Items by Best Reviewed
Weapon Enhancement Pack 1.4.1
Visciom on Aug 5th 2008
The Weapon Enhancement Pack replaces the weapon, ammo, blood, and explosion sprites with new HD ones.
NOTE: OpenGL must be enabled to use this pack
- OpenGL compatable video card (32MB of VRAM or higher recommended)
- 22MB of HD space
- Latest version of Aleph One recommended
- Added motion blur to shell casings
- Added more detail to the Missile Launcher
- Added F'lickta blood
- Added impact sprites for drones, enforcers, and hunters
- Improved the scope on Magnum Pistol
- Other minor improvements
Notes for version 1.4.1:
1.4.1 resolves an issue with Windows Vista having problems extracting the files from the WEP zip archive.
17978 downloads, 9 reviews, 4 screenshots, 4.6 rating
Infra Apogee 2.0.0
Windbreaker on Dec 30th 2015
The final edition of my third multiplayer mappack includes 20 maps for Marathon Infinity. This pack uses texture sets from all 3 games, with 5 Marathon 1 "themed" maps, 7 Durandal maps, and 8 standard Infinity maps.
Notes for version 2.0.0:
- Features 3 new maps: "The Emperor of Finite Space", "Objective Permanence", and "Tempus Fugit".
- Moves the hill on "The Cylindrical" to the highest ledge.
- Fixes Kill the Man with the Ball on "Doctor Jazz".
- Fixes various texturing errors on other maps.
1486 downloads, 5 reviews, 20 screenshots, 5.0 rating
RyokoTK on Apr 15th 2016
Tim Vogel on Dec 6th 2007
The TTEP (Total Texture Enhancement Package) is a massive package containing remakes of the original textures from the Marathon trilogy.
It replaces the original low-quality textures with new high-ress versions with a maximum size of 1024x1024 pixels. I've tried to get them as close to the originals as possible.
New in version 7.0:
Script files have been cleaned up and files have been renamed to make it more clear how to install.
All textures are now optimized .DDS files, with increased performance as well as quality!
Textures can now be scaled down in Aleph One's OpenGL settings. This also makes the TTEP a single size package, there's no longer 4 different sizes.
A lot of the textures have tiny flaws removed, some are completely redone to make them look better.
The Textures are now divided by their games, meaning you're not forced to download and use the Marathon 2 Textures when you only want the Marathon 1 replacements for example.
12911 downloads, 5 reviews, 1 screenshot, 5.0 rating
W'rkncacnter on Apr 1st 2017
ten thousand netmaps
288 downloads, 6 reviews, 0 screenshots, 5.0 rating
Mararthon: Yuge 1.0
W'rkncacnter on Jul 9th 2017
Mararthon: Yuge is a 30 level total conversion with a plot, plus 225 secret levels for many extra hours of gameplay.
Yuge is a community project that was created with procedural level generation using rooms that were mapped by hand. Mappers contribute varying sized rooms, which are then fed in to the level generator which is responsible for creating the overall level layout, texturing, placing monsters, items, and sounds. Therefore, you will see some of the same rooms multiple times while playing through the scenario, but each will likely have a different set of monsters in slightly different locations, different textures, and you will likely have different weapons.
The level generator was created by W'rkncacnter, and 353 unique mapped out areas were contributed by several mappers: Windbreaker, RyokoTK, Sankara, W'rkncacnter, President People, $lave, General Tacticus, Glamdring, and Adminn_1.
Yuge has 2 new weapons, 2 new boss monsters, new wall textures, new scenery objects, maps with precipitation, and a new liquid type. Along with the procedurally generated levels, the final level of the main scenario is a custom map created by Windbreaker.
Notes for version 1.0:
Keep an eye out for an additional Bigly Bonus pack of maps with varying difficulty and other slight variations in the near future.
Also, keep an eye out for secret levels that may or may not tell you where to download additional Yuge maps right now.
111 downloads, 5 reviews, 10 screenshots, 5.0 rating
RyokoTK on Jan 15th 2010
KTA3: The Complete Masterworks is every Kill Them All map to date, as well as 12 new maps, in one massive 38-map mega-mini-scenario adventure.
If you want to play co-op, using Co-op.lua is nearly a requirement.
Notes for version 1.10:
Added two more maps and fixed a lot of bugs, mostly related to co-op.
2281 downloads, 6 reviews, 1 screenshot, 4.8 rating
Hopper on Jul 7th 2012
Ein Heldenleben 1.2
treellama on Jan 17th 2009
Ein Heldenleben is a pack of maps inspired by other 3D games I've played.
I will add to this pack at my usual slow pace of making maps.
Notes for version 1.2:
Zora's Domain: reset spawn points
Velora Pass: lit camper holes
Egyptian Temple: fixed ceiling textures
Arcadia: balanced weapons and ammo, added a lift to waterfall grotto
Added new map Anticitizen One
1643 downloads, 10 reviews, 5 screenshots, 4.4 rating
irons on Oct 20th 2007
JUICE is a Java-based--and, therefore, cross-platform--utility for editing map files. It can't replace a dedicated editor like Forge, but it is capable of editing several aspects of map files, most of which are geared toward fixing and tweaking network maps. For example, you can edit existing and place new level objects; you can change monster and item parameters; you can do some things that no other editor will let you do. If you're a mapmaker who needs to edit these sorts of things, but without consistent access to a Macintosh, give JUICE a try.
A manual is included, both in HTML and PDF forms.
v1.1.1 adds the ability to embed shapes patches.
v1.1 includes the long-anticipated texture converter.