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Rough maps 1.11

Skullcrusher on Sep 18th 2010

Maze_0000

These are rough maps, not really meant to be played together, but separately just for fun. Note: Maze and Friendly Fire Central look similar because they were originally same map. FF is more carnage based.

Notes for version 1.11:

Tiny thing

1316 downloads, 4 reviews, 4 screenshots, 3.2 rating


M1A1: Temple of the Pfhor (Netpack) 1.1

M1 Map Dude on Aug 19th 2010

Temple-of-the-pfhor-08

NOTE: This October 1995 netpack has been converted to M1A1 as part of "The M1 Map Conversion Project" (see enclosed Read Me for details).

"Temple of the Pfhor" is action-packed and at times very dark. Maps in the pack are:

Temple of the Pfhor (excellent)

Drop In (very cool)

Warp 3.0 (so-so)

Cavern (fun-ish)

Busywork (carnage craziness)

Amazin' (so-so)

This M1A1 map-pack was designed with both carnage and visual aesthetics in mind. The weapons are easily accessible, and the ammo should be plentiful even with 8 players.

Original M1 version created by Ric Ewing.

Notes for version 1.1:

Version 1.1 corrects lighting phase issue encountered in the M1A1 conversion and also merges proper M1A1 physics into each map.

1314 downloads, 0 reviews, 7 screenshots, 0.0 rating


Jumping Hills 1.1

W'rkncacnter on Feb 8th 2017

Two netscripts meant to be used with the King of the Hill gametype. They will cause the hill to move around periodically. The compass points to the hill, and the lighting on the floor of the hill will flash.

Jumping Hills will work with any map enabled for KOTH, while Base Jumping Hills requires maps set up in a specific way. The readme has more details.

Notes for version 1.1:
  • Added indicator to show whether the hill is above or below you.
  • The exact same hill will no longer be chosen twice in a row.
  • Added a floating fusion contrail for a better visual indication of the hill.
  • Fixed a bug that prevented some maps from working with the script.
  • Added Base Jumping Hills.
  • Bumped Imperium down on the list of S7 files.

1314 downloads, 2 reviews, 0 screenshots, 5.0 rating


AAAdventures 1 ~ Daisy

Mark Smith on Dec 22nd 2011

The first in a series of solo mini-scenarios on the UESC Kolokotronis. Your feedback is appreciated.

1314 downloads, 4 reviews, 0 screenshots, 2.5 rating


Rubicon - Xariim 1.0

tiloprobst on Jan 17th 2017

Rc2

Originally released in 2002, "Xariim" is my solo scenario for Marathon Rubicon. 14 solo levels, one solo carnage level, three Read Me's. The (positive) review on archives.bungie.org is still up - read it if you want.

Tested with Rubicon X and Aleph One 1.2.1. Select the scenario file under Environment.

ADRESSING THE 2/5 REVIEW BELOW: Yes, it is true that this release has issues. While I don't know what the reviewer is refering to with Ataraxia being "unbeatable" (I just played through the entire package), it is true that a switch in "Closed Quarters BOB Combat" should actually be a destructable surface. As a result you can block your own progress by hitting the "switch" again. There are more similar bugs in later levels. There are other minor problems too, like some polys not having ambient sounds. That all being said, I can assure the reviewer that Rubicon Xariim was tested a lot, by me, Jane Davison and partially Christopher Lund. John Sumner vidmastered the whole thing, so you can watch him beat the Ataraxia level. The reason why these issues never got fixed is that I released the package in 2002 when I finished school. After that I was off doing the mandatory military service in Germany, so not much mapmaking going on during that time.

1312 downloads, 3 reviews, 4 screenshots, 4.3 rating


Andy's Weapons 2000 1.0

coolate on Dec 8th 2014

This is a fun physics model my friends David, Steve and I made and have been evolving over the past, well 14 years. We tried to keep it very simple, and they are really just more of weapons tweaks that make the game even MORE fun if you can imagine that! Few highlights: Pistol gets 3 "sniper" fists, that will take you down to 10% health. Machine gun more powerful at close range but less further out. Missile launcher has a second trigger that can launch mini SAM missiles(bunch of them), SMG second trigger makes a slow fire wall. It's the little things that make Multiplayer fun for ever ;)

1309 downloads, 1 review, 0 screenshots, 5.0 rating


VML Mute 1.0

Hopper on Jun 10th 2013

Update: this plugin and goran's Visual Mode Lua Physics are no longer necessary with Visual Mode 3.0. Use that instead!

VML Mute replaces the default monster activation and teleport sounds with silence. You will see the teleport effects, but hear only the ambient noises of the level.

1306 downloads, 0 reviews, 0 screenshots, 0.0 rating


Lava Fight 2 .SceA

The Cool Guy on Dec 23rd 2011

Picture_2

Another great award winning map

Notes for version .SceA:

This map is Rewritten from the original lava fight map

1306 downloads, 0 reviews, 1 screenshot, 0.0 rating


Crashinetors 1.0

Tresh on Sep 3rd 2010

My second physics release that also includes a map (i dint made it) to test them; i hope u enjoy them!

1302 downloads, 8 reviews, 0 screenshots, 2.8 rating


Heretical Cyborg 1.2

VikingBoyBilly on Mar 7th 2012

Hereticalcyborg_0001

Heretical Cyborg is VikingBoyBilly's first complete single player map. It is also customized for co-operative play. It is modeled after the first map of Heretic, E1M1 "The Docks," and is an attempt at remaking a Doom-engine map into the Marathon Infinity Engine.

It started off as an entry for Kill Them All: Volume IV, but the polygon count went up too high. Instead of letting it go to waste, here is this completed standalone map for you to play.

Notes for version 1.2:

Following a lot of suggestions from Ryoko and Brilliant, the shading has been enhanced, textures have been re-aligned, the architecture of the dock has been remade (the posts were missing before), and scenery has been added, with l'howon cylinders as a 'barrel' substitute.

1300 downloads, 6 reviews, 1 screenshot, 3.0 rating