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Items by Monthly Downloads

Envy Armory Platform Public Delta

ftg.death.rhino on Jun 26th 2013

The Third Generation of envy is here! This is my fourth map, and I have learned a lot since the creation of cloaca dome and IETT, hope you enjoy.

Notes for version Public Delta:

Enemies, Shotguns and Rocket Launchers have been added.

814 downloads, 0 reviews, 0 screenshots, 0.0 rating


Alien Weapon Ammo Count (FloatingX) 1.0

Octomac on Nov 5th 2011

This is a simple modification to the LUA script included with the FloatingX HUD program. It adds an ammunition counter for the Alien Weapon. In keeping with the spirit of the FloatingX HUD, the ammo count jitters and flickers around with the static displayed in the HUD when using the Alien Weapon.

Download the FloatingX HUD from this site, back up the FloatingX.lua file inside, and replace it with this one to install.

Notes for version 1.0:

Simple code change to the FloatingX.lua file tested in Marathon 2 using latest Aleph One build.

745 downloads, 0 reviews, 0 screenshots, 0.0 rating


Hotel California 1

infwaffle on Apr 28th 2011

Screenshot2_hc

this map was created by Norm who lost his password and could not be here so i am uploading for him.

Notes for version 1:

THIS IS NOT MINE

692 downloads, 2 reviews, 4 screenshots, 3.0 rating


Blauwe Vingers - Windows 1.2

Missedisland on Oct 5th 2013

7

Hey all,

It's been a while. Back in 2007-2008 I created a game based on the Aleph One engine as part of a graduation project. It's quite outdated but I've had several request from people asking me to upload it here, so here it goes :)

"Blauwe Vingers' Is a Dutch translation of "Blue Fingers". It's a game about the medieval history of a city in the Netherlands called "Zwolle" in 1524.

The project has about a full year of work into it and was completely done by 5 people. Areas in the game are build after city blueprints and the story is based on real historical events. While it offers quite a campaign and large amount of content, please be aware that the game is completely in Dutch language. This unfortunately makes it almost impossible to complete it when you do not understand the language. I simply couldn't find the time to translate everything into English, as there are countless of in-game conversation, history texts, videos and whatnot.

Still, it's definitely worth to check it out (also if you're a scenario creator yourself). Many features in the game were things never done before back in 2008 with Aleph One. Later in 2010 the game received an updated to support normal maps, a floating HUD and other improvement that were later introduced to the Aleph One engine.

Note: I cannot guarantee that the game is still fully functional with the latest Aleph One features. I've quickly tested it with the latest Aleph One build on my Mac and it seems to be working great, but as I haven't updated it since 2010, there might be new or altered features in the engine that are not supported.

Enjoy! Tim

Features:

  • Story driven level progression with about 19 maps based on historical areas and events.
  • Unique use of Aleph One features such as normal maps, post-processing effects, in-game videos, 3D scenery objects etc.
  • Total conversion, with countless of new characters, medieval weapons and environments.
  • Full multiplayer support with 10 unique multiplayer maps.
  • Graphics that push the engine to it's limits.
  • Think you've mastered Marathon's melee fists? Try the flail, dual wielding axes or daggers :)

Story: As the Dutch are known for their trade; 3 cities (Kampen, Zwolle and Deventer) in the North-east of the Netherlands form an important and strategic trade area in 16th century. However, there was also a lot of rivalry between the cities which almost escalated into a war, but mostly resulted in bullying, sabotage and name calling. After the duke of Zwolle "Karel van Gelre" was banned from the city in 1524 for treating the people badly, he later came back with an army to lay siege on the city for 30 days. Food and supplies were running out but just when everything seemed to be lost, Zwolle got help from unexpected Allies. The neighbour cities "Kampen" and "Deventer" assisted resulting in a major battle right outside the city and the people were set free.

The player plays as a poor student who has to find a study and place to stay in the city and ends up becoming a war hero with a duel between you and the duke as the final battle!

Recommended requirements:

  • Win XP or later
  • 2GB free disk space
  • 2ghz processor or better
  • 1GB of system memory

698 downloads, 0 reviews, 19 screenshots, 0.0 rating


Thank You, Come Again! V.1

El Twixxo on Jun 20th 2007

Picture_1

This is a beautiful netmap that I made one night when I was tired, bored and didn�t feel like going to bed. Enjoy

1113 downloads, 0 reviews, 3 screenshots, 0.0 rating


skraeling's 7 polygon maps 1.0

skraeling on Jan 1st 2013

Ringaroundreceiving_0000

So, because of some discussion in the Pfhorums I decided to make a few 7 polygon netmaps. I don't really play any netmaps so they might be terrible even beyond what you'd expect from a 7 polygon map.

There are 7 maps plus an alternate version of 1 map as well as a doc with a small backstory for each map. And if you download right now you'll get an 8th bonus map FREE!!!

Notes for version 1.0:

--

679 downloads, 1 review, 1 screenshot, 5.0 rating


Marathon Map Splitter

SirBlastalot on Jun 29th 2008

This is a handy little OS 9 program that will un-merge a map file.

From the read-me:

Marathon Map Splitter takes a merged Marathon scenario file as produced by Forge and splits it into individual map, physics, and terminal text files for each level. It also extracts any resources into a "Terminal Picts" file. It is the exact opposite of the "Merge Levels" command in Forge. This lets you do things like peeking at other people's physics models (ever wondered how to make a potatoanus?), fixing the bugs in Blood Tides of Lh'owon, and converting old Pfhorte-generated scenarios.

726 downloads, 2 reviews, 0 screenshots, 3.0 rating


Unofficial Co-Op 2.0 - 1.0 Edition 114.svn

tim on Aug 25th 2008

The number one comment I hear when hosting the Co-Op 2.0 Lua script is, "I really miss the old script."

Now, with the Co-Op 2.0 - 1.0 Edition script, those players will feel right at home.

This modified script spawns players with full health. By default, players will be "slaved" to the host's beacon, simplifying the teleport system for new players. The HUD elements from the original script also return, showing deaths, kills, and enemies remaining. While in the map view, helpful text explains how to set beacons, change targets, and initiate a teleport. Also, this script crashes more often.

1068 downloads, 1 review, 0 screenshots, 5.0 rating


Coriolis Loop 1.000000000000001

irons on Nov 25th 2008

Cl

Double Aught's classic netmap pack hasn't been changed at all, except that I've made it into "Unimap" format and zipped the file, making it easier for more modern operating systems to use.

Notes for version 1.000000000000001:

Switches from Macbin/Unimap resources to M2/95 resources. Meaningless to most, so don't bother getting this new one unless you're having trouble with the old one.

1527 downloads, 2 reviews, 1 screenshot, 4.5 rating


Gladiator Netmap Pack 1.0

Megabyte on Jul 7th 2007

Killerdomain

These were maps originally going to be the netmaps for Marathon Gladiator, but when that project was abandoned The Thug decided to release his netmaps as a pack. Since he didn't feel like joining any online sites i have to post these for him. This contain some of his original maps along with some of his new ones.

1121 downloads, 0 reviews, 1 screenshot, 0.0 rating