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NEFX - Thresholds of Rite 1

Adminn_1 on Aug 9th 2017

The first in a series to be called "Marathon: Cry-In-Your-Stein 3D", "Thresholds of Rite" is a level built for Tempus Irae in the style of a Wolfenstein 3D level -- that is to say, no variation in floor or ceiling height (save for obstacles). It has slightly modified textures and physics, along with a new NEFX music track that plays in-game (if you have music turned on).

To get the track to run, just drag the Music folder into your Tempus Irae folder along with the map and it should run. If it doesn’t for whatever reason, say so in the comments. If nothing else, you can just listen to the music separately, loop it on a media player while you play, or simply go without.

Much thanks to Windbreaker for helping me with a lot of the technical hurdles, as well as playing through the level and offering a couple of good tips in design. You are a true comrade.

901 downloads, 1 review, 0 screenshots, 5.0 rating


Marathon over Tau Ceti E-I Landscape Texture 4096x1536 3.0

liacrow on Sep 17th 2017

Pfhoryoureyesonly_0004

This 360° wrap-around starscape replacement shows the stars as they would appear in the Tau Ceti system on July 3, 2794 at 0839 UTC, as well as a few local objects likely to be visible.

The stars, colony, and positions of planets have been rendered by Celestia, the open-source universe explorer. Using data on the planets known to be orbiting Tau Ceti, I made a few tweaks within real parameters to make things more comfy for our Martian colonists.

Remember the pink-brown planet from the Pfhor chapter screen? It's now an ice giant around which the colony orbits. Or is it a water giant? Celestia says it's 40F up there. Whatever, it's like Uranus, execpt smaller, warmer, and not sideways.

The huge blue planet is the colony moon, 1300 km below. I tried to put the Marathon in as high an orbit as possible while still being close enough to be an easily reached space station.

You can see Sol in the screen shot from G4 Sunbathing. It's just above and to the left of the right gantryway, or just below and to the right of Arcturus, slightly brighter than the surrounding stars.

On Marathon levels, your point of view will be from the Marathon's surface. The Scoutship will be part of the backdrop, while the scenery item is replaced by the unused slave transport sprite. On Pfhor levels, you view from an alien ship surface, and the Marathon sprite has been enhanced.

Software used: 1 - Gravitation to find a stable orbit for the moon, 2 - Celestia to produce renders, 3 -Hugin to stitch them together into a panorama, 4 - GIMP for postprocessing and Marathon's surface texturing.

To install, please drop the zip file into your appropriate plugins folder. Also, make sure that in Preferences > Graphics > Rendering Options, that "Replacement Texture Quality" for Landscapes is set to "Unlimited."

Notes for version 3.0:

-New landscape for Pfhor levels -Corrected star orientation on Pfhor levels -Removed floating Marathon logo -Restored & enhanced Marathon sprite -Shortened plugin UI name -Fixed Windows compatibility (I hope)

1155 downloads, 1 review, 3 screenshots, 4.0 rating


Nightmare Enemies

Flowers on Aug 29th 2017

Roadwarrior_0001

This is a simple physics file that uses a modified version of the physics file found merged into the level "You Think You're Big Time? You're Gonna Die Big Time!". This "project" initially began as a way to humor myself but I found out that it is actually lots of fun to play around with using the Survival game type, so I began trimming stats until I was happy with the difficulty.

For the most part, all you need to know is-

Most enemies are now completely gray, good luck guessing rank between fighters! Major troopers and major hunters now drop x1 HP powerups Slight increase in enemy vitality across the board Slight increase in enemy projectile speed across the board Fighters move very quickly, troopers are more grenade happy, hunter projectiles now track their target (just like in YTYBT?YGDBT!)

835 downloads, 1 review, 1 screenshot, 5.0 rating


skraeling's 7 polygon maps 1.0

skraeling on Jan 1st 2013

Ringaroundreceiving_0000

So, because of some discussion in the Pfhorums I decided to make a few 7 polygon netmaps. I don't really play any netmaps so they might be terrible even beyond what you'd expect from a 7 polygon map.

There are 7 maps plus an alternate version of 1 map as well as a doc with a small backstory for each map. And if you download right now you'll get an 8th bonus map FREE!!!

Notes for version 1.0:

--

1114 downloads, 1 review, 1 screenshot, 5.0 rating


CTF Flag Shapes Patch

herecomethej2000 on Jun 28th 2008

Red_flag

Finally, some actual flags for CTF maps! Shapes patch for use with Juice. v1.1 They are big and easy to see now.

1609 downloads, 1 review, 2 screenshots, 5.0 rating


Fortress 17 1.1

ODST 276 on Oct 23rd 2010

Untitledlevel_0003

Astonishingly, this is my first map I've produced...(that was worth putting up here)... Since I've just started, this map would most likely be ,in your opinion, terrible, albeit simple. Please comment and give me tips if you have any.

Notes for version 1.1:

There is now only 6 respawn points. This map cannot hold any more.

1114 downloads, 1 review, 1 screenshot, 3.0 rating


The hell man?!?!? 1

AN1Guitarman on Sep 22nd 2011

Screen_shot_2011-09-22_at_4

A large level, I like it. how bout you?

Notes for version 1:

Original

1208 downloads, 1 review, 10 screenshots, 3.0 rating


Feral Map-pack 0.1

Meerjel01 on Jan 4th 2018

Sk_rmavbild_2018-01-04_kl

This is a little map-pack I made to show what I'm capable of doing. It's not masterpieces but I'm pretty proud of my work.

It contains 4 maps and a shapes file which replaces the Sewage set. The maps are:

Horrible Horrid Environment And Demise (Negative at first yes)

Just keep yourself wise with the rating. This is a beginner's set.

EDIT: I forgot to add that this requires a certain song to be better. https://www.youtube.com/watch?v=tCYhXCkcbas

Notes for version 0.1:

0.1* Released into Simplici7y

699 downloads, 1 review, 3 screenshots, 1.0 rating


Enhanced HUD for Marathon Phoenix 1.0

fiddler_on_a_roof on Mar 16th 2013

Achangeofseasons_0000

This is a modification of Hopper's amazing XBLA HUD for Marathon 2 and Infinity, this time designed for Marathon Phoenix.

Note: Secret skull information is displayed when you take out your fists.

Notes for version 1.0:

Initial release. Includes support for secret skulls and keycards.

1725 downloads, 1 review, 5 screenshots, 5.0 rating


Xmas 1: Submarine 1.2

drictelt on Feb 5th 2018

Xmas 1 is the first in a series of collaborative single-player projects. It consists of 5 levels.

Contributors: Goran, RyokoTK, Drictelt, Zero

Notes for version 1.2:

I retrieved this scenario from fileball.whpress.com, unstuffed it, zipped it, and uploaded it here.

933 downloads, 1 review, 0 screenshots, 5.0 rating