Items by Most Downloads
Zetren on Dec 17th 2016
Plugin Version of Tim Vogel's 'Total Texture Enhancement Pack' v7 for Marathon. Updated to be compatible with Aleph One 1.2.1 and above.
The all-in-one (AOI) Marathon installer has these textures at 512x512 resolution. Install this to enjoy Marathon's textures at double that.
This folder is identical content wise to the 'TTEP v7' folder contained by default within Marathon's plugins folder, except all textures have been replaced by ones with a resolution of 1024x1024.
To install: unzip, and drop into Marathon's plugins folder, then activate it in-game.
IMPORTANT: Delete or deactivate the original "TTEP v7" folder.
1248 downloads, 0 reviews, 0 screenshots, 0.0 rating
M1 Map Dude on Aug 19th 2010
NOTE: This September 1995 map has been converted to M1A1 as part of "The M1 Map Conversion Project" (see enclosed Read Me for details).
A nighttime Pfhor city scene. A solo adventure with no real goal aside from fun and exploration. Challenging; nice to look at.
Original M1 version by Stephen Ritchie.
Notes for version 1.2:
Version 1.2 corrects lighting phase problem from M1A1 conversion (building searchlight now "rotates" properly) and adds merged M1A1 physics.
1247 downloads, 3 reviews, 3 screenshots, 2.7 rating
Envy on Aug 17th 2009
I have looked through just about everything on this map and nothing leads me to believe anything is wrong with it.
Notes for version .0003:
i now have Oasis and Fire in the Pfhorge Native format, and whatever the output of the pfhorge export is. if you download it, tell me what version of Aleph One you are running, and what platform you're on. thanks.
1246 downloads, 5 reviews, 0 screenshots, 5.0 rating
Megabyte on Jan 3rd 2010
In this script, the scoring method is changed so that every time you deal damage, you gain points. Kills and deaths do not award points. Watch out and don't damage yourself because it will take away points and suicides usually hurt more than help you.
Just select it when hosting and set netscript as your gametype.
1245 downloads, 3 reviews, 0 screenshots, 4.0 rating
The caverns 2.2
TectonInd on Aug 1st 2010
I'm happy to make my first contribution to the marathon community. This is a very short solo map with not plotline at all. In the creation of this, I focused mainly on the architecture, but the battles are also OK.
Notes for version 2.2:
Ambient water sounds
1238 downloads, 4 reviews, 3 screenshots, 2.7 rating
Alpha's Redux 2.2
3371-Alpha on Feb 21st 2016
I have patched tim4i's old m1redux weapons plugin for the official Marathon. This plugin replaces the old weapon sprites with HD variants. Some textures have been refined even further from the original using GIMP to edit them. According to Tim4i, you should not unzip this file but I've found it works regardless. All credit goes to both tim4i & herecomethej2000s as this was their original work, I merely patched the file. The original licence restrictions still apply.
-You need OpenGL to run this pack.
-This plugin is for the official Marathon 1 (not M1A1).
-I did NOT get permission from tim4i to create this patch. He hasn't been online since 2012 and left no means of contact. No copyright infringement intended.
Post any glitches/problems you find here: http://pfhorums.com/viewtopic.php?f=13&t=39240
Notes for version 2.2:
-Fixed a transparency/eraser mistake I made with the pistol that I didn't fully fix in the last revision.
-Rounded the tip of the assault rifle to make the barrel appear more realistic.
-Antialiased the fusion gun ever further.
1234 downloads, 1 review, 3 screenshots, 5.0 rating
Tresh on Mar 24th 2011
another physics, i made this things when im bored! hope u like! plz rate and comment!
Notes for version 1.0:
remenber that every weapon has changes! secondary trigger of the AR may crash the game, idk why and i hope it doesnt! hope u enjoy and if u have time plz comment! =)
1233 downloads, 3 reviews, 0 screenshots, 3.7 rating
ftg.death.rhino on Jun 14th 2013
Nature's Peace 1.0
treellama on Jun 26th 2013
M1 Map Dude on Sep 15th 2010
ATTENTION: Trying something slightly different this time and that is, adding brief descriptions of the individuals maps, with a purely subjective personal assessment included.
The Vol. 3 maps are:
"100% UESC Choice Carnage" by BrianV430 - April 1996: Very dark, very perilous map, especially in the (+A) mode. Great for three players, plus. Excellent if dangerous flow. Center chamber hole has the goodies, and is not easy to reach.
"Billy" by John Howard (aka, Rugburn) - April 1995: Repeatedly revered as one of the top 3rd-party netmaps ever made for M1, this feels more like something for M2 or Infinity. Great flow, cool but understated design, great times with three or more.
"Cannon Food v1.1" by Michael Reiske - July 1995: Simple, but a great time to be had by two players. Add more, and it's a regular riot.
"Carnage Haus" by Nick Roemer (aka, StompBox) - November 1995: This is not so good with less than three, but otherwise a fantastic layout for high-energy play. Personally, I think the design rocks, with the drop-down mezzanine, etc.
"Dark & Light" by Dan LaSota - May 1995: An excellent early example of interesting but simple lighting techniques. Gameplay ranges from so-so to quite fun. Really needs four or more.
"Dead Ringers" by Randall Scott - September 1995: The architecture is so-so, but the gameplay? Awesome. Confusing, crazy, cramped. Probably five, max, on this one, And that's pushing it.
"Dogfight" by Evan Vetere - September 1995: An example of a map from old that matches well with some of the newer standards. Perfect for CTF Lua experiences, or really any sort of "team"-oriented gameplay. However, it's great just as it is. Watch-out for the green river!
"Look At the Loser In the Middle" by Mike Salegui - February 1996: A different approach to the netmap: A center "cage" where you get invincibility...for a time. Meanwhile, everyone else tries to take you out while shifting around the room.
"Pfhor the World Is Hollow..." by Sriranga Veeraraghava - August 1995: Name obviously based on the old "Star Trek" episode. Interesting situation on this one: Which came first? The "World Wide Web" variants, or this? Difficult to tell, even with all the dates gathered. If you know the "WWW" sets, you know this. If not, play. It's also a vacuum level. Usually, that's bad. In this case, it's fun.
"Pfhree Pfhor All" v2.6.3 by Randall Shaw (aka, FrigidMan) - April 1995: A very early Pfhor incarnation. Lots of variation to the gameplay, very good flow and fantastic for four or more. The elevated "pads" in space are a great little side-trip on a pretty large map.