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Marathon: Repercussions of Evil Netmaps Munitions Disposal is a great Lua script! You can find it on this website.
ray on Jul 29th 2009
These are some netmaps for Marathon: Repercussions of Evil.
1101 downloads, 2 reviews, 0 screenshots, 3.0 rating
M1 Map Dude on Sep 15th 2010
ATTENTION: Trying something slightly different this time and that is, adding brief descriptions of the individuals maps, with a purely subjective personal assessment included.
The Vol. 3 maps are:
"100% UESC Choice Carnage" by BrianV430 - April 1996: Very dark, very perilous map, especially in the (+A) mode. Great for three players, plus. Excellent if dangerous flow. Center chamber hole has the goodies, and is not easy to reach.
"Billy" by John Howard (aka, Rugburn) - April 1995: Repeatedly revered as one of the top 3rd-party netmaps ever made for M1, this feels more like something for M2 or Infinity. Great flow, cool but understated design, great times with three or more.
"Cannon Food v1.1" by Michael Reiske - July 1995: Simple, but a great time to be had by two players. Add more, and it's a regular riot.
"Carnage Haus" by Nick Roemer (aka, StompBox) - November 1995: This is not so good with less than three, but otherwise a fantastic layout for high-energy play. Personally, I think the design rocks, with the drop-down mezzanine, etc.
"Dark & Light" by Dan LaSota - May 1995: An excellent early example of interesting but simple lighting techniques. Gameplay ranges from so-so to quite fun. Really needs four or more.
"Dead Ringers" by Randall Scott - September 1995: The architecture is so-so, but the gameplay? Awesome. Confusing, crazy, cramped. Probably five, max, on this one, And that's pushing it.
"Dogfight" by Evan Vetere - September 1995: An example of a map from old that matches well with some of the newer standards. Perfect for CTF Lua experiences, or really any sort of "team"-oriented gameplay. However, it's great just as it is. Watch-out for the green river!
"Look At the Loser In the Middle" by Mike Salegui - February 1996: A different approach to the netmap: A center "cage" where you get invincibility...for a time. Meanwhile, everyone else tries to take you out while shifting around the room.
"Pfhor the World Is Hollow..." by Sriranga Veeraraghava - August 1995: Name obviously based on the old "Star Trek" episode. Interesting situation on this one: Which came first? The "World Wide Web" variants, or this? Difficult to tell, even with all the dates gathered. If you know the "WWW" sets, you know this. If not, play. It's also a vacuum level. Usually, that's bad. In this case, it's fun.
"Pfhree Pfhor All" v2.6.3 by Randall Shaw (aka, FrigidMan) - April 1995: A very early Pfhor incarnation. Lots of variation to the gameplay, very good flow and fantastic for four or more. The elevated "pads" in space are a great little side-trip on a pretty large map.
1100 downloads, 0 reviews, 10 screenshots, 0.0 rating
Tresh on Mar 24th 2011
another physics, i made this things when im bored! hope u like! plz rate and comment!
Notes for version 1.0:
remenber that every weapon has changes! secondary trigger of the AR may crash the game, idk why and i hope it doesnt! hope u enjoy and if u have time plz comment! =)
1100 downloads, 3 reviews, 0 screenshots, 3.7 rating
Dispatcher on Jun 5th 2013
This utility will let you assign floor & ceiling heights without having to first set them up in a level editor!
Its actually a template level which you start out with and you create your own level in it.
The height range is from nearly -32 WU floor to 32 WU ceiling. Its like having height presets for 64 flights of stairs in a starship or building, or a resolution of 512 map elevation contours for your giant outdoor hills, valleys and pools of liquid. Hey, maybe both. There are as many ceiling settings as there are floor settings, so there's room for that underground cave system of yours too!
The included Read Me explains how to first use the presets and later how to delete the preset polygons, if need be.
Notes for version 1.0:
See the description.
1097 downloads, 0 reviews, 1 screenshot, 0.0 rating
wastedjamacan on Sep 21st 2009
A space-esque map. Please critique so I may get better.
1096 downloads, 4 reviews, 0 screenshots, 3.0 rating
President People on Apr 21st 2010
"Play on Carnage or not at all."
A shapes file that replaces the marine's pistol graphics with dual assault rifle graphics.
Also takes advantage of the Extra Bloom Plugin by adding glow to weapons firing, ceiling lights etc.
Folder also includes files for Floating X HUD; replacements for the pistols in the weapons manifest, making them dual assault rifles.
The Rambo XXXIII physics file from the Anvil sample models is also included.
Notes for version 1.1:
Deleted glow in the wall collections, which was interfering with High-Res textures.
1094 downloads, 0 reviews, 1 screenshot, 0.0 rating
My First NETmap 1.0
ForeverBlackened on Aug 18th 2012
I'm brand new. Please don't flame on me. I don't have a texturing program yet so my maps will unfortunately be mono-textured. I work hard on architecture on my maps. I use Weland for creating my maps. This is a VERY SIMPLE netmap. MODES COMPATIBLE TDM CTF DM
Notes for version 1.0:
MA-75B's come randomly into the map and the other weapons are on top the climb.
1093 downloads, 0 reviews, 3 screenshots, 0.0 rating
RAITHE on Nov 3rd 2009
Experimental gametype with .lua scripting (map compatible with script enclosed). More details in readme file.
Notes for version :
If you're stuck in the turret when you try to teleport out, try to switch back to the weapon when it goes to fists.
1086 downloads, 3 reviews, 0 screenshots, 3.0 rating
AN1Guitarman on Sep 22nd 2011
M1 Map Dude on Aug 18th 2010
By popular demand, the The M1 Map Conversion Project has been rebooted.
Starting now, all further releases of converted M1 maps will be realized as "Netpacks" of ten (10) maps each, and with M1A1 physics merged.
In this Netpack:
- Amalgam by Thomas Samson
- Mercy Cross by Travis Cossel
- Pfhactory by Randy Reddig
- Pfhinale by Randy Reddig
- Pfhor Ball, Corner Pocket by Michael K. Neylon
- Pfhorever by Randy Reddig
- Platform by Kendall Redburn
- Revelations (All Will Be Revealed) by Daniel Loebl
- The Cyborg Quadrille by Justin Burns
- Villa Banzai by Lincoln Lydick
The enclosed Read Me contains convenient links to all the current versions of M1A1 (the "Special Edition" release), its hi-res textures, and other assorted items.
"Hats-off" to the old-time Marathoners who started it all.