Items by Best Reviewed
Forceful Anthem 1.0.0
nameless on Jul 12th 2008
A Netmap that was built and almost abandoned because of lack of time , about a small - XS map.
1514 downloads, 1 review, 0 screenshots, 3.0 rating
Cliff Dwelling 1.0
RR, Zombie Master on Nov 7th 2010
From the guy you remembered after refreshing this page, comes an all-new old-fashioned map with new twists! After playing online for a while, I have made a map that is (hopefully) good for emfh, koth, and survival. For 3-8 players.
Notes for version 1.0:
Done completely on Ye Olde Forge again, but with a look over with Visual. Thanks to Ryoko for the advice.
1559 downloads, 1 review, 2 screenshots, 3.0 rating
Spawn Whiners 1.0
treellama on Dec 4th 2008
Use these scripts when people whine about spawn kills.
Spawn_Blinking.lua: players blink for 10 seconds after spawning, or until they get a weapon, so you know who (not) to kill
Spawn_Invincible.lua: players are invincible for 10 seconds after spawning, or until they get a weapon
Spawn_With_AR.lua: everyone spawns with an AR and some ammo
1573 downloads, 1 review, 0 screenshots, 3.0 rating
Telephone Line 1.0
$lave on Jan 26th 2009
AN1Guitarman on Jun 16th 2013
Two Pfhor One Unofficial .8
Schwa on Mar 29th 2011
After getting advice from fellow mappers, I made 2 maps. These......are those maps.
Will update upon request
Update: Update will be released as soon as possible (School Related Circumstances)
bit.ly/gNS3a3 << the thread the advice came from.
Notes for version Unofficial .8:
Fixed ammo placement, lighting and added areas for both maps.
New maps in next release.
1384 downloads, 1 review, 3 screenshots, 3.0 rating
Crater Creator on Sep 1st 2013
Here's a new netmap supporting EMFH and KOTH. As is often the case, this is an exercise in flow as much as anything. The map is loosely divided into four chambers. It's entirely asymmetrical, with an open floor plan. I recommend it for 4 or fewer players.
Notes for version 1.0:
1610 downloads, 1 review, 3 screenshots, 3.0 rating
Glow Prototype 0.1
Meerjel01 on Mar 19th 2020
Decided to release Glow as an unfinished game because it feels like it will change when The Silence gets released.
Glow is built from Lost Land's resources, which is why the menu image is the base game's as well as textures and sprites. Music is taken from my iTunes list which features Tineidae, Totakeke and Cybernetika. Don't use the songs for your scenario if you haven't brought them yourself. (Cybernetika's was however free) No copyright intended for any song. Removal is acceptable.
Don't criticize this scenario. It's unfinished and are only mean't as a glance of history.
Notes for version 0.1:
Made a global version AND a less law breaking one as-well.
364 downloads, 1 review, 6 screenshots, 3.0 rating
Tresh on Sep 3rd 2010
My second physics release that also includes a map (i dint made it) to test them; i hope u enjoy them!
1302 downloads, 8 reviews, 0 screenshots, 2.8 rating
President People on Dec 21st 2009
A map built from the Electric Sheep trilogy in Marathon Infinity.
It comes with it's own unmerged physics file. The Enforcer will ignore you unless you unless you make him berserk.
The aliens are really just for fun. After being tested in netplay, the ticks only got in the way.
*All lava floors teleport!
Notes for version 2.2:
Hopefully the last update?
Fixed a bug with the main platform on the right; It's minimum height was set higher than the max height by accident. It will now fall to the proper negative height.