President People

16 Submissions

Screenshot titled ""

A set of crosshairs designed for Apotheosis X. Based on the M2 Default HUD and Enhanced HUD plugins by Hopper.

If you think they look terrible, please leave a review!

NOTES:

  • The bar HUD is built in. Currently, there is no fullscreen option
  • Designed for Double size setting
  • Crosshairs are not centered on the screen, but fall within each gun's firing error
  • Currently, only works with Automatic resolution

404 downloads, 0 reviews, 1 screenshot

This plugin replaces all Pfhor textures with a combination of the Marathon 2 and Infinity versions into single textures. The result maintains Marathon 2's bright colors, and adds many details from the Infinity textures.

The plugin will work with either Marathon 2 or Marathon Infinity Shapes (or any scenario that leaves the Pfhor texture set unmodified).

Questions, comments, bugs? Post on the Pfhorums.
http://www.pfhorums.com/index.php?showtopic=10009

Notes for version 2.0:

Version 1.0: Initial Release

Version 2.0: Plugin expanded to replace the entire Pfhor texture set, various improvements throughout the pre-existing textures.

2,930 downloads, 2 reviews, 0 screenshots, 4.5 rating

Screenshot titled "Yup, another HUD"

Another Marathon-Style HUD plugin based on Hopper's Marathon Classic HUD.

This one comes courtesy of Hopper, who sent me the March 1995 issue of MaraMag, included on the second disc of the Marathon Trilogy Box Set.

The plugin is almost exactly like the Marathon Classic HUD, save for the background image, which was made by... a guy named ture. The full email address given in the article is:

ture@falcon.cc.ukans.edu

Notes for version 1.0:

Initial Release

2,865 downloads, 3 reviews, 1 screenshot, 4.0 rating

Screenshot titled "Trojan/Marathon HUD - Yeah there aren't actually Player graphics"

Once again building off Hopper's Marathon Classic HUD, the Trojan HUDs Pack both brings the classic Trojan interface to M1A1 (Trojan HUD with M1 weapon graphics, colored radar blips), and provides the full vanilla Trojan interface in preparation for the eventual coming of M1 support. (Eventually. Though it currently works well with the Trojan Legacy Sampler!)

Who says Trojan is dead?

Notes for version 1.0:

Initial Release

2,795 downloads, 0 reviews, 2 screenshots

Screenshot titled "Arrival"

Exactly like Hopper's Marathon Classic HUD, except the full version HUD graphics are replaced with those found in the Marathon Demo v0.0.

For players who want to go truly retro. Enjoy!

Notes for version 1.0:

1.0 Initial Release

1.1 [Reverted] The main HUD image I pasted from Rezilla wasn't color-accurate. Corrected.

I should stop trying to fix things. It looked terrible in-game. Reverted. :\

2,577 downloads, 0 reviews, 1 screenshot

Screenshot titled ""

The default Infinity physics model, as seen in Treellama's ShapeFusion thread.

Don't leave home without it, and don't forget to make a copy before editing.

Enjoy!

Notes for version 2.0:

No longer a "bootleg", but an authentic default physics model.

2,644 downloads, 0 reviews, 1 screenshot

Screenshot titled "Full Game --- Preview"

This plugin replaces some textures with those found in the Marathon 2 Preview.

The Marathon 2 Preview was released before the Marathon 2 Demo, and contains different textures, weapons and sprites than in the full game, and in some cases, the demo.

I highly recommend that you use Marathon 2 Textures with this plugin. Aleph One 1.0 also recommended.

