Experimental gametype with .lua scripting (map compatible with script enclosed). More details in readme file.
If you're stuck in the turret when you try to teleport out, try to switch back to the weapon when it goes to fists.
Perry Arena is my first map released to the public. It's packed full of carnage and uses the sewage texture set. M2 compatible. There are aliens and bobs for solo fun.
Changed some sounds and monster parameters to improve flow.
Young...man. You got a message. I just got it. What gives? You've never been with it, I mean with us. I'm gone, gone away. But you were here, then you went and gone. Got the word? Oh, yes, yes. The bright light, Dad, got the sign. Sign? The light. Light? The message! Then you went and gone. Why? Give it to me, baby! That's it! Give me the rest! Give, all you want's give, that's it! That's it! And take. That's it! Take's all you want. That's it! TAKE. That's it! TAKE. Take, take. TAKE. TAKE. TAKE. TAKE. TAKE.
Known bugs: + Unmutual. Patch scheduled for next release.
Stand-alone game
Fixed gamma bug (nuclear) Bettered main menu text (LESS chance of cut-off, recommended setting is still 1024+)
Double Aught's classic netmap pack hasn't been changed at all, except that I've made it into "Unimap" format and zipped the file, making it easier for more modern operating systems to use.
NOTE that the version you can download from Simplici7y will not work with old films recorded forever ago in the good old days. These sure as hell aren't the good old days. If you're trying to view an old film and Aleph One complains that it can't find the map file, get the original file here.
Switches from Macbin/Unimap resources to M2/95 resources. Meaningless to most, so don't bother getting this new one unless you're having trouble with the old one.
Yeah, jumping on the bandwagon here.
This pack includes 4 physics models: Destruction, Synergy, VacBob War and Vidmaster Physics. VacBob War has been seen on Simplici7y before (with an MML script to boot) but the other three have never seen daylight.
Destruction is a classic over-the-top superpower physics model, including such gems as a flamethrower Gatling gun (which mows down enemies like clam chowder) and a flechette blood sprayer, which is in just because it's awesome. Slightly buggy, but if played well, is VERY FUN.
Synergy is also an overpowered model, but it is more reserved and realistic overall. It bears similarities to TC++, but with a slightly different flavor.
Vidmaster Physics is ALSO an overpowered physics model, but not for you. No, your weapons are downgraded to pea-shooters. It's the ENEMIES that get the power, and if you think you've seen everything and you're truly the best, try playing this. Don't even think about Total Carnage.
More information is in the readme.
First release.
This is the result of the Summer 2008 mapmaking contest. It includes six maps. Winners include $lave, CryoS, and Treellama.
High-res Landscapes for use with Aleph One for both Marathon 2: Durandal and Marathon Infinity.
New in 1.1:
Some of the landscapes, didn't loop properly, now they do.
Some minor visual improvements to the actual landscapes. And some graphical flaws have been removed.
Landscapes are now .DDS instead of .JPG, increasing their in-game performance and quality.
The landscapes can now be scaled down in the graphics options in Aleph One if they happen to slow your system a lot. (Also thanks to .DDS format).
An optional script file has been included to keep the landscapes in place when OpenGL Fog is turned on.
Sovereignty is my first netpack now containing 8 maps. I first released this netpack in April, 2007. I am pleased with the outcome and quality; even for the older maps.
In this final update (v1.2), I have added 1 new map, and fixed a blatant ambient sound error in The King of Infinite Space. I also managed to fix a terrible error in 50% of the maps, where the players would only spawn in one or two places throughout an entire game.
NOTE: For best results, don't use the hi-res textures.
Tempus Irae Redux is the classic Marathon Infinity scenario, remastered. This final release features enhanced HD graphics, with every single texture having been completely rebuilt from scratch. In addition, several new textures have been created (including animated textures), and the four original landscapes have now been expanded to thirteen. Each level has been meticulously refined and enhanced (and in some cases expanded), while introducing stunning effects like rain, lightning, fog, volcanic cinders, and snow. The game has also been upgraded with an all new soundtrack, and improved co-op play. If that wasn’t enough, new levels have been added as we’ve bridged Tempus Irae with the follow up project The Lost levels for a combined total of 49 solo levels, and 79 net maps.
This is the definitive and complete collection, every add-on united, at last.
We sincerely hope you’ll find this fresh take on Tempus Irae, led by the original scenario designers, to be worthy of a new playthrough as you discover its new secrets and challenges. It’s been over 25 years since the original release of the scenario, and this new version is absolutely breathtaking. From all of us at Nardo, have fun, and enjoy!
…Borzz
The official Tempus Irae Redux website can be found here: https://nardo.bungie.org/tir
The Tempus Irae Redux trailer video can be seen here: https://youtu.be/XpG0sY-F4E8
A walkthrough of the beautifully crafted level "Library of Babel" that bridges "Tempus Irae" and "Tempus Irae 2 - The Lost Levels" can be seen here: https://youtu.be/AeD_IlAwq4E
Miss the music from Marathon 1? Get a full original soundtrack for the entire game.
