Items by Most Reviews
TweeterMan on Oct 18th 2007
These definitely aren't the BEST maps here, but I figured I'd share them with the few that are interested. These 2 maps of mine are almost a year old. I really plan on making more in the future, as soon as I can get Basilisk II to work under Windows Vista...
Enjoy these maps...as much as you can, anyway.
1366 downloads, 1 review, 0 screenshots, 5.0 rating
thedoctor45 on Jan 1st 2017
This is a proper AlephOne port of the old Erodrome scenario for Marathon Infinity.
Should you encounter any more problems that were not present in the original version please post a comment and I will look into it.
PS: Be warned that Erodrome contains quite a bit of nudity in some of the later levels of the game.
Notes for version 1.0:
All HUD related problems have been fixed, and a few sound related bugs have also been fixed.
717 downloads, 1 review, 5 screenshots, 5.0 rating
Megabyte on Aug 6th 2010
The Spectator.lua script makes any players on yellow team able to passively watch the game without interfering. They wont be visible to the other players and will not be able to block bullets or interfere in anyway. they move using the the turn/look keys(or mouse) and the left and right triggers to move forwards and back. Just remember that all players on yellow team will spectate.
Notes for version 2:
Fixes: Sounds work 5D Space now works far better Spectating players don't active platforms
Added: The ability to switch to other players views
WARNING Do not specatate with the shader renderer on. It produces smearing.
905 downloads, 1 review, 0 screenshots, 5.0 rating
Crater Creator on Aug 5th 2012
EasyShade contains functions for automating the lighting of Aleph One levels. It is intended to aid mapmakers in conjunction with their usual lighting techniques. EasyShade currently includes these functions (all parameters are optional):
sunlight(contrast, manual_sun_angle, cumulative) for simulating a directional light source that affects all surfaces and does not cast shadows
roomlight(brightness, floor_threshold, ceiling_threshold, radius) for assigning a brightness to an entire room at once
pointlight(brightness, max_radius) for simulating a point light source where the player is standing (calculations done in 2D)
darken() and lighten() for nudging the brightness of the room you're in up or down. These functions are tied to the previous and next weapon keys, so you can make an adjustment by pressing one key instead of typing out a function call.
pavelight(brightness) for applying a single brightness to all surfaces in the entire level
resetlights() for restoring a level to its original lighting levels
Notes for version 1.5:
Major update, now with wholly different types of automated lighting.
1341 downloads, 1 review, 2 screenshots, 5.0 rating
M1A1 Netpack 1.0.0
$lave on Dec 10th 2007
M1A1 Netpack Version 1.0
The M1A1 netpack version 1.0 has finally been released coming just short of the goal of 10 maps, it features 8. All maps work with EMFH, while a couple also work for KOTH or KTMWTB. All maps are merged with M1 physics and are ready to be played. Here are the maps:
A Claymaud Patina - KingKidTofu
Scape Goat - KingKidTofu
Bio Mechanical - $lave
Bogyphobia - $lave
Kashmire - $lave
Sit On My Face - $lave
Fatal Attraction - $lave
Flaming Chisels - The Thug
You can check the read me for more details.
Thanks to The Thug and KingKidTofu for contributing maps, and I'd love to see more people contributing in future, enjoy the pack!
1815 downloads, 1 review, 6 screenshots, 5.0 rating
DADDY Z3RO on Dec 10th 2011
Made this shapes file really quickly in ShapeFusion, they hopefully will interest someone who did not find MI's default color palette for players to be to their liking.
I would do this for M2 as well, but the HD players are just too nice, and recoloring them would kill me. Although if there is a way to recolor them instantly, it would be much appreciated to know.
Notes for version 1.0:
995 downloads, 1 review, 1 screenshot, 5.0 rating
Tfear7 on Dec 10th 2011
Simple lua script where the player will take damage from a significant fall, adapted from Cheat.lua, also allows jumping with the microphone key and plays sounds from large falls.
Notes for version 1.0:
Known Bugs - If player falls from a significant height in media the players damage is delayed until leaving the media.
1142 downloads, 1 review, 0 screenshots, 5.0 rating
RyokoTK on Feb 12th 2017
RyokoTK on Mar 9th 2008
This is the result of the fifth Mapmaking Contest. All five entrants are included. Congratulations to treellama, irons, and $lave for securing the top three positions.
1572 downloads, 1 review, 0 screenshots, 4.0 rating
M1 Map Dude on Aug 18th 2010
By popular demand, the The M1 Map Conversion Project has been rebooted.
Starting now, all further releases of converted M1 maps will be realized as "Netpacks" of ten (10) maps each, and with M1A1 physics merged.
In this Netpack:
- Amalgam by Thomas Samson
- Mercy Cross by Travis Cossel
- Pfhactory by Randy Reddig
- Pfhinale by Randy Reddig
- Pfhor Ball, Corner Pocket by Michael K. Neylon
- Pfhorever by Randy Reddig
- Platform by Kendall Redburn
- Revelations (All Will Be Revealed) by Daniel Loebl
- The Cyborg Quadrille by Justin Burns
- Villa Banzai by Lincoln Lydick
The enclosed Read Me contains convenient links to all the current versions of M1A1 (the "Special Edition" release), its hi-res textures, and other assorted items.
"Hats-off" to the old-time Marathoners who started it all.