-- Special Thanks to Hopper for converting the M2 Preview Shapes to Aleph One Format

For more info on the M2 Preview, check out the Marathon Story Page:
http://marathon.bungie.org/story/

Check out Hopper's converted M2 Preview Shapes on the Pfhorums:
http://www.pfhorums.com/index.php?showtopic=12942&pid=99607&st=0&#entry99607

Any questions or comments? You can contact me on the Pfhorums.
http://www.pfhorums.com/

Notes for version 2.2:

v2.1 to 2.2

  • Ugh, texture 010 was incorrectly named after the Preview, in which it was bitmap 23. Corrected.

v2.0 to 2.1

  • I'd forgotten to convert the new textures to DDS format. They should work properly now.

v1.0 to v2.0 - Completely replaced all bitmaps, using Hopper's converted M2 Preview Shapes (The screenshot method was worth it :))

  • Added textures 002, 003, 027, and 029

2,688 downloads, 0 reviews, 4 screenshots

Screenshot titled ""

These Sounds files were third-party replacements for the original M1.

The original files were created by The Legendary Frank. I have converted them to Aleph One format for use with M1A1.

The first one is the latest version. The second was included with the M1 Demo v0.0 on my old Mac Cube. Also included are the original M1 files.

Simply place this folder within your scenario folder or Aleph One directory, select either file in your Environment Preferences, Begin New Game, strap in and brace for impact! Enjoy!

From the manual for the latest version, written by The Legendary Frank:

"Enclosed is a file called HardCoreSounds. It's an alternate sound file for Marathon 1 that, once you change it's name to Sounds and start up Marathon will rip your ears off and give you a week long nose bleed. (Well hopefully not -- I don't need to get sued.) But, sufice to say, this is THE sound file to turn Marathon 1 into non stop extravganza of butchery and carnage the the game is supposed to be. So, turn off the lights, strap on some headphones and then try to stop your knees from knocking as you go 'Damn! That'll hurt bad!'

IMPORTANT NOTE: Do not use if you can't stand cuss words, loud noises, or anything that would offend normal people. These sounds ain't PC or nice. No Cub Scouts or PTA moms.

Any flak, jizz or miscellaneous comments can be sent to: tt1m@flash.net

Enjoy, kiddies,

FRANK"

2,826 downloads, 2 reviews, 1 screenshot, 5.0 rating

Screenshot titled "Trojan"

This appears to be a secret song for Marathon Trojan.

It can be found in a snd resource in the Trojan Manual. In Classic, after pasting the file to Scrapbook, then dragging it to the desktop, it was converted to .aiff format with SoundApp.

Thanks to GrimCleaver for teaching me this technique. :)

The song itself is 41 seconds long, and it ends rather abruptly. This is probably because it isn't the full song. It is still enjoyable.

Notes for version 1.0:

Initial release.

2,326 downloads, 0 reviews, 1 screenshot

These Shapes files are for use with Marathon 2: Durandal or Marathon Infinity, and are edited to make certain bitmaps glow. Muzzle flashes, explosions, projectiles, monsters, scenery lights, and liquid splashes will now glow. Both Shapes files will work with either Scenario. OpenGL (Shader) is required to experience the full effect.

Comes in both Infinity and M2 textures!

Instructions:

  1. Place the Radiance Shapes folder within your Aleph One directory.

  2. Select either Radiance Shapes file in your Environment Preferences.

  3. Make sure you are using the OpenGL (Shader) Renderer, and that Bloom Effects are turned on in the Graphics Preferences.

Eventually, I'd like to make this into a Plugin.

Notes for version 1.0:

Initial Release. These were named the Extra Bloom Shapes at one time. Nothing's really changed about them except the name since then.

2,670 downloads, 3 reviews, 0 screenshots, 4.0 rating

Screenshot titled ""

Found this in the "M1A1 Mapmaking Kit" in the Aleph One utilities section of the Battlecat's Litterbox.

I tried out each of M1 Map Dude's uploads with these and didn't have an issue.

Notes for version 77.7:

Merge this in your M1A1 maps.

2,415 downloads, 0 reviews, 1 screenshot

Screenshot titled "Marine Scatter Rifle"

The President's Eternal Shapes

This is an edited Eternal X v110b3 Shapes file. It replaces some of the Marine bitmaps with new ones that match the weapon being held.

Notes for version 3.0:
  • Messed with some color tables in EVIL to get the Marine's Pfhor Staff graphics, and also a less pixellated version of the weapon's item graphic.

  • Replaced the Havoc Rifle's grenade clip item with a cleaner version.

  • Both the Napalm Canister's and the Pistol Clip's bitmaps have smoother ones in their place, though I don't think they were used.

  • Added 3 new bitmaps to the Nightmare sequences. It can now appear diagonally from behind.

  • Changed the colors of the Pfhor Staff water scenery item to match the monster's theme. I'm not sure if this was used in the game, though.

  • Experimental. Changed the color of one of the alien scenery lamps (The one that looks like a staff crystal) to match the Pfhor Staff's. NOTE: Two files are included in this folder. The one marked with a * contains the latter changes. Try them both and see what you think.

2,681 downloads, 3 reviews, 7 screenshots, 5.0 rating

Screenshot titled "Rambo XXXIII"

"Play on Carnage or not at all."

A shapes file that replaces the marine's pistol graphics with dual assault rifle graphics.
Also takes advantage of the Extra Bloom Plugin by adding glow to weapons firing, ceiling lights etc.

Folder also includes files for Floating X HUD; replacements for the pistols in the weapons manifest, making them dual assault rifles.

The Rambo XXXIII physics file from the Anvil sample models is also included.

Notes for version 1.1:

Deleted glow in the wall collections, which was interfering with High-Res textures.

2,413 downloads, 0 reviews, 1 screenshot

Screenshot titled "Anvil Sample Models ?"

This is the Anvil Sample Models folder. A lot of people say they don't have or can't get this folder, for some reason or another.

As the manual says, these are "some sample physics models to get you started with editing the Marathon environment. Some changes are minor, while others are immediately obvious and completely change the play of the game!"

2,309 downloads, 0 reviews, 1 screenshot

Screenshot titled "M2 Textures"

An underwater map built in and around a scaled-up generator.

You'll need to do some swimming here; set your run key to something easy to reach if you haven't already.

Psycho Physics file:

*Movement is quicker underwater.

*All weapons fire underwater.

*Fusion Pistol fires safely underwater.

---NEW---

*All shots, including monsters' shots, will now fire underwater.

*The S'pht will not float to the top of the map. Instead, their "jump" height is left at it's highest.

The latter additions were made to make Psychomanteus more compatible with the Survival.Lua script. Enjoy.

Notes for version 2.0:

Weapons and Ammo. Okay, this time I really ramped up the numbers.

Made more items floaty.

Physics no longer merged; I think there was an error with Atque.

2,661 downloads, 6 reviews, 2 screenshots, 3.2 rating

Screenshot titled "Durandal Textures"

A map built from the Electric Sheep trilogy in Marathon Infinity.

It comes with it's own unmerged physics file. The Enforcer will ignore you unless you unless you make him berserk.

The aliens are really just for fun. After being tested in netplay, the ticks only got in the way.

*All lava floors teleport!

Notes for version 2.2:

Hopefully the last update?

Fixed a bug with the main platform on the right; It's minimum height was set higher than the max height by accident. It will now fall to the proper negative height.

2,360 downloads, 4 reviews, 2 screenshots, 2.8 rating

17 Reviews

  • Currently 3/5 Stars.

Guitarman returns! Uptagon

President People on Jun 17th, 2013, Version 1.0

Welcome back, buddy!

  • Currently 5/5 Stars.

This is pretty sweet. Rotating Items

President People on May 17th, 2013, Version 1.0

The SPNKR doesn't seem to be rotating, though.

  • Currently 2/5 Stars.

What am I doing Avoidence

President People on Apr 26th, 2013, Version 1.0

Before I even start moving, the Drones start buzzing around and spill onto the path, blocking my way and sticking me in place so they can taze me to death.

I'm assuming this is because I "let my gaze fall upon them", but this is unavoidable because I start facing to the side(!) and there are Drones in view.