An original fan soundtrack for Marathon 2: Durandal, composed by Talashar. Featuring themes from Marathon, Halo, M2SE, and more. This won't just be a mashup of themes you know though, levels and characters have been given their own themes.
Based on Treellama's M2SE plugin.
Listen to it on Bandcramp:
https://talashar.bandcamp.com/album/feel-the-noise
Or Youtrube:
https://youtu.be/zYGK8K2dv80?si=fxTJvi9prDhRAJeg
This enables Excalibur: Morgana's Revenge to run in AlephOne 1.9 or later. Only tested solo campaign.
Original files are downloadable at https://sourceforge.net/projects/emr3/files/
This is a superplugin for AlephOne 1.0+ that lets you easily enable all the hi-res sprites and textures from the XBLA version of Marathon: Durandal with one single click.
All required graphics are inlcuded. In addition to that, some glow- and bumpmap textures have also been included to improve visual experience and take advantage of AOs shader features. No custom shapes files are required for this to work.
This updated version also includes the high-res enemy sprites found by Hippieman, along with a few fixes and some glowmaps.
• Added XBLA HD sprites found by hippieman.
• Added S'pht'Kr HD sprites.
• Added purple trooper HD sprites.
• Added missing hunter HD sprite.
• Fixed white outlines on some of the sprites.
• Added glowmaps for HD sprites.
• Adjusted the Defender sprites to properly match with their lower res counterparts.
• added missing HD sprites for Drones, Enforcers, Juggernauts and Bobs.
• Replaced Pfhor Fighter HD sprites with uncompressed version and added glowmaps.
• Added AI upscaled S'pht compiler sprites.
• Added HD Player sprites.
• Added HD sprites for SMG.
NOW UPDATED FOR ULTRAWIDE AND 16:10!
Experience the authentic 1994 jank of Marathon 1's classic HUD as if it were made for your monitor!
This plugin takes the classic HUD and extends it to fill modern 16:9, 16:10, and Ultrawide displays.
The same plugin covers widescreen monitors whether it is 16:9, 16:10, or 21:9. It automatically adapts to your chosen resolution.
With the extra space, additional inventory pages are displayed. In Solo games, weapons and ammo are displayed. In Netgames, the scoreboard is always displayed.
Based on the Default M1 HUD plugin included with Aleph One's M1 release.
For a more minimal but still classic style HUD, check out my Widescreen Marathon 2 HUD plugin, which includes a specially modified variant for Marathon 1.
Wide Marathon 2 & Marathon Infinity HUD here.
v2.611 - just a re-zip since the plugin wasn't in a folder, sorry
v2.610 - Added 16:10 version for Steam Deck and Mac players. Updated to newer Default M1 HUD script.
v2.19 - Added 21:9 Ultrawide support
Eupfhoria - Marathon Soundtrack Remake
Eupfhoria is a fully re-instrumented and re-scored soundtrack mod for the first Marathon. This replacement tries to remaster the original soundtrack while retaining the original feel. It IS the tracks you know and love, as it's based off the original MIDI files. Most tracks should fuller and more atmospheric, hopefully a bit like Marathon's younger brother, Halo.
To see if this is for you without downloading, you can stream it all here: Eupfhoria - Full Album Stream
Installation is simple, just replace your Music folder found in the Marathon directory. Backup your original folder if you want to go back to the originals.
NOTE: Don't use this for your first playthrough. Really. This is for people who've played through it before and want a new experience. Updating those pesky textures is one thing, but save this for your second playthrough.
Updated files to work with all versions of AlephOne. Simply replace the files in your Music folder of Marathon 1 with the files in this link.
plugin for terminals to not work anymore
it breaks them
Eternal is one of the largest scenarios ever created for Aleph One, initially created by Forrest Cameranesi (Pfhorrest) and subsequently revised and expanded by a massive team known as the Xeventh Project, which, as of this update (March 2024) now includes more than 40 people. Besides Tempus Irae, it may be the oldest scenario still being actively developed; it was first released in 2004 and has been refined and expanded almost continuously ever since. Features include, but are hardly limited to:
The current development release, 1.3 preview 6 (released on 2024-03-07), is perfectly playable despite still being incomplete; it is now our recommended way to play the game. We’ll refrain from estimating the release date of 1.3 final, as we’ve overshot too many estimates to count (thank you, feature creep). The current “stable” build, 1.2.1 (released on 2021-11-07), is missing several features listed above but is still an enjoyable game in its own right.
The screenshots seen on the right are from a development release from between 1.3 previews 4 and 5 and are a reasonable reflection of Eternal’s current appearance. Although they were taken on Normal (so as to show more monster types), we do recommend playing Eternal on the highest difficulty you can manage.
Current development release. 1.3 incorporates several new features, many detailed above. New in 1.3 preview 6:
Additions to preview 5: