Items by Best Reviewed
General Tacticus on Jul 13th 2017
Hd Replacements for:
Weapons Projectiles Most Items
Notes for version 1.1:
Version 1.1 includes: -tweaked weapon size and position -new animations for rocket and grenade detonation -new bullet impact effect -new trooper grenade projectile -fixed color tables for spht bolt
...and probably some other minor fixes that I forgot about.
954 downloads, 2 reviews, 8 screenshots, 5.0 rating
General Tacticus on Sep 9th 2017
Flippant Sol on Nov 19th 2017
Marathon 1 monster textures at 16x the original resolution using xBR scaling. Includes marine textures and every color palette.
- General Tacticus, who helped me index M1's original shapes file
- Treellama, who helped me use Aorta to remove blue from the textures
- Hawkynt, who created the program that could batch upscale 2,602 textures, and
- Hyllian, who created the xBR 4x scaling algorithm
Notes for version 1.3:
- Added some missing textures
- Reverted back to original algorithm
- Quality-of-life improvements
683 downloads, 2 reviews, 7 screenshots, 5.0 rating
irons on Jan 17th 2018
ShotsFired Plugin v1.1
tim4i on Nov 19th 2010
Plugin Version of 'Shots Fired v1.1' by James Hastings-Trew (Nardo) for Marathon 2 Durandle and Marathon Infinity.
-For screen shots and details refer to original MOD. -Original Readme enclosed -Released under permission
INSTALL INSTRUCTIONS: 1) Cut & Paste 'shots_fired v1.1.zip' into your 'Plugins' folder in the AlephOne Folder. (Create the folder if you don't have one)
2) Start AlephOne.exe and go to Preferences->Environments->Plugins (Click to Enable/Disable Plugins)
Notes for version v1.1:
Release Notes: Plugin Support Release.
NOTE: THIS IS NOT MY OWN WORK. IT IS A REPACK INTO A PLUGIN WITH PERMISSION FROM THE ORIGINAL AUTHOR(S).
Problems post on Pfhorums http://www.pfhorums.com/index.php?showtopic=5786&st=20&gopid=86160&#entry86160
1376 downloads, 2 reviews, 0 screenshots, 5.0 rating
President People on Sep 29th 2011
These Sounds files were third-party replacements for the original M1.
The original files were created by The Legendary Frank. I have converted them to Aleph One format for use with M1A1.
The first one is the latest version. The second was included with the M1 Demo v0.0 on my old Mac Cube. Also included are the original M1 files.
Simply place this folder within your scenario folder or Aleph One directory, select either file in your Environment Preferences, Begin New Game, strap in and brace for impact! Enjoy!
From the manual for the latest version, written by The Legendary Frank:
"Enclosed is a file called HardCoreSounds. It's an alternate sound file for Marathon 1 that, once you change it's name to Sounds and start up Marathon will rip your ears off and give you a week long nose bleed. (Well hopefully not -- I don't need to get sued.) But, sufice to say, this is THE sound file to turn Marathon 1 into non stop extravganza of butchery and carnage the the game is supposed to be. So, turn off the lights, strap on some headphones and then try to stop your knees from knocking as you go 'Damn! That'll hurt bad!'
IMPORTANT NOTE: Do not use if you can't stand cuss words, loud noises, or anything that would offend normal people. These sounds ain't PC or nice. No Cub Scouts or PTA moms.
Any flak, jizz or miscellaneous comments can be sent to: firstname.lastname@example.org
1274 downloads, 2 reviews, 1 screenshot, 5.0 rating
Rotating Items 1.0
Crater Creator on May 15th 2013
Back when items were strictly 2D sprites, there was little reason to care about their facing angle. We now have plugins that replace items with 3D models, yet in nearly all existing maps all weapons and ammo face the same direction.
This plugin addresses this cosmetic oddity by making all items slowly rotate (yaw), as seen in other shooters like Quake and Unreal. The 2D sprites were easy to identify because you could see them in profile from any angle. This animation restores that property, and the movement also makes them stand out more. Unfortunately, because the script physically manipulates the items in the environment, it's only expected to work in single player.
I've been using this for myself ever since thedoctor45 released his excellent 3D items plugin in February 2012. However, it's very simple and should work with any 3D items, for any scenario. Anyone making a "3D items" or similar plugin is welcome to bundle this into their work; one look at the lua and you'll see how simple the effect is to create.