Despite the name, the monsters cannot be avoided because the path is narrow, and the Drones are fat. I feel like there's a Physics file missing here?

2 Stars for an interesting idea, I guess, but it's not very fun in its current state. I'd be willing to Try Again if it was playable.

  • Currently 4/5 Stars.

Most Excellent Weapons In Hand - Muzzle Flash and Motion Blur

President People on Jul 8th, 2011, Version 1.0

I switched to these from the Weapon Enhancement Pack weapons. The change back to the pixellated sprites was a bit weird, but the superior muzzle flashes were worth it.

The screenshots pretty much say anything else that needs to be said. :P

Permission from Ray may be required to name a shotgun after him.

  • Currently 3/5 Stars.

Pretty Good kataHUD

President People on Jan 11th, 2011, Version 2.1

A neat combination of the classic HUD and floating X. The full netstats and ammuntion display is enough to make me switch from the classic HUD.

The Weapons Manifest is a bit messy in some spots, and I ask that you make the box displaying the player's name a bit longer, and make the radar more like the classic radar, or have it darken on the edges or something.

  • Currently 5/5 Stars.

Not playable on _every_ map Survival.lua

President People on Jul 2nd, 2010, Version 5

You say this script is playable on any map, but maps without a hill just keep restarting the break counter.

The fusion bolt is cool though. The fusion bolt will also glow with my Extra Bloom Shapes on the Pfhorums.

  • Currently 5/5 Stars.

This script is awesome Survival.lua

President People on Apr 9th, 2010, Version 4

More carnage and more fun than co-op, all in a quick netgame.

One weird bug. I noticed an object thingy present way out in the distance. Does not interrupt gameplay as far as I know, so you should keep it. :)

  • Currently 5/5 Stars.

Rambo XXXIII Marathon: W'rkncacnter

President People on Apr 6th, 2010, Version 1.0

Compatable with Rambo physics. 5 stars. I'll play it through on standard first.

  • Currently 5/5 Stars.

Wild. Halo - Combat Evolved

President People on Feb 24th, 2010, Version 0.6b

The future of Marathon gaming. This is truly the ultimate network gametype. The graphics, the sounds... Words escape me. I am looking forward to more great scripts like this in the future.

  • Currently 4/5 Stars.

Hmm... Survival.lua

President People on Feb 13th, 2010, Version 3

Monsters still spawn in inaccessible areas, though not as often.

  • Currently 4/5 Stars.

Careful, mappers Survival.lua

President People on Feb 10th, 2010, Version 2

I tested the new version on Harmonium. The monsters often would spawn in the unreachable cliff scenery. However, I don't think this is the script's fault. If you stand close to the window, the monsters will see you and walk through the window into the playing area. I've had trouble like this with windows before.

I think this might be a matter of the lines being solid on both sides of the window.

Mappers will need to take extra care with unreachable scenery.

  • Currently 4/5 Stars.

Awesome Survival.lua

President People on Feb 10th, 2010, Version 1.0

I had trouble on maps with sections unreachable by the player; monsters would spawn there, rendering the game unfinishable, so watch out what maps you host!

I bet this script would be fun with Rambo XXXIII physics from the Anvil sample models.

EDIT: For the physics above to be most effective, the map hosted should have pistols.

  • Currently 4/5 Stars.

A Suggestion Damage

President People on Jan 5th, 2010, Version 1.0

Perhaps players using a powerup (Invincibility, Infravision, etc.) should get less points, and killing a person with a powerup gives more points.

  • Currently 4/5 Stars.

Cool. Citadel

President People on Sep 25th, 2009, Version 1

Kind of reminds me of the Rhen Var Citadel map from Battlefront I.

  • Currently 3/5 Stars.

Pretty cool Oddessy

President People on Sep 22nd, 2009, Version

An interesting map. Needs some sounds and maybe some details outside the playing area.

  • Currently 3/5 Stars.

Sounds Perry Arena

President People on Sep 18th, 2009, Version 1.0.2

The maps okay, but the sounds don't flow.