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The Pfhortress on the Horizon 1.1

Operation404 on Jun 20th 2013

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Well, first off, I'd like to note that this is my first Multiplayer map, and the first map I've made that I'm willing to share. The Pfhortress on the Horizon is one of the maps that I'm currently making as a net pack, but I thought I'd release it early to get criticism. 4-players, 2 assault rifles, 2 smg's, 2 shotguns, 2 alien weapons, 2 fusion pistols, 1 launcher, and many health power ups. Enjoy the carnage, as you play in deathmatch, or every man for himself. (Please not, there will most likely be bugs. Please comment ANY issues you have, be it lighting, weapon placement, spawns, anything! I want it to be as good as I can get it! Any other feedback is also appreciated.)

Notes for version 1.1:

1.1 - Slight texture/lighting adjustments, Doors removed

1002 downloads, 1 review, 3 screenshots, 2.0 rating


Mr Vain 1.1

goran svensson on Jun 15th 2009

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A large netmap inspired by Quake 3 Arena.

Weapons and ammo are stacked. That's why you don't see much ammo. It's hidden under weapons.

Notes for version 1.1:

Mr Vain 1.1

-added more elevators

-made a few elevators more user friendly

-added an abundance of ammo in item parametres. The Map now spawns enough ammo and weapons to max 8 players out.

-a couple of weapon spawning points were added.

-A hill and ball were added

1398 downloads, 1 review, 5 screenshots, 4.0 rating


UESC Marathon 1.0

Dodopod on Aug 26th 2011

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A theme designed around the menu screen of Marathon 1.

1254 downloads, 1 review, 4 screenshots, 5.0 rating


Speed and damage 1.0

Tresh on Mar 13th 2011

They change the type of projectiles of weapons (like usual) and the damage and speed of those projectiles! XD

Notes for version 1.0:

hope u enjoy! plz rate and comment! =D

928 downloads, 1 review, 0 screenshots, 5.0 rating


Two Pfhor One Unofficial .8

Schwa on Mar 29th 2011

Thefirebrigadedestroyedthehouse_0001

After getting advice from fellow mappers, I made 2 maps. These......are those maps.

Will update upon request

Update: Update will be released as soon as possible (School Related Circumstances)

bit.ly/gNS3a3 << the thread the advice came from.

Notes for version Unofficial .8:

Fixed ammo placement, lighting and added areas for both maps.

New maps in next release.

1042 downloads, 1 review, 3 screenshots, 3.0 rating


Mosh Pit Mirage 1

The Cool Guy on Oct 8th 2011

Just map that took about a minute to make

Notes for version 1:

Should work

924 downloads, 1 review, 0 screenshots, 1.0 rating


The Goose & The Hog 1.0

Crater Creator on Sep 1st 2013

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Here's a new netmap supporting EMFH and KOTH. As is often the case, this is an exercise in flow as much as anything. The map is loosely divided into four chambers. It's entirely asymmetrical, with an open floor plan. I recommend it for 4 or fewer players.

Notes for version 1.0:

Initial release.

1168 downloads, 1 review, 3 screenshots, 3.0 rating


Diesel Raven 1.0

$lave on Aug 26th 2009

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A medium sized netmap.

1105 downloads, 1 review, 2 screenshots, 5.0 rating


Flamethrower Physics 1

Dan the Man on May 4th 2011

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A pack of physics models that all mod the flamethrower. One has infinite range, one has infinite range and travels faster, one makes it very inaccurate. By now hopefully you know: 1) how to use a physics file, 2) to not use on a merged map, and 3) don't review without trying it out first.

Notes for version 1:

I think anybody can make this easily within a minute.

1422 downloads, 1 review, 2 screenshots, 1.0 rating


Susannah OSX 1.0

JohannesG on Oct 19th 2013

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  • Mac OSX version
  • For Windows version, click here.

My first ever finished game, a final project during my art studies at VMA in 2008/2009.

An experiment in how far one can go by stripping the elements of a video game down to its bare essentials of mechanics, dynamics and aesthetics, while in the meantime, showcasing the importance and the purpose of audial elements in interactive entertainment.

Set in a bleak sterile world of white, where nothing exists except the disturbingly pure visuals, the game follows the avatar's journey through the bleak levels of the world, accompanied by a soundtrack, to migrate and merge to the unknown entity which called for him.

Susannah was showcased at the Þrír í Þriðja exhibition in Verksmiðjan, Hjalteyri (Iceland) in 2009.

Controls

  • W, A, S, and D + Mouse for movement
  • Space to interact with the blue data streams

Jóhannes G. Þorsteinsson
website
e-mail

1104 downloads, 1 review, 3 screenshots, 4.0 rating