JohannesG

3 Submissions

Susannah Windows 1.0

JohannesG on 10/19/2013

Screenshot titled ""
  • Windows version
  • For Mac OSX version, click here.

My first ever finished game, a final project during my art studies at VMA in 2008/2009.

An experiment in how far one can go by stripping the elements of a video game down to its bare essentials of mechanics, dynamics and aesthetics, while in the meantime, showcasing the importance and the purpose of audial elements in interactive entertainment.

Set in a bleak sterile world of white, where nothing exists except the disturbingly pure visuals, the game follows the avatar's journey through the bleak levels of the world, accompanied by a soundtrack, to migrate and merge to the unknown entity which called for him.

Susannah was showcased at the Þrír í Þriðja exhibition in Verksmiðjan, Hjalteyri (Iceland) in 2009.

Controls

  • W, A, S, and D + Mouse for movement
  • Space to interact with the blue data streams
<hr />

Jóhannes G. Þorsteinsson
website
e-mail

2,895 downloads, 4 reviews, 3 screenshots, 4.2 rating

Susannah OSX 1.0

JohannesG on 10/19/2013

Screenshot titled ""
  • Mac OSX version
  • For Windows version, click here.

My first ever finished game, a final project during my art studies at VMA in 2008/2009.

An experiment in how far one can go by stripping the elements of a video game down to its bare essentials of mechanics, dynamics and aesthetics, while in the meantime, showcasing the importance and the purpose of audial elements in interactive entertainment.

Set in a bleak sterile world of white, where nothing exists except the disturbingly pure visuals, the game follows the avatar's journey through the bleak levels of the world, accompanied by a soundtrack, to migrate and merge to the unknown entity which called for him.

Susannah was showcased at the Þrír í Þriðja exhibition in Verksmiðjan, Hjalteyri (Iceland) in 2009.

Controls

  • W, A, S, and D + Mouse for movement
  • Space to interact with the blue data streams
<hr />

Jóhannes G. Þorsteinsson
website
e-mail

2,672 downloads, 2 reviews, 3 screenshots, 4.0 rating

Screenshot titled "Getting hit by the Alien Gun Secondary Trigger on Crater Creator's Fort Roque"

The original Marathon weapons were not really designed with people in mind. They were designed to be effective against slow and stupid aliens that could not dodge shots and could not operate their weaponry while they were being blasted by the player. Human players are a bit more intelligent, and faster than that.

Note that this is not designed with monsters in mind!

This physics model addresses those changes and has undergone thorough balance testing during its development. Weapon switching delay is now nearly non-existant and random damage has been taken out of the game. Weapons that would normally never see action in an otherwise SPNKR filled multiplayer match can now go up against a SPNKR armed player under the right conditions.

Enjoy MIMEP.

Jóhannes Gunnar Þorsteinsson
http://www.johannesg.com
johannesg@johannesg.com

Göran Svensson

Notes for version 1.5:

(more thorough changelog in readme) - Speed increase of all regular bullets up to 4096. - Alien Weapon is now a dual function with a regular primary trigger but secondary trigger set as chargeable long range high damage weapon - The good old automatic KKV-7 SMG is back. - Bug fix: Enforcers now use "unused 1" shot slot instead of Alien Weapon Blast so not to make them overpowered

2,966 downloads, 3 reviews, 1 screenshot, 3.0 rating

2 Reviews

  • Currently 3/5 Stars.

Surprising Four of Diamonds

JohannesG on Feb 15th, 2013, Version 1.0

This map surprised me. There are some flawed texturing here and there and sound could be done better. But overall gameplay was surprisingly good in a 3 player EMFH. The chasm plus the darkness in the middle allowed for some interesting gameplay in middle. With slightly better texturing and sound, it would get 4 stars from me.

  • Currently 4/5 Stars.

Satisfied SL Maps

JohannesG on Feb 9th, 2013, Version 1.1.1

Played majority of the maps in 1vs1 with the MIME Physics and it seemed to work quite well. Incontinental Divide was probably my favorite and I noticed some interesting tactics used thanks to the new additions/changes from the original.

I noticed some things in the general architecture that could have been made look slightly better with little effort in some places but it did not disturb the overall flow.

Also, The idea/concept is really good. I want to see more people do this.