Items by Best Reviewed
goran svensson on Oct 18th 2010
Ares Ex Machina on Jan 19th 2011
System Se7en 1.2
Hopper on Mar 12th 2011
A GUI theme for Aleph One inspired by Apple's System 7.5, as seen in Marathon's original preferences dialogs. Based on an earlier (now obsolete) theme by Christian Bauer.
Notes for version 1.2:
Now more authentic. Turn off "Smooth Text" for best results.
1752 downloads, 3 reviews, 3 screenshots, 5.0 rating
thermoplyae on Aug 5th 2009
Young...man. You got a message. I just got it. What gives? You've never been with it, I mean with us. I'm gone, gone away. But you were here, then you went and gone. Got the word? Oh, yes, yes. The bright light, Dad, got the sign. Sign? The light. Light? The message! Then you went and gone. Why? Give it to me, baby! That's it! Give me the rest! Give, all you want's give, that's it! That's it! And take. That's it! Take's all you want. That's it! TAKE. That's it! TAKE. Take, take. TAKE. TAKE. TAKE. TAKE. TAKE.
Notes for version v6:
- Unmutual. Patch scheduled for next release.
1418 downloads, 3 reviews, 1 screenshot, 5.0 rating
Marathon Gambit 1.1
AnonFriction on Nov 11th 2019
What is it?
Marathon Gambit is a recreation of Bungie's Destiny 2 gametype of the same name
How do I play?
The objective of Gambit is to kill things, collect the keys they drop, and turn in the keys to summon a final Boss. The first team to summon its boss and kill it wins the round. (a pdf is included that explains this more in depth)
What is included?
The download includes the following
- 3 Netmaps.
- MML and phyA files for merging with your own maps.
- A pdf manual that explains how to play and what is required for making your own maps.
Zoranel: This map was created for testing purposes and is not the prettiest, but i feel it was fun to play on so I'm including it. It is the largest map in this pack currently.
Wrath Eternal: This is a modification of the Bungie netmap "Wrath No More?" to support Gambit. It is the smallest map in the pack and can get very hectic!
Salinn: This is a modification of one of my own netmaps to support Gambit. In terms of size this map is somewhere between Wrath Eternal and Zoranel
The main feature I am looking into adding is an intro cinematic. Other than that all currently planned features are present, so updates will be limited to bug fixes or adding new netmaps
Feedback or Bugs
Feedback and Bugs can be reported on the pfhorums thread here
- Original Mode: Bungie
- Marathon Scripting: anonfriction, level47otter, liacrow
- Custom Physics: liacrow
- Levels: AnonFriction (with some maps being modifications of official Bungie netmaps)
- Testing: anonfriction, level47otter, liacrow, spooky
Marathon Gambit Artwork: wyvernzu
W’rkncacnter and jteg for answering all my dumb questions when I was getting started.
- Benoit whose Survival2.0 script helped me learn the setup of many things (and which I basically lifted Health Regen from)
- Ku-rin for sharing their cameras.lua file on the pfhorums and providing additional help!
- Everyone else who helped test or jumped into random netgames!
Notes for version 1.1:
Disabled High Value Target notifications as they were sometimes causing the match to become softlocked.
Rewriting HVT notification
Sometimes combatants fail to spawn causing a team to become softlocked
474 downloads, 3 reviews, 7 screenshots, 5.0 rating
Ill Descent 1.0
$lave on Oct 18th 2009
W'rkncacnter on Oct 25th 2009
M1A1 Fixes 1.0
Hopper on Jul 18th 2011
M1A1 Fixes is a plugin that makes the scenario a little closer to the original Marathon.
Notes for version 1.0:
This first version has 3 fixes:
Remove the "Pathways into Darkness" opening
Restore the BoBs' soft-death sequences
Limit the player to a single fist (sadly not the left one)
The "No PiD" plugin is not necessary or compatible with this plugin, so please uninstall or disable it before trying M1A1 Fixes.
1789 downloads, 3 reviews, 1 screenshot, 5.0 rating
Cosmic Clouds 2.1
$lave on Nov 4th 2008
Cosmic Clouds Version 2.1
This is the 6th edition of my 3rd netpack, adding 5 new maps as well as minor fixes/changes to older maps.
Ratings/feedback appreciated as always,
Notes for version 2.1:
Firefly Concentration Moon Airbag Deep Blue Day and Ocean of Noise
2353 downloads, 8 reviews, 8 screenshots, 4.5 rating
Winter_Wolf on Aug 12th 2007
Marathon: Pathways into Darkness Version 0.5 now available!
I am sorry it took so long to get this beta out to the public. The reason was that the MPiD Images file was giving a lot of trouble and so I have decided to replace it with a regular Infinity Images file.
If you download the beta I would love to hear your opinions and/or suggestions. I will not appreciate ugly rants but any sort of constructive criticism is VERY welcome. Please post your thoughts here or email me at: nhoad at sunbeach.net
Now, there are several problems in this beta that I am already aware of. If you have a suggestion for how to best fix them I would be happy to hear it:
Most blue in the game is transparent: This is a problem caused because of the blues used in PiD. DeepThought is indirectly helping me fix this problem. Monsters get stuck in walls or don't attack immediately: This is a mapping problem which I intend to fix as I polish the levels. Any mapping tips are welcome! There is no resting: Bobwithkeycard is helping me implement resting, for the moment there are only a set number of health potions per level. Some items are undersize or oversized Levels seem really short. This is simply a fact of PiD levels, if you move at any sort of decent speed the levels become much shorter PLAY ON NORMAL DIFFICULTY! PiD was not designed for multiple difficulty levels and neither is MPiD! Monsters on Total Carnage WILL eat you alive! You cannot go back between levels: A1 doesn't like this feature and it would be incredibly hard to implement (and not really worth it in the end). So there will be no backtracking.
Those are the big problems and I hope to fix them all. I REALLY want to hear your recommendations, opinions or even encouragement! If there are any problems in the beta (such you cannot travel between level 3 and 4) let me know and I will upload a corrected map file for the beta.
What to expect in future versions:
A completely new Images file. New high-res textures, weapons and sprites by DeepThought New LUA by bobwithkeycard (LUA which will allow resting, talking to the dead PiD style, nuclear bombs and more) Chapter screens by Phobos-Romulus All of the original PiD levels
Thank you all very much for your support and I hope you enjoy this beta until the full version of MPiD is released! Note: There is no release date so don't bother asking.
Many of the MPiD team members have come and gone over the years and I believe that myself and Patrick White are the only remaining active members of the team listed below.
Raul Bonilla Nicholas Hoad Loren Petrich JÃ?Â³hannes Gunnar Alexander Strange Tim Vogel Patrick White - Images Hugo Forss - Icons
Special Thanks: Bungie Forrest Cameranesi The Marathon Mape Making Guild Hamish Sinclair (for maintaining PiD at Bungie.org) The Aleph One Team James J Cousar Goran Svensson Claude Errera Gregory Smith (Treellama)
PS: The MPiD Team is in no way responsible for any damage caused to your computer by this beta.
PPS: I have a serious issue with crediting people, I MUST do it. If you notice anything in this beta you believe you were not credited for let me know immediately please!