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Marathon: Repercussions of Evil Netmaps Munitions Disposal is a great Lua script! You can find it on this website.

ray on Jul 29th 2009

These are some netmaps for Marathon: Repercussions of Evil.

1076 downloads, 2 reviews, 0 screenshots, 3.0 rating


What is wrong with my Map? .0003

Envy on Aug 17th 2009

I have looked through just about everything on this map and nothing leads me to believe anything is wrong with it.

Notes for version .0003:

i now have Oasis and Fire in the Pfhorge Native format, and whatever the output of the pfhorge export is. if you download it, tell me what version of Aleph One you are running, and what platform you're on. thanks.

1098 downloads, 5 reviews, 0 screenshots, 5.0 rating


M2 Preview Textures Plugin 2.2

President People on Jan 18th 2012

Sewage_comparison

This plugin replaces some textures with those found in the Marathon 2 Preview.

The Marathon 2 Preview was released before the Marathon 2 Demo, and contains different textures, weapons and sprites than in the full game, and in some cases, the demo.

I highly recommend that you use Marathon 2 Textures with this plugin. Aleph One 1.0 also recommended.

-- Special Thanks to Hopper for converting the M2 Preview Shapes to Aleph One Format

For more info on the M2 Preview, check out the Marathon Story Page:
http://marathon.bungie.org/story/

Check out Hopper's converted M2 Preview Shapes on the Pfhorums:
http://www.pfhorums.com/index.php?showtopic=12942&pid=99607&st=0&#entry99607

Any questions or comments? You can contact me on the Pfhorums.
http://www.pfhorums.com/

Notes for version 2.2:

v2.1 to 2.2

  • Ugh, texture 010 was incorrectly named after the Preview, in which it was bitmap 23. Corrected.

v2.0 to 2.1

  • I'd forgotten to convert the new textures to DDS format. They should work properly now.

v1.0 to v2.0

  • Completely replaced all bitmaps, using Hopper's converted M2 Preview Shapes (The screenshot method was worth it :))

  • Added textures 002, 003, 027, and 029

1263 downloads, 0 reviews, 4 screenshots, 0.0 rating


Forge Transparency Effect 1.0

goran svensson on Aug 12th 2009

A small novelity map showing off a transparency effect created in forge.

The map is unmerged. No scipts involved. 8 polygons.

1141 downloads, 0 reviews, 0 screenshots, 0.0 rating


Attempt 2.1

AN1Guitarman on Aug 26th 2011

Screen_shot_2011-08-21_at_9

Good flow, lots of weapons. whachya think ??

Notes for version 2.1:

Fixed weapons.

1490 downloads, -21 reviews, 1 screenshot, 2.5 rating


Blauwe Vingers - Mac 1.2

Missedisland on Oct 5th 2013

9

Hey all,

It's been a while. Back in 2007-2008 I created a game based on the Aleph One engine as part of a graduation project. It's quite outdated but I've had several request from people asking me to upload it here, so here it goes :)

"Blauwe Vingers' Is a Dutch translation of "Blue Fingers". It's a game about the medieval history of a city in the Netherlands called "Zwolle" in 1524.

The project has about a full year of work into it and was completely done by 5 people. Areas in the game are build after city blueprints and the story is based on real historical events. While it offers quite a campaign and large amount of content, please be aware that the game is completely in Dutch language. This unfortunately makes it almost impossible to complete it when you do not understand the language. I simply couldn't find the time to translate everything into English, as there are countless of in-game conversation, history texts, videos and whatnot.

Still, it's definitely worth to check it out (also if you're a scenario creator yourself). Many features in the game were things never done before back in 2008 with Aleph One. Later in 2010 the game received an updated to support normal maps, a floating HUD and other improvement that were later introduced to the Aleph One engine.

Note: I cannot guarantee that the game is still fully functional with the latest Aleph One features. I've quickly tested it with the latest Aleph One build on my Mac and it seems to be working great, but as I haven't updated it since 2010, there might be new or altered features in the engine that are not supported.

Enjoy! Tim

Features:

  • Story driven level progression with about 19 maps based on historical areas and events.
  • Unique use of Aleph One features such as normal maps, post-processing effects, in-game videos, 3D scenery objects etc.
  • Total conversion, with countless of new characters, medieval weapons and environments.
  • Full multiplayer support with 10 unique multiplayer maps.
  • Graphics that push the engine to it's limits.
  • Think you've mastered Marathon's melee fists? Try the flail, dual wielding axes or daggers :)

Story: As the Dutch are known for their trade; 3 cities (Kampen, Zwolle and Deventer) in the North-east of the Netherlands form an important and strategic trade area in 16th century. However, there was also a lot of rivalry between the cities which almost escalated into a war, but mostly resulted in bullying, sabotage and name calling. After the duke of Zwolle "Karel van Gelre" was banned from the city in 1524 for treating the people badly, he later came back with an army to lay siege on the city for 30 days. Food and supplies were running out but just when everything seemed to be lost, Zwolle got help from unexpected Allies. The neighbour cities "Kampen" and "Deventer" assisted resulting in a major battle right outside the city and the people were set free.

The player plays as a poor student who has to find a study and place to stay in the city and ends up becoming a war hero with a duel between you and the duke as the final battle!

Recommended requirements:

  • Mac Os X 10.5 or later
  • 2GB free disk space
  • Intel Mac with 2ghz processor or better
  • 1GB of system memory

1102 downloads, 0 reviews, 20 screenshots, 0.0 rating


Seven Stages of Megalopia 1.0

Crater Creator on Jun 9th 2011

Mindthegap

Back in March, Irons re-discovered a contest for 7-polygon maps, also known as "Simplici7y" maps. I was intrigued by the concept, and drew some sketches that turned into these seven levels. Despite making Marathon maps for nearly the last fifteen years, this is the first Infinity map I've officially released. I chose to follow the restrictions imposed by the original contest.

Notes for version 1.0:

This is the first official release. All maps and gametypes have been tested for functionality and balance.

1329 downloads, 4 reviews, 7 screenshots, 4.0 rating


Nightmare Physics 2.0

ForeverBlackened on Nov 26th 2013

A physics file that makes Marathon (preferably Infinity) 5 times harder...

A lot of enemy reworkings...

Difficulty - Nightmare

Installation... Put into the Marathon Infinity folder, and choose the phyA file in the Environment section... >:D

Notes for version 2.0:

Modded a lot of physics properties... Made weps 2x as powerful so you could cope...

Pistol shoots Defender bullets (A lot faster though)

Assault Rifle shoots major Defender bullets

SMG shoots pistol bullets (same power i think)

Enemies are nearly doubled in health...

Enemies fire different bullets (Purple Soldiers are dangerous - They shoot rockets)

ALOT more

905 downloads, 0 reviews, 0 screenshots, 0.0 rating


Female BoB and VacBoB sounds 1.0

CubicCircle on Oct 11th 2009

The female versions of the BoB and VacBoB voices from Marathon : Freedom

1129 downloads, 0 reviews, 0 screenshots, 0.0 rating


Turret Defense

RAITHE on Nov 3rd 2009

Experimental gametype with .lua scripting (map compatible with script enclosed). More details in readme file.

Notes for version :

If you're stuck in the turret when you try to teleport out, try to switch back to the weapon when it goes to fists.

1063 downloads, 3 reviews, 0 screenshots, 3.0 rating