rating

Screenshot titled ""

This is a VISUAL MODE plugin for Weland, version 1.3 and higher. Just drop the dll into your Plugins folder, and then you will be able to activate VISUAL MODE from the menu.

3,678 downloads, 16 reviews, 1 screenshot, 3.3 rating

This plugin increases the number of AI monsters active at any one time. The increased number was the default setting in Aleph One until 1.1, when the Marathon 2/Infinity defaults were restored.

You should use this plugin with scenarios built specifically for Aleph One, such as Eternal X, Kill Them All, or Phoenix. When/if those scenarios are updated, you will no longer need this plugin. Do not enable the plugin for scenarios orginally designed for Marathon Infinity, such as Tempus Irae.

3,673 downloads, 0 reviews, 0 screenshots

Underworld 666a9bed

irons on 09/01/2008

Screenshot titled "Level 14: Holding the Moth"

My only good map pack.

Notes for version 666a9bed:

So Underworld isn't totally dead yet. I do make levels occasionally, and I've added two to this version: Parc and The Multiplex.

Parc was formerly known as Pillow, and has seen a few small-but-helpful improvements since its original appearance on Pfhorums. The Multiplex was my contest map for Ryoko's 2008 Summer mapmaking contest; it didn't even get into the Victory Dance VI pack, so I thought I'd release it here for posterity.

3,661 downloads, 2 reviews, 4 screenshots, 5.0 rating

Marathon: Victum Demo Demo Beta v1

IonicPaul on 09/13/2008

Screenshot titled "Low orbit"

This is the Marathon Victum Demo. Only the maps and shapes file are included. This is compatible with the hi-res shots, WEP pack and partially with the texture enhancement pack.

Because Victum uses Marathon 2's Water, Sewage, Lava, and Pfhor texture sets as well as the Marathon Infinity Jjaro set, it would not be logical to simply add the M2 or Marathon Infinity enhancement packs because they would make the game look wrong. What you need to do is get both the Infinity and Durandal enhancement packs, then use the Marathon infinity texture script and folders, but then copy over the four Marathon 2 sets in the marathon infinity texture folder, so the folder will be like so:

-Jjaro hi-res set -M2 water hi-res -M2 sewage hi-res -M2 pfhor hi-res -M2 lava hi-res -Marathon Infinity hi-res script

Backstory: Marathon Infinity was a dream of sorts, and Marathon 2 has just ended. You awake aboard a human-built ship.

It's sweet and simple because it will be explained in the first level.

Known bugs: The third level has no ambient or random sounds.

Report bugs to ionicpaul@hotmail.com

Notes for version Demo Beta v1:

Known bugs: The third level has no ambient or random sounds.

3,656 downloads, 2 reviews, 3 screenshots, 3.0 rating

lolplugins 1.2

W'rkncacnter on 08/06/2018

A set of Weland plugins.

NOTE: If these aren't showing up in your list of plugins, you may have to compile them yourself.

Includes a plugin for: * Completely texturing levels from scratch * Generating stairs * Resizing maps * Bulk modifying monster flags for a level. * Adding annotations to maps with random complaints from DADDY_Z3RO * A re-release of VISUAL MODE so all of my plugins are together.

The source code is available for all of the plugins.

Notes for version 1.2:

Added "Alter Monster Falgs" plugin.

3,621 downloads, 8 reviews, 0 screenshots, 3.6 rating

Marathon: Repercussions of Evil fix (\\f n -> if n == 0 then 1 else n * f (n-1))

ray on 07/29/2009

This long-awaited scenario tells the tragic story of security officer Blam Stalvern.

WARNING! This scenario contains mature content. Parental discretion is advised.

Notes for version fix (\\f n -> if n == 0 then 1 else n * f (n-1)):

Again, please note that this scenario contains mature content.

3,610 downloads, 2 reviews, 0 screenshots, 1.5 rating

HDscenery plugin v1.0

tim4i on 12/07/2010

Plugin Version of Visciom 'HDscenery' v1.0 for Marathon.

-For screen shots and details refer to original MOD. -Original Readme enclosed -Released under permission

INSTALL INSTRUCTIONS: 1) Cut & Paste 'HDscenery v1.0.zip' into your 'Plugins' folder in the AlephOne Folder. (Create the folder if you don't have one)

2) Start AlephOne.exe and go to Preferences->Environments->Plugins (Click to Enable/Disable Plugins)

Notes for version v1.0:

Plugin Support Release.

NOTE: THIS IS NOT MY OWN WORK. IT IS A REPACK INTO A PLUGIN WITH PERMISSION FROM THE ORIGINAL AUTHOR(S).

Problems Post on Pfhorums http://www.pfhorums.com/index.php?showtopic=5786&st=20&gopid=86160&#entry86160

3,599 downloads, 2 reviews, 0 screenshots, 3.5 rating