Items by Most Reviews
Random Physics 1.0
elitesoldier on Jul 10th 2010
(playable with every gametype)
my first file which overpowers the players weaponary, here are the changes I made: pistols: shoots rockets, fusion: no change, Shotgun: single weild and shoots grenades. AR:100 bullets and 2 grenades, SMG:no changes, Flamer: no changes, Missile launcher: shoots one rocket(makes rocket launcher feel more modern), alien gun: shoots staff bolts that can launch an enemy upwards if aimed at the right spot, most effective at close range.
Notes for version 1.0:
None available, first physics file. I am a terrible mapper so i will not upload maps.
1682 downloads, 1 review, 0 screenshots, 4.0 rating
General Tacticus on Dec 13th 2016
Hopper on Mar 30th 2012
GeoCities may be gone, but the art of the GIF lives on. All multi-frame sequences from the original Marathon Shapes file are included.
1894 downloads, 1 review, 0 screenshots, 5.0 rating
Mark Smith on Mar 31st 2012
A net map taken from the upcoming mini-scenarion AAAdventures 2 ~ Kaspar. Enjoy.
1396 downloads, 1 review, 0 screenshots, 1.0 rating
W'rkncacnter on Apr 1st 2012
This is twice as good as the single player skull script because it works in double player.
Either person in game can hit the microphone button to give both players some serious skullz.
1377 downloads, 1 review, 0 screenshots, 5.0 rating
endymion on Jul 31st 2010
I created these maps between 2000 - 2003. They have been uploaded before in a similar format. This pack adds one large solo map. I'm not sure about all this new fangled stuff you got here so you might need to tweak them a bit to work.
Notes for version 2:
Not sure what happened to the original; if it's still floating around somewhere. This is the new version.
1362 downloads, 1 review, 0 screenshots, 3.0 rating
TweeterMan on Oct 18th 2007
These definitely aren't the BEST maps here, but I figured I'd share them with the few that are interested. These 2 maps of mine are almost a year old. I really plan on making more in the future, as soon as I can get Basilisk II to work under Windows Vista...
Enjoy these maps...as much as you can, anyway.
1614 downloads, 1 review, 0 screenshots, 5.0 rating
thedoctor45 on Jan 1st 2017
This is a proper AlephOne port of the old Erodrome scenario for Marathon Infinity.
Should you encounter any more problems that were not present in the original version please post a comment and I will look into it.
PS: Be warned that Erodrome contains quite a bit of nudity in some of the later levels of the game.
Notes for version 1.0:
All HUD related problems have been fixed, and a few sound related bugs have also been fixed.
1072 downloads, 1 review, 5 screenshots, 5.0 rating
Megabyte on Aug 6th 2010
The Spectator.lua script makes any players on yellow team able to passively watch the game without interfering. They wont be visible to the other players and will not be able to block bullets or interfere in anyway. they move using the the turn/look keys(or mouse) and the left and right triggers to move forwards and back. Just remember that all players on yellow team will spectate.
Notes for version 2:
Fixes: Sounds work 5D Space now works far better Spectating players don't active platforms
Added: The ability to switch to other players views
WARNING Do not specatate with the shader renderer on. It produces smearing.
1161 downloads, 1 review, 0 screenshots, 5.0 rating
Crater Creator on Aug 5th 2012
EasyShade contains functions for automating the lighting of Aleph One levels. It is intended to aid mapmakers in conjunction with their usual lighting techniques. EasyShade currently includes these functions (all parameters are optional):
sunlight(contrast, manual_sun_angle, cumulative) for simulating a directional light source that affects all surfaces and does not cast shadows
roomlight(brightness, floor_threshold, ceiling_threshold, radius) for assigning a brightness to an entire room at once
pointlight(brightness, max_radius) for simulating a point light source where the player is standing (calculations done in 2D)
darken() and lighten() for nudging the brightness of the room you're in up or down. These functions are tied to the previous and next weapon keys, so you can make an adjustment by pressing one key instead of typing out a function call.
pavelight(brightness) for applying a single brightness to all surfaces in the entire level
resetlights() for restoring a level to its original lighting levels
Notes for version 1.5:
Major update, now with wholly different types of automated lighting.